ホーム › Graphics.DirectManipulation › DIRECTMANIPULATION_MOTION_TYPES
DIRECTMANIPULATION_MOTION_TYPES
列挙型フラグメンバー 7
| 名前 | 10進 | 16進 |
|---|---|---|
| DIRECTMANIPULATION_MOTION_NONE | 0 | 0x0 |
| DIRECTMANIPULATION_MOTION_TRANSLATEX | 1 | 0x1 |
| DIRECTMANIPULATION_MOTION_TRANSLATEY | 2 | 0x2 |
| DIRECTMANIPULATION_MOTION_ZOOM | 4 | 0x4 |
| DIRECTMANIPULATION_MOTION_CENTERX | 16 | 0x10 |
| DIRECTMANIPULATION_MOTION_CENTERY | 32 | 0x20 |
| DIRECTMANIPULATION_MOTION_ALL | 55 | 0x37 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum DIRECTMANIPULATION_MOTION_TYPES : int {
DIRECTMANIPULATION_MOTION_NONE = 0,
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
DIRECTMANIPULATION_MOTION_ZOOM = 4,
DIRECTMANIPULATION_MOTION_CENTERX = 16,
DIRECTMANIPULATION_MOTION_CENTERY = 32,
DIRECTMANIPULATION_MOTION_ALL = 55
} DIRECTMANIPULATION_MOTION_TYPES;[Flags]
public enum DIRECTMANIPULATION_MOTION_TYPES : int
{
DIRECTMANIPULATION_MOTION_NONE = 0,
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
DIRECTMANIPULATION_MOTION_ZOOM = 4,
DIRECTMANIPULATION_MOTION_CENTERX = 16,
DIRECTMANIPULATION_MOTION_CENTERY = 32,
DIRECTMANIPULATION_MOTION_ALL = 55,
}<Flags>
Public Enum DIRECTMANIPULATION_MOTION_TYPES As Integer
DIRECTMANIPULATION_MOTION_NONE = 0
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2
DIRECTMANIPULATION_MOTION_ZOOM = 4
DIRECTMANIPULATION_MOTION_CENTERX = 16
DIRECTMANIPULATION_MOTION_CENTERY = 32
DIRECTMANIPULATION_MOTION_ALL = 55
End Enumimport enum
class DIRECTMANIPULATION_MOTION_TYPES(enum.IntFlag):
DIRECTMANIPULATION_MOTION_NONE = 0
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2
DIRECTMANIPULATION_MOTION_ZOOM = 4
DIRECTMANIPULATION_MOTION_CENTERX = 16
DIRECTMANIPULATION_MOTION_CENTERY = 32
DIRECTMANIPULATION_MOTION_ALL = 55// DIRECTMANIPULATION_MOTION_TYPES (flags)
pub const DIRECTMANIPULATION_MOTION_NONE: i32 = 0;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEX: i32 = 1;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEY: i32 = 2;
pub const DIRECTMANIPULATION_MOTION_ZOOM: i32 = 4;
pub const DIRECTMANIPULATION_MOTION_CENTERX: i32 = 16;
pub const DIRECTMANIPULATION_MOTION_CENTERY: i32 = 32;
pub const DIRECTMANIPULATION_MOTION_ALL: i32 = 55;// DIRECTMANIPULATION_MOTION_TYPES
const (
DIRECTMANIPULATION_MOTION_NONE int32 = 0
DIRECTMANIPULATION_MOTION_TRANSLATEX int32 = 1
DIRECTMANIPULATION_MOTION_TRANSLATEY int32 = 2
DIRECTMANIPULATION_MOTION_ZOOM int32 = 4
DIRECTMANIPULATION_MOTION_CENTERX int32 = 16
DIRECTMANIPULATION_MOTION_CENTERY int32 = 32
DIRECTMANIPULATION_MOTION_ALL int32 = 55
)const
DIRECTMANIPULATION_MOTION_NONE = 0;
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1;
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2;
DIRECTMANIPULATION_MOTION_ZOOM = 4;
DIRECTMANIPULATION_MOTION_CENTERX = 16;
DIRECTMANIPULATION_MOTION_CENTERY = 32;
DIRECTMANIPULATION_MOTION_ALL = 55;// DIRECTMANIPULATION_MOTION_TYPES
pub const DIRECTMANIPULATION_MOTION_NONE: i32 = 0;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEX: i32 = 1;
pub const DIRECTMANIPULATION_MOTION_TRANSLATEY: i32 = 2;
pub const DIRECTMANIPULATION_MOTION_ZOOM: i32 = 4;
pub const DIRECTMANIPULATION_MOTION_CENTERX: i32 = 16;
pub const DIRECTMANIPULATION_MOTION_CENTERY: i32 = 32;
pub const DIRECTMANIPULATION_MOTION_ALL: i32 = 55;const
DIRECTMANIPULATION_MOTION_NONE* = 0
DIRECTMANIPULATION_MOTION_TRANSLATEX* = 1
DIRECTMANIPULATION_MOTION_TRANSLATEY* = 2
DIRECTMANIPULATION_MOTION_ZOOM* = 4
DIRECTMANIPULATION_MOTION_CENTERX* = 16
DIRECTMANIPULATION_MOTION_CENTERY* = 32
DIRECTMANIPULATION_MOTION_ALL* = 55enum DIRECTMANIPULATION_MOTION_TYPES : int {
DIRECTMANIPULATION_MOTION_NONE = 0,
DIRECTMANIPULATION_MOTION_TRANSLATEX = 1,
DIRECTMANIPULATION_MOTION_TRANSLATEY = 2,
DIRECTMANIPULATION_MOTION_ZOOM = 4,
DIRECTMANIPULATION_MOTION_CENTERX = 16,
DIRECTMANIPULATION_MOTION_CENTERY = 32,
DIRECTMANIPULATION_MOTION_ALL = 55,
}#define global DIRECTMANIPULATION_MOTION_NONE 0x0
#define global DIRECTMANIPULATION_MOTION_TRANSLATEX 0x1
#define global DIRECTMANIPULATION_MOTION_TRANSLATEY 0x2
#define global DIRECTMANIPULATION_MOTION_ZOOM 0x4
#define global DIRECTMANIPULATION_MOTION_CENTERX 0x10
#define global DIRECTMANIPULATION_MOTION_CENTERY 0x20
#define global DIRECTMANIPULATION_MOTION_ALL 0x37
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。