Win32 API 日本語リファレンス
ホームGraphics.DirectWrite › DWRITE_GLYPH_ORIENTATION_ANGLE

DWRITE_GLYPH_ORIENTATION_ANGLE

列挙型
基底型i4

メンバー 4

名前10進16進説明
DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES00x0グリフの向きは正立です。
DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES10x1グリフの向きは時計回りに 90 度回転しています。
DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES20x2グリフの向きは上下逆さまです。
DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES30x3グリフの向きは時計回りに 270 度回転しています。

公式ドキュメント

DWRITE_GLYPH_ORIENTATION_ANGLE 列挙型は、グリフが x 軸に対してどのように配置されるかを指定する値を含みます。

解説(Remarks)

テキスト アナライザーは DWRITE_GLYPH_ORIENTATION_ANGLE の値を出力します。出力される値は、目的の向き、双方向 (bidi) レベル、および文字のプロパティによって決まります。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DWRITE_GLYPH_ORIENTATION_ANGLE : int {
    DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0,
    DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1,
    DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2,
    DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3
} DWRITE_GLYPH_ORIENTATION_ANGLE;
public enum DWRITE_GLYPH_ORIENTATION_ANGLE : int
{
    DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0,
    DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1,
    DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2,
    DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3,
}
Public Enum DWRITE_GLYPH_ORIENTATION_ANGLE As Integer
    DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0
    DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1
    DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2
    DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3
End Enum
import enum

class DWRITE_GLYPH_ORIENTATION_ANGLE(enum.IntEnum):
    DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0
    DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1
    DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2
    DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3
// DWRITE_GLYPH_ORIENTATION_ANGLE
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES: i32 = 0;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES: i32 = 1;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES: i32 = 2;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES: i32 = 3;
// DWRITE_GLYPH_ORIENTATION_ANGLE
const (
	DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES int32 = 0
	DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES int32 = 1
	DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES int32 = 2
	DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES int32 = 3
)
const
  DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0;
  DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1;
  DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2;
  DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3;
// DWRITE_GLYPH_ORIENTATION_ANGLE
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES: i32 = 0;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES: i32 = 1;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES: i32 = 2;
pub const DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES: i32 = 3;
const
  DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES* = 0
  DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES* = 1
  DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES* = 2
  DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES* = 3
enum DWRITE_GLYPH_ORIENTATION_ANGLE : int {
    DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES = 0,
    DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES = 1,
    DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES = 2,
    DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES = 3,
}
#define global DWRITE_GLYPH_ORIENTATION_ANGLE_0_DEGREES   0x0
#define global DWRITE_GLYPH_ORIENTATION_ANGLE_90_DEGREES  0x1
#define global DWRITE_GLYPH_ORIENTATION_ANGLE_180_DEGREES 0x2
#define global DWRITE_GLYPH_ORIENTATION_ANGLE_270_DEGREES 0x3