ホーム › Graphics.Direct3D9 › D3DSHADEMODE
D3DSHADEMODE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DSHADE_FLAT | 1 | 0x1 |
| D3DSHADE_GOURAUD | 2 | 0x2 |
| D3DSHADE_PHONG | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DSHADEMODE : int {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3
} D3DSHADEMODE;public enum D3DSHADEMODE : int
{
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
}Public Enum D3DSHADEMODE As Integer
D3DSHADE_FLAT = 1
D3DSHADE_GOURAUD = 2
D3DSHADE_PHONG = 3
End Enumimport enum
class D3DSHADEMODE(enum.IntEnum):
D3DSHADE_FLAT = 1
D3DSHADE_GOURAUD = 2
D3DSHADE_PHONG = 3// D3DSHADEMODE
pub const D3DSHADE_FLAT: i32 = 1;
pub const D3DSHADE_GOURAUD: i32 = 2;
pub const D3DSHADE_PHONG: i32 = 3;// D3DSHADEMODE
const (
D3DSHADE_FLAT int32 = 1
D3DSHADE_GOURAUD int32 = 2
D3DSHADE_PHONG int32 = 3
)const
D3DSHADE_FLAT = 1;
D3DSHADE_GOURAUD = 2;
D3DSHADE_PHONG = 3;// D3DSHADEMODE
pub const D3DSHADE_FLAT: i32 = 1;
pub const D3DSHADE_GOURAUD: i32 = 2;
pub const D3DSHADE_PHONG: i32 = 3;const
D3DSHADE_FLAT* = 1
D3DSHADE_GOURAUD* = 2
D3DSHADE_PHONG* = 3enum D3DSHADEMODE : int {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
}#define global D3DSHADE_FLAT 0x1
#define global D3DSHADE_GOURAUD 0x2
#define global D3DSHADE_PHONG 0x3