Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DTEXTUREBLEND

D3DTEXTUREBLEND

列挙型
基底型i4

メンバー 8

名前10進16進
D3DTBLEND_DECAL10x1
D3DTBLEND_MODULATE20x2
D3DTBLEND_DECALALPHA30x3
D3DTBLEND_MODULATEALPHA40x4
D3DTBLEND_DECALMASK50x5
D3DTBLEND_MODULATEMASK60x6
D3DTBLEND_COPY70x7
D3DTBLEND_ADD80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DTEXTUREBLEND : int {
    D3DTBLEND_DECAL = 1,
    D3DTBLEND_MODULATE = 2,
    D3DTBLEND_DECALALPHA = 3,
    D3DTBLEND_MODULATEALPHA = 4,
    D3DTBLEND_DECALMASK = 5,
    D3DTBLEND_MODULATEMASK = 6,
    D3DTBLEND_COPY = 7,
    D3DTBLEND_ADD = 8
} D3DTEXTUREBLEND;
public enum D3DTEXTUREBLEND : int
{
    D3DTBLEND_DECAL = 1,
    D3DTBLEND_MODULATE = 2,
    D3DTBLEND_DECALALPHA = 3,
    D3DTBLEND_MODULATEALPHA = 4,
    D3DTBLEND_DECALMASK = 5,
    D3DTBLEND_MODULATEMASK = 6,
    D3DTBLEND_COPY = 7,
    D3DTBLEND_ADD = 8,
}
Public Enum D3DTEXTUREBLEND As Integer
    D3DTBLEND_DECAL = 1
    D3DTBLEND_MODULATE = 2
    D3DTBLEND_DECALALPHA = 3
    D3DTBLEND_MODULATEALPHA = 4
    D3DTBLEND_DECALMASK = 5
    D3DTBLEND_MODULATEMASK = 6
    D3DTBLEND_COPY = 7
    D3DTBLEND_ADD = 8
End Enum
import enum

class D3DTEXTUREBLEND(enum.IntEnum):
    D3DTBLEND_DECAL = 1
    D3DTBLEND_MODULATE = 2
    D3DTBLEND_DECALALPHA = 3
    D3DTBLEND_MODULATEALPHA = 4
    D3DTBLEND_DECALMASK = 5
    D3DTBLEND_MODULATEMASK = 6
    D3DTBLEND_COPY = 7
    D3DTBLEND_ADD = 8
// D3DTEXTUREBLEND
pub const D3DTBLEND_DECAL: i32 = 1;
pub const D3DTBLEND_MODULATE: i32 = 2;
pub const D3DTBLEND_DECALALPHA: i32 = 3;
pub const D3DTBLEND_MODULATEALPHA: i32 = 4;
pub const D3DTBLEND_DECALMASK: i32 = 5;
pub const D3DTBLEND_MODULATEMASK: i32 = 6;
pub const D3DTBLEND_COPY: i32 = 7;
pub const D3DTBLEND_ADD: i32 = 8;
// D3DTEXTUREBLEND
const (
	D3DTBLEND_DECAL int32 = 1
	D3DTBLEND_MODULATE int32 = 2
	D3DTBLEND_DECALALPHA int32 = 3
	D3DTBLEND_MODULATEALPHA int32 = 4
	D3DTBLEND_DECALMASK int32 = 5
	D3DTBLEND_MODULATEMASK int32 = 6
	D3DTBLEND_COPY int32 = 7
	D3DTBLEND_ADD int32 = 8
)
const
  D3DTBLEND_DECAL = 1;
  D3DTBLEND_MODULATE = 2;
  D3DTBLEND_DECALALPHA = 3;
  D3DTBLEND_MODULATEALPHA = 4;
  D3DTBLEND_DECALMASK = 5;
  D3DTBLEND_MODULATEMASK = 6;
  D3DTBLEND_COPY = 7;
  D3DTBLEND_ADD = 8;
// D3DTEXTUREBLEND
pub const D3DTBLEND_DECAL: i32 = 1;
pub const D3DTBLEND_MODULATE: i32 = 2;
pub const D3DTBLEND_DECALALPHA: i32 = 3;
pub const D3DTBLEND_MODULATEALPHA: i32 = 4;
pub const D3DTBLEND_DECALMASK: i32 = 5;
pub const D3DTBLEND_MODULATEMASK: i32 = 6;
pub const D3DTBLEND_COPY: i32 = 7;
pub const D3DTBLEND_ADD: i32 = 8;
const
  D3DTBLEND_DECAL* = 1
  D3DTBLEND_MODULATE* = 2
  D3DTBLEND_DECALALPHA* = 3
  D3DTBLEND_MODULATEALPHA* = 4
  D3DTBLEND_DECALMASK* = 5
  D3DTBLEND_MODULATEMASK* = 6
  D3DTBLEND_COPY* = 7
  D3DTBLEND_ADD* = 8
enum D3DTEXTUREBLEND : int {
    D3DTBLEND_DECAL = 1,
    D3DTBLEND_MODULATE = 2,
    D3DTBLEND_DECALALPHA = 3,
    D3DTBLEND_MODULATEALPHA = 4,
    D3DTBLEND_DECALMASK = 5,
    D3DTBLEND_MODULATEMASK = 6,
    D3DTBLEND_COPY = 7,
    D3DTBLEND_ADD = 8,
}
#define global D3DTBLEND_DECAL         0x1
#define global D3DTBLEND_MODULATE      0x2
#define global D3DTBLEND_DECALALPHA    0x3
#define global D3DTBLEND_MODULATEALPHA 0x4
#define global D3DTBLEND_DECALMASK     0x5
#define global D3DTBLEND_MODULATEMASK  0x6
#define global D3DTBLEND_COPY          0x7
#define global D3DTBLEND_ADD           0x8