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D3DSHADER_MIN_PRECISION
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DMP_DEFAULT | 0 | 0x0 |
| D3DMP_16 | 1 | 0x1 |
| D3DMP_2_8 | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DSHADER_MIN_PRECISION : int {
D3DMP_DEFAULT = 0,
D3DMP_16 = 1,
D3DMP_2_8 = 2
} D3DSHADER_MIN_PRECISION;public enum D3DSHADER_MIN_PRECISION : int
{
D3DMP_DEFAULT = 0,
D3DMP_16 = 1,
D3DMP_2_8 = 2,
}Public Enum D3DSHADER_MIN_PRECISION As Integer
D3DMP_DEFAULT = 0
D3DMP_16 = 1
D3DMP_2_8 = 2
End Enumimport enum
class D3DSHADER_MIN_PRECISION(enum.IntEnum):
D3DMP_DEFAULT = 0
D3DMP_16 = 1
D3DMP_2_8 = 2// D3DSHADER_MIN_PRECISION
pub const D3DMP_DEFAULT: i32 = 0;
pub const D3DMP_16: i32 = 1;
pub const D3DMP_2_8: i32 = 2;// D3DSHADER_MIN_PRECISION
const (
D3DMP_DEFAULT int32 = 0
D3DMP_16 int32 = 1
D3DMP_2_8 int32 = 2
)const
D3DMP_DEFAULT = 0;
D3DMP_16 = 1;
D3DMP_2_8 = 2;// D3DSHADER_MIN_PRECISION
pub const D3DMP_DEFAULT: i32 = 0;
pub const D3DMP_16: i32 = 1;
pub const D3DMP_2_8: i32 = 2;const
D3DMP_DEFAULT* = 0
D3DMP_16* = 1
D3DMP_2_8* = 2enum D3DSHADER_MIN_PRECISION : int {
D3DMP_DEFAULT = 0,
D3DMP_16 = 1,
D3DMP_2_8 = 2,
}#define global D3DMP_DEFAULT 0x0
#define global D3DMP_16 0x1
#define global D3DMP_2_8 0x2