ホーム › Graphics.Direct3D9 › D3DPATCHEDGESTYLE
D3DPATCHEDGESTYLE
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DPATCHEDGE_DISCRETE | 0 | 0x0 |
| D3DPATCHEDGE_CONTINUOUS | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DPATCHEDGESTYLE : int {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1
} D3DPATCHEDGESTYLE;public enum D3DPATCHEDGESTYLE : int
{
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1,
}Public Enum D3DPATCHEDGESTYLE As Integer
D3DPATCHEDGE_DISCRETE = 0
D3DPATCHEDGE_CONTINUOUS = 1
End Enumimport enum
class D3DPATCHEDGESTYLE(enum.IntEnum):
D3DPATCHEDGE_DISCRETE = 0
D3DPATCHEDGE_CONTINUOUS = 1// D3DPATCHEDGESTYLE
pub const D3DPATCHEDGE_DISCRETE: i32 = 0;
pub const D3DPATCHEDGE_CONTINUOUS: i32 = 1;// D3DPATCHEDGESTYLE
const (
D3DPATCHEDGE_DISCRETE int32 = 0
D3DPATCHEDGE_CONTINUOUS int32 = 1
)const
D3DPATCHEDGE_DISCRETE = 0;
D3DPATCHEDGE_CONTINUOUS = 1;// D3DPATCHEDGESTYLE
pub const D3DPATCHEDGE_DISCRETE: i32 = 0;
pub const D3DPATCHEDGE_CONTINUOUS: i32 = 1;const
D3DPATCHEDGE_DISCRETE* = 0
D3DPATCHEDGE_CONTINUOUS* = 1enum D3DPATCHEDGESTYLE : int {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1,
}#define global D3DPATCHEDGE_DISCRETE 0x0
#define global D3DPATCHEDGE_CONTINUOUS 0x1