Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DTEXTURETRANSFORMFLAGS

D3DTEXTURETRANSFORMFLAGS

列挙型
基底型i4

メンバー 6

名前10進16進
D3DTTFF_DISABLE00x0
D3DTTFF_COUNT110x1
D3DTTFF_COUNT220x2
D3DTTFF_COUNT330x3
D3DTTFF_COUNT440x4
D3DTTFF_PROJECTED2560x100

公式ドキュメント

テクスチャー座標の変換値を定義します。

解説(Remarks)

テクスチャー座標は、結果がラスタライザーに渡される前に 4 x 4 行列を使用して変換できます。テクスチャー座標の変換は、IDirect3DDevice9::SetTextureStageState を呼び出し、D3DTSS_TEXTURETRANSFORMFLAGS テクスチャーステージステートと D3DTEXTURETRANSFORMFLAGS の値のいずれかを渡すことで設定します。テクスチャー変換の詳細については、「Texture Coordinate Transformations (Direct3D 9)」を参照してください。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
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各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DTEXTURETRANSFORMFLAGS : int {
    D3DTTFF_DISABLE = 0,
    D3DTTFF_COUNT1 = 1,
    D3DTTFF_COUNT2 = 2,
    D3DTTFF_COUNT3 = 3,
    D3DTTFF_COUNT4 = 4,
    D3DTTFF_PROJECTED = 256
} D3DTEXTURETRANSFORMFLAGS;
public enum D3DTEXTURETRANSFORMFLAGS : int
{
    D3DTTFF_DISABLE = 0,
    D3DTTFF_COUNT1 = 1,
    D3DTTFF_COUNT2 = 2,
    D3DTTFF_COUNT3 = 3,
    D3DTTFF_COUNT4 = 4,
    D3DTTFF_PROJECTED = 256,
}
Public Enum D3DTEXTURETRANSFORMFLAGS As Integer
    D3DTTFF_DISABLE = 0
    D3DTTFF_COUNT1 = 1
    D3DTTFF_COUNT2 = 2
    D3DTTFF_COUNT3 = 3
    D3DTTFF_COUNT4 = 4
    D3DTTFF_PROJECTED = 256
End Enum
import enum

class D3DTEXTURETRANSFORMFLAGS(enum.IntEnum):
    D3DTTFF_DISABLE = 0
    D3DTTFF_COUNT1 = 1
    D3DTTFF_COUNT2 = 2
    D3DTTFF_COUNT3 = 3
    D3DTTFF_COUNT4 = 4
    D3DTTFF_PROJECTED = 256
// D3DTEXTURETRANSFORMFLAGS
pub const D3DTTFF_DISABLE: i32 = 0;
pub const D3DTTFF_COUNT1: i32 = 1;
pub const D3DTTFF_COUNT2: i32 = 2;
pub const D3DTTFF_COUNT3: i32 = 3;
pub const D3DTTFF_COUNT4: i32 = 4;
pub const D3DTTFF_PROJECTED: i32 = 256;
// D3DTEXTURETRANSFORMFLAGS
const (
	D3DTTFF_DISABLE int32 = 0
	D3DTTFF_COUNT1 int32 = 1
	D3DTTFF_COUNT2 int32 = 2
	D3DTTFF_COUNT3 int32 = 3
	D3DTTFF_COUNT4 int32 = 4
	D3DTTFF_PROJECTED int32 = 256
)
const
  D3DTTFF_DISABLE = 0;
  D3DTTFF_COUNT1 = 1;
  D3DTTFF_COUNT2 = 2;
  D3DTTFF_COUNT3 = 3;
  D3DTTFF_COUNT4 = 4;
  D3DTTFF_PROJECTED = 256;
// D3DTEXTURETRANSFORMFLAGS
pub const D3DTTFF_DISABLE: i32 = 0;
pub const D3DTTFF_COUNT1: i32 = 1;
pub const D3DTTFF_COUNT2: i32 = 2;
pub const D3DTTFF_COUNT3: i32 = 3;
pub const D3DTTFF_COUNT4: i32 = 4;
pub const D3DTTFF_PROJECTED: i32 = 256;
const
  D3DTTFF_DISABLE* = 0
  D3DTTFF_COUNT1* = 1
  D3DTTFF_COUNT2* = 2
  D3DTTFF_COUNT3* = 3
  D3DTTFF_COUNT4* = 4
  D3DTTFF_PROJECTED* = 256
enum D3DTEXTURETRANSFORMFLAGS : int {
    D3DTTFF_DISABLE = 0,
    D3DTTFF_COUNT1 = 1,
    D3DTTFF_COUNT2 = 2,
    D3DTTFF_COUNT3 = 3,
    D3DTTFF_COUNT4 = 4,
    D3DTTFF_PROJECTED = 256,
}
#define global D3DTTFF_DISABLE   0x0
#define global D3DTTFF_COUNT1    0x1
#define global D3DTTFF_COUNT2    0x2
#define global D3DTTFF_COUNT3    0x3
#define global D3DTTFF_COUNT4    0x4
#define global D3DTTFF_PROJECTED 0x100