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ホームGraphics.Direct3D9 › D3DSTENCILOP

D3DSTENCILOP

列挙型
基底型i4

メンバー 8

名前10進16進
D3DSTENCILOP_KEEP10x1
D3DSTENCILOP_ZERO20x2
D3DSTENCILOP_REPLACE30x3
D3DSTENCILOP_INCRSAT40x4
D3DSTENCILOP_DECRSAT50x5
D3DSTENCILOP_INVERT60x6
D3DSTENCILOP_INCR70x7
D3DSTENCILOP_DECR80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DSTENCILOP : int {
    D3DSTENCILOP_KEEP = 1,
    D3DSTENCILOP_ZERO = 2,
    D3DSTENCILOP_REPLACE = 3,
    D3DSTENCILOP_INCRSAT = 4,
    D3DSTENCILOP_DECRSAT = 5,
    D3DSTENCILOP_INVERT = 6,
    D3DSTENCILOP_INCR = 7,
    D3DSTENCILOP_DECR = 8
} D3DSTENCILOP;
public enum D3DSTENCILOP : int
{
    D3DSTENCILOP_KEEP = 1,
    D3DSTENCILOP_ZERO = 2,
    D3DSTENCILOP_REPLACE = 3,
    D3DSTENCILOP_INCRSAT = 4,
    D3DSTENCILOP_DECRSAT = 5,
    D3DSTENCILOP_INVERT = 6,
    D3DSTENCILOP_INCR = 7,
    D3DSTENCILOP_DECR = 8,
}
Public Enum D3DSTENCILOP As Integer
    D3DSTENCILOP_KEEP = 1
    D3DSTENCILOP_ZERO = 2
    D3DSTENCILOP_REPLACE = 3
    D3DSTENCILOP_INCRSAT = 4
    D3DSTENCILOP_DECRSAT = 5
    D3DSTENCILOP_INVERT = 6
    D3DSTENCILOP_INCR = 7
    D3DSTENCILOP_DECR = 8
End Enum
import enum

class D3DSTENCILOP(enum.IntEnum):
    D3DSTENCILOP_KEEP = 1
    D3DSTENCILOP_ZERO = 2
    D3DSTENCILOP_REPLACE = 3
    D3DSTENCILOP_INCRSAT = 4
    D3DSTENCILOP_DECRSAT = 5
    D3DSTENCILOP_INVERT = 6
    D3DSTENCILOP_INCR = 7
    D3DSTENCILOP_DECR = 8
// D3DSTENCILOP
pub const D3DSTENCILOP_KEEP: i32 = 1;
pub const D3DSTENCILOP_ZERO: i32 = 2;
pub const D3DSTENCILOP_REPLACE: i32 = 3;
pub const D3DSTENCILOP_INCRSAT: i32 = 4;
pub const D3DSTENCILOP_DECRSAT: i32 = 5;
pub const D3DSTENCILOP_INVERT: i32 = 6;
pub const D3DSTENCILOP_INCR: i32 = 7;
pub const D3DSTENCILOP_DECR: i32 = 8;
// D3DSTENCILOP
const (
	D3DSTENCILOP_KEEP int32 = 1
	D3DSTENCILOP_ZERO int32 = 2
	D3DSTENCILOP_REPLACE int32 = 3
	D3DSTENCILOP_INCRSAT int32 = 4
	D3DSTENCILOP_DECRSAT int32 = 5
	D3DSTENCILOP_INVERT int32 = 6
	D3DSTENCILOP_INCR int32 = 7
	D3DSTENCILOP_DECR int32 = 8
)
const
  D3DSTENCILOP_KEEP = 1;
  D3DSTENCILOP_ZERO = 2;
  D3DSTENCILOP_REPLACE = 3;
  D3DSTENCILOP_INCRSAT = 4;
  D3DSTENCILOP_DECRSAT = 5;
  D3DSTENCILOP_INVERT = 6;
  D3DSTENCILOP_INCR = 7;
  D3DSTENCILOP_DECR = 8;
// D3DSTENCILOP
pub const D3DSTENCILOP_KEEP: i32 = 1;
pub const D3DSTENCILOP_ZERO: i32 = 2;
pub const D3DSTENCILOP_REPLACE: i32 = 3;
pub const D3DSTENCILOP_INCRSAT: i32 = 4;
pub const D3DSTENCILOP_DECRSAT: i32 = 5;
pub const D3DSTENCILOP_INVERT: i32 = 6;
pub const D3DSTENCILOP_INCR: i32 = 7;
pub const D3DSTENCILOP_DECR: i32 = 8;
const
  D3DSTENCILOP_KEEP* = 1
  D3DSTENCILOP_ZERO* = 2
  D3DSTENCILOP_REPLACE* = 3
  D3DSTENCILOP_INCRSAT* = 4
  D3DSTENCILOP_DECRSAT* = 5
  D3DSTENCILOP_INVERT* = 6
  D3DSTENCILOP_INCR* = 7
  D3DSTENCILOP_DECR* = 8
enum D3DSTENCILOP : int {
    D3DSTENCILOP_KEEP = 1,
    D3DSTENCILOP_ZERO = 2,
    D3DSTENCILOP_REPLACE = 3,
    D3DSTENCILOP_INCRSAT = 4,
    D3DSTENCILOP_DECRSAT = 5,
    D3DSTENCILOP_INVERT = 6,
    D3DSTENCILOP_INCR = 7,
    D3DSTENCILOP_DECR = 8,
}
#define global D3DSTENCILOP_KEEP    0x1
#define global D3DSTENCILOP_ZERO    0x2
#define global D3DSTENCILOP_REPLACE 0x3
#define global D3DSTENCILOP_INCRSAT 0x4
#define global D3DSTENCILOP_DECRSAT 0x5
#define global D3DSTENCILOP_INVERT  0x6
#define global D3DSTENCILOP_INCR    0x7
#define global D3DSTENCILOP_DECR    0x8