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D3DSHADEMODE

列挙型
基底型i4

メンバー 3

名前10進16進
D3DSHADE_FLAT10x1
D3DSHADE_GOURAUD20x2
D3DSHADE_PHONG30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DSHADEMODE : int {
    D3DSHADE_FLAT = 1,
    D3DSHADE_GOURAUD = 2,
    D3DSHADE_PHONG = 3
} D3DSHADEMODE;
public enum D3DSHADEMODE : int
{
    D3DSHADE_FLAT = 1,
    D3DSHADE_GOURAUD = 2,
    D3DSHADE_PHONG = 3,
}
Public Enum D3DSHADEMODE As Integer
    D3DSHADE_FLAT = 1
    D3DSHADE_GOURAUD = 2
    D3DSHADE_PHONG = 3
End Enum
import enum

class D3DSHADEMODE(enum.IntEnum):
    D3DSHADE_FLAT = 1
    D3DSHADE_GOURAUD = 2
    D3DSHADE_PHONG = 3
// D3DSHADEMODE
pub const D3DSHADE_FLAT: i32 = 1;
pub const D3DSHADE_GOURAUD: i32 = 2;
pub const D3DSHADE_PHONG: i32 = 3;
// D3DSHADEMODE
const (
	D3DSHADE_FLAT int32 = 1
	D3DSHADE_GOURAUD int32 = 2
	D3DSHADE_PHONG int32 = 3
)
const
  D3DSHADE_FLAT = 1;
  D3DSHADE_GOURAUD = 2;
  D3DSHADE_PHONG = 3;
// D3DSHADEMODE
pub const D3DSHADE_FLAT: i32 = 1;
pub const D3DSHADE_GOURAUD: i32 = 2;
pub const D3DSHADE_PHONG: i32 = 3;
const
  D3DSHADE_FLAT* = 1
  D3DSHADE_GOURAUD* = 2
  D3DSHADE_PHONG* = 3
enum D3DSHADEMODE : int {
    D3DSHADE_FLAT = 1,
    D3DSHADE_GOURAUD = 2,
    D3DSHADE_PHONG = 3,
}
#define global D3DSHADE_FLAT    0x1
#define global D3DSHADE_GOURAUD 0x2
#define global D3DSHADE_PHONG   0x3