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ホームGraphics.DirectManipulation › DIRECTMANIPULATION_HITTEST_TYPE

DIRECTMANIPULATION_HITTEST_TYPE

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS00x0
DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS10x1
DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DIRECTMANIPULATION_HITTEST_TYPE : int {
    DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0,
    DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1,
    DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2
} DIRECTMANIPULATION_HITTEST_TYPE;
[Flags]
public enum DIRECTMANIPULATION_HITTEST_TYPE : int
{
    DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0,
    DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1,
    DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2,
}
<Flags>
Public Enum DIRECTMANIPULATION_HITTEST_TYPE As Integer
    DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0
    DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1
    DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2
End Enum
import enum

class DIRECTMANIPULATION_HITTEST_TYPE(enum.IntFlag):
    DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0
    DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1
    DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2
// DIRECTMANIPULATION_HITTEST_TYPE (flags)
pub const DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS: i32 = 0;
pub const DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS: i32 = 1;
pub const DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS: i32 = 2;
// DIRECTMANIPULATION_HITTEST_TYPE
const (
	DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS int32 = 0
	DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS int32 = 1
	DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS int32 = 2
)
const
  DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0;
  DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1;
  DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2;
// DIRECTMANIPULATION_HITTEST_TYPE
pub const DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS: i32 = 0;
pub const DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS: i32 = 1;
pub const DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS: i32 = 2;
const
  DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS* = 0
  DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS* = 1
  DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS* = 2
enum DIRECTMANIPULATION_HITTEST_TYPE : int {
    DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS = 0,
    DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS = 1,
    DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS = 2,
}
#define global DIRECTMANIPULATION_HITTEST_TYPE_ASYNCHRONOUS     0x0
#define global DIRECTMANIPULATION_HITTEST_TYPE_SYNCHRONOUS      0x1
#define global DIRECTMANIPULATION_HITTEST_TYPE_AUTO_SYNCHRONOUS 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。