Win32 API 日本語リファレンス
ホームGraphics.DirectManipulation › DIRECTMANIPULATION_MOTION_TYPES

DIRECTMANIPULATION_MOTION_TYPES

列挙型フラグ
基底型i4

メンバー 7

名前10進16進説明
DIRECTMANIPULATION_MOTION_NONE00x0なし。
DIRECTMANIPULATION_MOTION_TRANSLATEX10x1水平軸方向の平行移動。
DIRECTMANIPULATION_MOTION_TRANSLATEY20x2垂直軸方向の平行移動。
DIRECTMANIPULATION_MOTION_ZOOM40x4ズーム。
DIRECTMANIPULATION_MOTION_CENTERX160x10操作の水平方向の中心。
DIRECTMANIPULATION_MOTION_CENTERY320x20操作の垂直方向の中心。
DIRECTMANIPULATION_MOTION_ALL550x37すべての操作モーション。

公式ドキュメント

Direct Manipulation のモーションの種類を定義します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DIRECTMANIPULATION_MOTION_TYPES : int {
    DIRECTMANIPULATION_MOTION_NONE = 0,
    DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
    DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
    DIRECTMANIPULATION_MOTION_ZOOM = 4,
    DIRECTMANIPULATION_MOTION_CENTERX = 16,
    DIRECTMANIPULATION_MOTION_CENTERY = 32,
    DIRECTMANIPULATION_MOTION_ALL = 55
} DIRECTMANIPULATION_MOTION_TYPES;
[Flags]
public enum DIRECTMANIPULATION_MOTION_TYPES : int
{
    DIRECTMANIPULATION_MOTION_NONE = 0,
    DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
    DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
    DIRECTMANIPULATION_MOTION_ZOOM = 4,
    DIRECTMANIPULATION_MOTION_CENTERX = 16,
    DIRECTMANIPULATION_MOTION_CENTERY = 32,
    DIRECTMANIPULATION_MOTION_ALL = 55,
}
<Flags>
Public Enum DIRECTMANIPULATION_MOTION_TYPES As Integer
    DIRECTMANIPULATION_MOTION_NONE = 0
    DIRECTMANIPULATION_MOTION_TRANSLATEX = 1
    DIRECTMANIPULATION_MOTION_TRANSLATEY = 2
    DIRECTMANIPULATION_MOTION_ZOOM = 4
    DIRECTMANIPULATION_MOTION_CENTERX = 16
    DIRECTMANIPULATION_MOTION_CENTERY = 32
    DIRECTMANIPULATION_MOTION_ALL = 55
End Enum
import enum

class DIRECTMANIPULATION_MOTION_TYPES(enum.IntFlag):
    DIRECTMANIPULATION_MOTION_NONE = 0
    DIRECTMANIPULATION_MOTION_TRANSLATEX = 1
    DIRECTMANIPULATION_MOTION_TRANSLATEY = 2
    DIRECTMANIPULATION_MOTION_ZOOM = 4
    DIRECTMANIPULATION_MOTION_CENTERX = 16
    DIRECTMANIPULATION_MOTION_CENTERY = 32
    DIRECTMANIPULATION_MOTION_ALL = 55
// DIRECTMANIPULATION_MOTION_TYPES (flags)
pub const DIRECTMANIPULATION_MOTION_NONE: i32 = 0;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEX: i32 = 1;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEY: i32 = 2;
pub const DIRECTMANIPULATION_MOTION_ZOOM: i32 = 4;
pub const DIRECTMANIPULATION_MOTION_CENTERX: i32 = 16;
pub const DIRECTMANIPULATION_MOTION_CENTERY: i32 = 32;
pub const DIRECTMANIPULATION_MOTION_ALL: i32 = 55;
// DIRECTMANIPULATION_MOTION_TYPES
const (
	DIRECTMANIPULATION_MOTION_NONE int32 = 0
	DIRECTMANIPULATION_MOTION_TRANSLATEX int32 = 1
	DIRECTMANIPULATION_MOTION_TRANSLATEY int32 = 2
	DIRECTMANIPULATION_MOTION_ZOOM int32 = 4
	DIRECTMANIPULATION_MOTION_CENTERX int32 = 16
	DIRECTMANIPULATION_MOTION_CENTERY int32 = 32
	DIRECTMANIPULATION_MOTION_ALL int32 = 55
)
const
  DIRECTMANIPULATION_MOTION_NONE = 0;
  DIRECTMANIPULATION_MOTION_TRANSLATEX = 1;
  DIRECTMANIPULATION_MOTION_TRANSLATEY = 2;
  DIRECTMANIPULATION_MOTION_ZOOM = 4;
  DIRECTMANIPULATION_MOTION_CENTERX = 16;
  DIRECTMANIPULATION_MOTION_CENTERY = 32;
  DIRECTMANIPULATION_MOTION_ALL = 55;
// DIRECTMANIPULATION_MOTION_TYPES
pub const DIRECTMANIPULATION_MOTION_NONE: i32 = 0;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEX: i32 = 1;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEY: i32 = 2;
pub const DIRECTMANIPULATION_MOTION_ZOOM: i32 = 4;
pub const DIRECTMANIPULATION_MOTION_CENTERX: i32 = 16;
pub const DIRECTMANIPULATION_MOTION_CENTERY: i32 = 32;
pub const DIRECTMANIPULATION_MOTION_ALL: i32 = 55;
const
  DIRECTMANIPULATION_MOTION_NONE* = 0
  DIRECTMANIPULATION_MOTION_TRANSLATEX* = 1
  DIRECTMANIPULATION_MOTION_TRANSLATEY* = 2
  DIRECTMANIPULATION_MOTION_ZOOM* = 4
  DIRECTMANIPULATION_MOTION_CENTERX* = 16
  DIRECTMANIPULATION_MOTION_CENTERY* = 32
  DIRECTMANIPULATION_MOTION_ALL* = 55
enum DIRECTMANIPULATION_MOTION_TYPES : int {
    DIRECTMANIPULATION_MOTION_NONE = 0,
    DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
    DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
    DIRECTMANIPULATION_MOTION_ZOOM = 4,
    DIRECTMANIPULATION_MOTION_CENTERX = 16,
    DIRECTMANIPULATION_MOTION_CENTERY = 32,
    DIRECTMANIPULATION_MOTION_ALL = 55,
}
#define global DIRECTMANIPULATION_MOTION_NONE       0x0
#define global DIRECTMANIPULATION_MOTION_TRANSLATEX 0x1
#define global DIRECTMANIPULATION_MOTION_TRANSLATEY 0x2
#define global DIRECTMANIPULATION_MOTION_ZOOM       0x4
#define global DIRECTMANIPULATION_MOTION_CENTERX    0x10
#define global DIRECTMANIPULATION_MOTION_CENTERY    0x20
#define global DIRECTMANIPULATION_MOTION_ALL        0x37
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。