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D3DSHADER_MIN_PRECISION

列挙型
基底型i4

メンバー 3

名前10進16進
D3DMP_DEFAULT00x0
D3DMP_1610x1
D3DMP_2_820x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DSHADER_MIN_PRECISION : int {
    D3DMP_DEFAULT = 0,
    D3DMP_16 = 1,
    D3DMP_2_8 = 2
} D3DSHADER_MIN_PRECISION;
public enum D3DSHADER_MIN_PRECISION : int
{
    D3DMP_DEFAULT = 0,
    D3DMP_16 = 1,
    D3DMP_2_8 = 2,
}
Public Enum D3DSHADER_MIN_PRECISION As Integer
    D3DMP_DEFAULT = 0
    D3DMP_16 = 1
    D3DMP_2_8 = 2
End Enum
import enum

class D3DSHADER_MIN_PRECISION(enum.IntEnum):
    D3DMP_DEFAULT = 0
    D3DMP_16 = 1
    D3DMP_2_8 = 2
// D3DSHADER_MIN_PRECISION
pub const D3DMP_DEFAULT: i32 = 0;
pub const D3DMP_16: i32 = 1;
pub const D3DMP_2_8: i32 = 2;
// D3DSHADER_MIN_PRECISION
const (
	D3DMP_DEFAULT int32 = 0
	D3DMP_16 int32 = 1
	D3DMP_2_8 int32 = 2
)
const
  D3DMP_DEFAULT = 0;
  D3DMP_16 = 1;
  D3DMP_2_8 = 2;
// D3DSHADER_MIN_PRECISION
pub const D3DMP_DEFAULT: i32 = 0;
pub const D3DMP_16: i32 = 1;
pub const D3DMP_2_8: i32 = 2;
const
  D3DMP_DEFAULT* = 0
  D3DMP_16* = 1
  D3DMP_2_8* = 2
enum D3DSHADER_MIN_PRECISION : int {
    D3DMP_DEFAULT = 0,
    D3DMP_16 = 1,
    D3DMP_2_8 = 2,
}
#define global D3DMP_DEFAULT 0x0
#define global D3DMP_16      0x1
#define global D3DMP_2_8     0x2