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DWRITE_FLOW_DIRECTION
列挙型メンバー 4
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM | 0 | 0x0 | テキストの行を上から下へ配置することを指定します。 |
| DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP | 1 | 0x1 | テキストの行を下から上へ配置することを指定します。 |
| DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT | 2 | 0x2 | テキストの行を左から右へ配置することを指定します。 |
| DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT | 3 | 0x3 | テキストの行を右から左へ配置することを指定します。 |
公式ドキュメント
テキストの行が互いに対してどの方向に配置されるかを示します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum DWRITE_FLOW_DIRECTION : int {
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3
} DWRITE_FLOW_DIRECTION;public enum DWRITE_FLOW_DIRECTION : int
{
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3,
}Public Enum DWRITE_FLOW_DIRECTION As Integer
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3
End Enumimport enum
class DWRITE_FLOW_DIRECTION(enum.IntEnum):
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3// DWRITE_FLOW_DIRECTION
pub const DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM: i32 = 0;
pub const DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP: i32 = 1;
pub const DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT: i32 = 2;
pub const DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT: i32 = 3;// DWRITE_FLOW_DIRECTION
const (
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM int32 = 0
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP int32 = 1
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT int32 = 2
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT int32 = 3
)const
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0;
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1;
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2;
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3;// DWRITE_FLOW_DIRECTION
pub const DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM: i32 = 0;
pub const DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP: i32 = 1;
pub const DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT: i32 = 2;
pub const DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT: i32 = 3;const
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM* = 0
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP* = 1
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT* = 2
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT* = 3enum DWRITE_FLOW_DIRECTION : int {
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3,
}#define global DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM 0x0
#define global DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP 0x1
#define global DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT 0x2
#define global DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT 0x3