Win32 API 日本語リファレンス
ホームGraphics.DirectManipulation › DIRECTMANIPULATION_INTERACTION_TYPE

DIRECTMANIPULATION_INTERACTION_TYPE

列挙型
基底型i4

メンバー 7

名前10進16進説明
DIRECTMANIPULATION_INTERACTION_BEGIN00x0操作の開始を示します。
DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION10x1平行移動、回転、拡大縮小をサポートする複合ジェスチャです。
DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP20x2タップ ジェスチャです。
DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD30x3ホールド ジェスチャです。
DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE40x4スライドまたはスワイプ ジェスチャによる選択や移動です。
DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM50x5ズーム ジェスチャです。
DIRECTMANIPULATION_INTERACTION_END1000x64操作の終了を示します。

公式ドキュメント

Direct Manipulation が認識するジェスチャを定義します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DIRECTMANIPULATION_INTERACTION_TYPE : int {
    DIRECTMANIPULATION_INTERACTION_BEGIN = 0,
    DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5,
    DIRECTMANIPULATION_INTERACTION_END = 100
} DIRECTMANIPULATION_INTERACTION_TYPE;
public enum DIRECTMANIPULATION_INTERACTION_TYPE : int
{
    DIRECTMANIPULATION_INTERACTION_BEGIN = 0,
    DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5,
    DIRECTMANIPULATION_INTERACTION_END = 100,
}
Public Enum DIRECTMANIPULATION_INTERACTION_TYPE As Integer
    DIRECTMANIPULATION_INTERACTION_BEGIN = 0
    DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5
    DIRECTMANIPULATION_INTERACTION_END = 100
End Enum
import enum

class DIRECTMANIPULATION_INTERACTION_TYPE(enum.IntEnum):
    DIRECTMANIPULATION_INTERACTION_BEGIN = 0
    DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5
    DIRECTMANIPULATION_INTERACTION_END = 100
// DIRECTMANIPULATION_INTERACTION_TYPE
pub const DIRECTMANIPULATION_INTERACTION_BEGIN: i32 = 0;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION: i32 = 1;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP: i32 = 2;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD: i32 = 3;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE: i32 = 4;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM: i32 = 5;
pub const DIRECTMANIPULATION_INTERACTION_END: i32 = 100;
// DIRECTMANIPULATION_INTERACTION_TYPE
const (
	DIRECTMANIPULATION_INTERACTION_BEGIN int32 = 0
	DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION int32 = 1
	DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP int32 = 2
	DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD int32 = 3
	DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE int32 = 4
	DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM int32 = 5
	DIRECTMANIPULATION_INTERACTION_END int32 = 100
)
const
  DIRECTMANIPULATION_INTERACTION_BEGIN = 0;
  DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1;
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2;
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3;
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4;
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5;
  DIRECTMANIPULATION_INTERACTION_END = 100;
// DIRECTMANIPULATION_INTERACTION_TYPE
pub const DIRECTMANIPULATION_INTERACTION_BEGIN: i32 = 0;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION: i32 = 1;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP: i32 = 2;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD: i32 = 3;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE: i32 = 4;
pub const DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM: i32 = 5;
pub const DIRECTMANIPULATION_INTERACTION_END: i32 = 100;
const
  DIRECTMANIPULATION_INTERACTION_BEGIN* = 0
  DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION* = 1
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP* = 2
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD* = 3
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE* = 4
  DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM* = 5
  DIRECTMANIPULATION_INTERACTION_END* = 100
enum DIRECTMANIPULATION_INTERACTION_TYPE : int {
    DIRECTMANIPULATION_INTERACTION_BEGIN = 0,
    DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION = 1,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP = 2,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD = 3,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE = 4,
    DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM = 5,
    DIRECTMANIPULATION_INTERACTION_END = 100,
}
#define global DIRECTMANIPULATION_INTERACTION_BEGIN                    0x0
#define global DIRECTMANIPULATION_INTERACTION_TYPE_MANIPULATION        0x1
#define global DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_TAP         0x2
#define global DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_HOLD        0x3
#define global DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_CROSS_SLIDE 0x4
#define global DIRECTMANIPULATION_INTERACTION_TYPE_GESTURE_PINCH_ZOOM  0x5
#define global DIRECTMANIPULATION_INTERACTION_END                      0x64