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ホームGraphics.Direct3D9 › D3DSTATEBLOCKTYPE

D3DSTATEBLOCKTYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3DSBT_ALL10x1
D3DSBT_PIXELSTATE20x2
D3DSBT_VERTEXSTATE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DSTATEBLOCKTYPE : int {
    D3DSBT_ALL = 1,
    D3DSBT_PIXELSTATE = 2,
    D3DSBT_VERTEXSTATE = 3
} D3DSTATEBLOCKTYPE;
public enum D3DSTATEBLOCKTYPE : int
{
    D3DSBT_ALL = 1,
    D3DSBT_PIXELSTATE = 2,
    D3DSBT_VERTEXSTATE = 3,
}
Public Enum D3DSTATEBLOCKTYPE As Integer
    D3DSBT_ALL = 1
    D3DSBT_PIXELSTATE = 2
    D3DSBT_VERTEXSTATE = 3
End Enum
import enum

class D3DSTATEBLOCKTYPE(enum.IntEnum):
    D3DSBT_ALL = 1
    D3DSBT_PIXELSTATE = 2
    D3DSBT_VERTEXSTATE = 3
// D3DSTATEBLOCKTYPE
pub const D3DSBT_ALL: i32 = 1;
pub const D3DSBT_PIXELSTATE: i32 = 2;
pub const D3DSBT_VERTEXSTATE: i32 = 3;
// D3DSTATEBLOCKTYPE
const (
	D3DSBT_ALL int32 = 1
	D3DSBT_PIXELSTATE int32 = 2
	D3DSBT_VERTEXSTATE int32 = 3
)
const
  D3DSBT_ALL = 1;
  D3DSBT_PIXELSTATE = 2;
  D3DSBT_VERTEXSTATE = 3;
// D3DSTATEBLOCKTYPE
pub const D3DSBT_ALL: i32 = 1;
pub const D3DSBT_PIXELSTATE: i32 = 2;
pub const D3DSBT_VERTEXSTATE: i32 = 3;
const
  D3DSBT_ALL* = 1
  D3DSBT_PIXELSTATE* = 2
  D3DSBT_VERTEXSTATE* = 3
enum D3DSTATEBLOCKTYPE : int {
    D3DSBT_ALL = 1,
    D3DSBT_PIXELSTATE = 2,
    D3DSBT_VERTEXSTATE = 3,
}
#define global D3DSBT_ALL         0x1
#define global D3DSBT_PIXELSTATE  0x2
#define global D3DSBT_VERTEXSTATE 0x3