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ホームGraphics.Direct3D9 › D3DSHADER_MISCTYPE_OFFSETS

D3DSHADER_MISCTYPE_OFFSETS

列挙型
基底型i4

メンバー 2

名前10進16進
D3DSMO_POSITION00x0
D3DSMO_FACE10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DSHADER_MISCTYPE_OFFSETS : int {
    D3DSMO_POSITION = 0,
    D3DSMO_FACE = 1
} D3DSHADER_MISCTYPE_OFFSETS;
public enum D3DSHADER_MISCTYPE_OFFSETS : int
{
    D3DSMO_POSITION = 0,
    D3DSMO_FACE = 1,
}
Public Enum D3DSHADER_MISCTYPE_OFFSETS As Integer
    D3DSMO_POSITION = 0
    D3DSMO_FACE = 1
End Enum
import enum

class D3DSHADER_MISCTYPE_OFFSETS(enum.IntEnum):
    D3DSMO_POSITION = 0
    D3DSMO_FACE = 1
// D3DSHADER_MISCTYPE_OFFSETS
pub const D3DSMO_POSITION: i32 = 0;
pub const D3DSMO_FACE: i32 = 1;
// D3DSHADER_MISCTYPE_OFFSETS
const (
	D3DSMO_POSITION int32 = 0
	D3DSMO_FACE int32 = 1
)
const
  D3DSMO_POSITION = 0;
  D3DSMO_FACE = 1;
// D3DSHADER_MISCTYPE_OFFSETS
pub const D3DSMO_POSITION: i32 = 0;
pub const D3DSMO_FACE: i32 = 1;
const
  D3DSMO_POSITION* = 0
  D3DSMO_FACE* = 1
enum D3DSHADER_MISCTYPE_OFFSETS : int {
    D3DSMO_POSITION = 0,
    D3DSMO_FACE = 1,
}
#define global D3DSMO_POSITION 0x0
#define global D3DSMO_FACE     0x1