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D3DTEXTUREMINFILTER

列挙型
基底型i4

メンバー 3

名前10進16進
D3DTFN_POINT10x1
D3DTFN_LINEAR20x2
D3DTFN_ANISOTROPIC30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DTEXTUREMINFILTER : int {
    D3DTFN_POINT = 1,
    D3DTFN_LINEAR = 2,
    D3DTFN_ANISOTROPIC = 3
} D3DTEXTUREMINFILTER;
public enum D3DTEXTUREMINFILTER : int
{
    D3DTFN_POINT = 1,
    D3DTFN_LINEAR = 2,
    D3DTFN_ANISOTROPIC = 3,
}
Public Enum D3DTEXTUREMINFILTER As Integer
    D3DTFN_POINT = 1
    D3DTFN_LINEAR = 2
    D3DTFN_ANISOTROPIC = 3
End Enum
import enum

class D3DTEXTUREMINFILTER(enum.IntEnum):
    D3DTFN_POINT = 1
    D3DTFN_LINEAR = 2
    D3DTFN_ANISOTROPIC = 3
// D3DTEXTUREMINFILTER
pub const D3DTFN_POINT: i32 = 1;
pub const D3DTFN_LINEAR: i32 = 2;
pub const D3DTFN_ANISOTROPIC: i32 = 3;
// D3DTEXTUREMINFILTER
const (
	D3DTFN_POINT int32 = 1
	D3DTFN_LINEAR int32 = 2
	D3DTFN_ANISOTROPIC int32 = 3
)
const
  D3DTFN_POINT = 1;
  D3DTFN_LINEAR = 2;
  D3DTFN_ANISOTROPIC = 3;
// D3DTEXTUREMINFILTER
pub const D3DTFN_POINT: i32 = 1;
pub const D3DTFN_LINEAR: i32 = 2;
pub const D3DTFN_ANISOTROPIC: i32 = 3;
const
  D3DTFN_POINT* = 1
  D3DTFN_LINEAR* = 2
  D3DTFN_ANISOTROPIC* = 3
enum D3DTEXTUREMINFILTER : int {
    D3DTFN_POINT = 1,
    D3DTFN_LINEAR = 2,
    D3DTFN_ANISOTROPIC = 3,
}
#define global D3DTFN_POINT       0x1
#define global D3DTFN_LINEAR      0x2
#define global D3DTFN_ANISOTROPIC 0x3