Win32 API 日本語リファレンス
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DWRITE_FLOW_DIRECTION

列挙型
基底型i4

メンバー 4

名前10進16進説明
DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM00x0テキストの行を上から下へ配置することを指定します。
DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP10x1テキストの行を下から上へ配置することを指定します。
DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT20x2テキストの行を左から右へ配置することを指定します。
DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT30x3テキストの行を右から左へ配置することを指定します。

公式ドキュメント

テキストの行が互いに対してどの方向に配置されるかを示します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DWRITE_FLOW_DIRECTION : int {
    DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
    DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
    DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
    DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3
} DWRITE_FLOW_DIRECTION;
public enum DWRITE_FLOW_DIRECTION : int
{
    DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
    DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
    DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
    DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3,
}
Public Enum DWRITE_FLOW_DIRECTION As Integer
    DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0
    DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1
    DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2
    DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3
End Enum
import enum

class DWRITE_FLOW_DIRECTION(enum.IntEnum):
    DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0
    DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1
    DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2
    DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3
// DWRITE_FLOW_DIRECTION
pub const DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM: i32 = 0;
pub const DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP: i32 = 1;
pub const DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT: i32 = 2;
pub const DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT: i32 = 3;
// DWRITE_FLOW_DIRECTION
const (
	DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM int32 = 0
	DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP int32 = 1
	DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT int32 = 2
	DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT int32 = 3
)
const
  DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0;
  DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1;
  DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2;
  DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3;
// DWRITE_FLOW_DIRECTION
pub const DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM: i32 = 0;
pub const DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP: i32 = 1;
pub const DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT: i32 = 2;
pub const DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT: i32 = 3;
const
  DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM* = 0
  DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP* = 1
  DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT* = 2
  DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT* = 3
enum DWRITE_FLOW_DIRECTION : int {
    DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM = 0,
    DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP = 1,
    DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT = 2,
    DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT = 3,
}
#define global DWRITE_FLOW_DIRECTION_TOP_TO_BOTTOM 0x0
#define global DWRITE_FLOW_DIRECTION_BOTTOM_TO_TOP 0x1
#define global DWRITE_FLOW_DIRECTION_LEFT_TO_RIGHT 0x2
#define global DWRITE_FLOW_DIRECTION_RIGHT_TO_LEFT 0x3