ホーム › Graphics.Direct3D9 › D3DTRANSFORMSTATETYPE
D3DTRANSFORMSTATETYPE
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DTS_VIEW | 2 | 0x2 |
| D3DTS_PROJECTION | 3 | 0x3 |
| D3DTS_TEXTURE0 | 16 | 0x10 |
| D3DTS_TEXTURE1 | 17 | 0x11 |
| D3DTS_TEXTURE2 | 18 | 0x12 |
| D3DTS_TEXTURE3 | 19 | 0x13 |
| D3DTS_TEXTURE4 | 20 | 0x14 |
| D3DTS_TEXTURE5 | 21 | 0x15 |
| D3DTS_TEXTURE6 | 22 | 0x16 |
| D3DTS_TEXTURE7 | 23 | 0x17 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DTRANSFORMSTATETYPE : int {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23
} D3DTRANSFORMSTATETYPE;public enum D3DTRANSFORMSTATETYPE : int
{
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
}Public Enum D3DTRANSFORMSTATETYPE As Integer
D3DTS_VIEW = 2
D3DTS_PROJECTION = 3
D3DTS_TEXTURE0 = 16
D3DTS_TEXTURE1 = 17
D3DTS_TEXTURE2 = 18
D3DTS_TEXTURE3 = 19
D3DTS_TEXTURE4 = 20
D3DTS_TEXTURE5 = 21
D3DTS_TEXTURE6 = 22
D3DTS_TEXTURE7 = 23
End Enumimport enum
class D3DTRANSFORMSTATETYPE(enum.IntEnum):
D3DTS_VIEW = 2
D3DTS_PROJECTION = 3
D3DTS_TEXTURE0 = 16
D3DTS_TEXTURE1 = 17
D3DTS_TEXTURE2 = 18
D3DTS_TEXTURE3 = 19
D3DTS_TEXTURE4 = 20
D3DTS_TEXTURE5 = 21
D3DTS_TEXTURE6 = 22
D3DTS_TEXTURE7 = 23// D3DTRANSFORMSTATETYPE
pub const D3DTS_VIEW: i32 = 2;
pub const D3DTS_PROJECTION: i32 = 3;
pub const D3DTS_TEXTURE0: i32 = 16;
pub const D3DTS_TEXTURE1: i32 = 17;
pub const D3DTS_TEXTURE2: i32 = 18;
pub const D3DTS_TEXTURE3: i32 = 19;
pub const D3DTS_TEXTURE4: i32 = 20;
pub const D3DTS_TEXTURE5: i32 = 21;
pub const D3DTS_TEXTURE6: i32 = 22;
pub const D3DTS_TEXTURE7: i32 = 23;// D3DTRANSFORMSTATETYPE
const (
D3DTS_VIEW int32 = 2
D3DTS_PROJECTION int32 = 3
D3DTS_TEXTURE0 int32 = 16
D3DTS_TEXTURE1 int32 = 17
D3DTS_TEXTURE2 int32 = 18
D3DTS_TEXTURE3 int32 = 19
D3DTS_TEXTURE4 int32 = 20
D3DTS_TEXTURE5 int32 = 21
D3DTS_TEXTURE6 int32 = 22
D3DTS_TEXTURE7 int32 = 23
)const
D3DTS_VIEW = 2;
D3DTS_PROJECTION = 3;
D3DTS_TEXTURE0 = 16;
D3DTS_TEXTURE1 = 17;
D3DTS_TEXTURE2 = 18;
D3DTS_TEXTURE3 = 19;
D3DTS_TEXTURE4 = 20;
D3DTS_TEXTURE5 = 21;
D3DTS_TEXTURE6 = 22;
D3DTS_TEXTURE7 = 23;// D3DTRANSFORMSTATETYPE
pub const D3DTS_VIEW: i32 = 2;
pub const D3DTS_PROJECTION: i32 = 3;
pub const D3DTS_TEXTURE0: i32 = 16;
pub const D3DTS_TEXTURE1: i32 = 17;
pub const D3DTS_TEXTURE2: i32 = 18;
pub const D3DTS_TEXTURE3: i32 = 19;
pub const D3DTS_TEXTURE4: i32 = 20;
pub const D3DTS_TEXTURE5: i32 = 21;
pub const D3DTS_TEXTURE6: i32 = 22;
pub const D3DTS_TEXTURE7: i32 = 23;const
D3DTS_VIEW* = 2
D3DTS_PROJECTION* = 3
D3DTS_TEXTURE0* = 16
D3DTS_TEXTURE1* = 17
D3DTS_TEXTURE2* = 18
D3DTS_TEXTURE3* = 19
D3DTS_TEXTURE4* = 20
D3DTS_TEXTURE5* = 21
D3DTS_TEXTURE6* = 22
D3DTS_TEXTURE7* = 23enum D3DTRANSFORMSTATETYPE : int {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
}#define global D3DTS_VIEW 0x2
#define global D3DTS_PROJECTION 0x3
#define global D3DTS_TEXTURE0 0x10
#define global D3DTS_TEXTURE1 0x11
#define global D3DTS_TEXTURE2 0x12
#define global D3DTS_TEXTURE3 0x13
#define global D3DTS_TEXTURE4 0x14
#define global D3DTS_TEXTURE5 0x15
#define global D3DTS_TEXTURE6 0x16
#define global D3DTS_TEXTURE7 0x17