ホーム › Graphics.Direct3D9 › D3DTEXTURETRANSFORMFLAGS
D3DTEXTURETRANSFORMFLAGS
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DTTFF_DISABLE | 0 | 0x0 |
| D3DTTFF_COUNT1 | 1 | 0x1 |
| D3DTTFF_COUNT2 | 2 | 0x2 |
| D3DTTFF_COUNT3 | 3 | 0x3 |
| D3DTTFF_COUNT4 | 4 | 0x4 |
| D3DTTFF_PROJECTED | 256 | 0x100 |
公式ドキュメント
テクスチャー座標の変換値を定義します。
解説(Remarks)
テクスチャー座標は、結果がラスタライザーに渡される前に 4 x 4 行列を使用して変換できます。テクスチャー座標の変換は、IDirect3DDevice9::SetTextureStageState を呼び出し、D3DTSS_TEXTURETRANSFORMFLAGS テクスチャーステージステートと D3DTEXTURETRANSFORMFLAGS の値のいずれかを渡すことで設定します。テクスチャー変換の詳細については、「Texture Coordinate Transformations (Direct3D 9)」を参照してください。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DTEXTURETRANSFORMFLAGS : int {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256
} D3DTEXTURETRANSFORMFLAGS;public enum D3DTEXTURETRANSFORMFLAGS : int
{
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
}Public Enum D3DTEXTURETRANSFORMFLAGS As Integer
D3DTTFF_DISABLE = 0
D3DTTFF_COUNT1 = 1
D3DTTFF_COUNT2 = 2
D3DTTFF_COUNT3 = 3
D3DTTFF_COUNT4 = 4
D3DTTFF_PROJECTED = 256
End Enumimport enum
class D3DTEXTURETRANSFORMFLAGS(enum.IntEnum):
D3DTTFF_DISABLE = 0
D3DTTFF_COUNT1 = 1
D3DTTFF_COUNT2 = 2
D3DTTFF_COUNT3 = 3
D3DTTFF_COUNT4 = 4
D3DTTFF_PROJECTED = 256// D3DTEXTURETRANSFORMFLAGS
pub const D3DTTFF_DISABLE: i32 = 0;
pub const D3DTTFF_COUNT1: i32 = 1;
pub const D3DTTFF_COUNT2: i32 = 2;
pub const D3DTTFF_COUNT3: i32 = 3;
pub const D3DTTFF_COUNT4: i32 = 4;
pub const D3DTTFF_PROJECTED: i32 = 256;// D3DTEXTURETRANSFORMFLAGS
const (
D3DTTFF_DISABLE int32 = 0
D3DTTFF_COUNT1 int32 = 1
D3DTTFF_COUNT2 int32 = 2
D3DTTFF_COUNT3 int32 = 3
D3DTTFF_COUNT4 int32 = 4
D3DTTFF_PROJECTED int32 = 256
)const
D3DTTFF_DISABLE = 0;
D3DTTFF_COUNT1 = 1;
D3DTTFF_COUNT2 = 2;
D3DTTFF_COUNT3 = 3;
D3DTTFF_COUNT4 = 4;
D3DTTFF_PROJECTED = 256;// D3DTEXTURETRANSFORMFLAGS
pub const D3DTTFF_DISABLE: i32 = 0;
pub const D3DTTFF_COUNT1: i32 = 1;
pub const D3DTTFF_COUNT2: i32 = 2;
pub const D3DTTFF_COUNT3: i32 = 3;
pub const D3DTTFF_COUNT4: i32 = 4;
pub const D3DTTFF_PROJECTED: i32 = 256;const
D3DTTFF_DISABLE* = 0
D3DTTFF_COUNT1* = 1
D3DTTFF_COUNT2* = 2
D3DTTFF_COUNT3* = 3
D3DTTFF_COUNT4* = 4
D3DTTFF_PROJECTED* = 256enum D3DTEXTURETRANSFORMFLAGS : int {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
}#define global D3DTTFF_DISABLE 0x0
#define global D3DTTFF_COUNT1 0x1
#define global D3DTTFF_COUNT2 0x2
#define global D3DTTFF_COUNT3 0x3
#define global D3DTTFF_COUNT4 0x4
#define global D3DTTFF_PROJECTED 0x100