ホーム › Graphics.Direct3D9 › D3DSHADER_MISCTYPE_OFFSETS
D3DSHADER_MISCTYPE_OFFSETS
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DSMO_POSITION | 0 | 0x0 |
| D3DSMO_FACE | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DSHADER_MISCTYPE_OFFSETS : int {
D3DSMO_POSITION = 0,
D3DSMO_FACE = 1
} D3DSHADER_MISCTYPE_OFFSETS;public enum D3DSHADER_MISCTYPE_OFFSETS : int
{
D3DSMO_POSITION = 0,
D3DSMO_FACE = 1,
}Public Enum D3DSHADER_MISCTYPE_OFFSETS As Integer
D3DSMO_POSITION = 0
D3DSMO_FACE = 1
End Enumimport enum
class D3DSHADER_MISCTYPE_OFFSETS(enum.IntEnum):
D3DSMO_POSITION = 0
D3DSMO_FACE = 1// D3DSHADER_MISCTYPE_OFFSETS
pub const D3DSMO_POSITION: i32 = 0;
pub const D3DSMO_FACE: i32 = 1;// D3DSHADER_MISCTYPE_OFFSETS
const (
D3DSMO_POSITION int32 = 0
D3DSMO_FACE int32 = 1
)const
D3DSMO_POSITION = 0;
D3DSMO_FACE = 1;// D3DSHADER_MISCTYPE_OFFSETS
pub const D3DSMO_POSITION: i32 = 0;
pub const D3DSMO_FACE: i32 = 1;const
D3DSMO_POSITION* = 0
D3DSMO_FACE* = 1enum D3DSHADER_MISCTYPE_OFFSETS : int {
D3DSMO_POSITION = 0,
D3DSMO_FACE = 1,
}#define global D3DSMO_POSITION 0x0
#define global D3DSMO_FACE 0x1