Win32 API 日本語リファレンス
ホームGraphics.DirectWrite › DWRITE_LINE_SPACING_METHOD

DWRITE_LINE_SPACING_METHOD

列挙型
基底型i4

メンバー 3

名前10進16進
DWRITE_LINE_SPACING_METHOD_DEFAULT00x0
DWRITE_LINE_SPACING_METHOD_UNIFORM10x1
DWRITE_LINE_SPACING_METHOD_PROPORTIONAL20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DWRITE_LINE_SPACING_METHOD : int {
    DWRITE_LINE_SPACING_METHOD_DEFAULT = 0,
    DWRITE_LINE_SPACING_METHOD_UNIFORM = 1,
    DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2
} DWRITE_LINE_SPACING_METHOD;
public enum DWRITE_LINE_SPACING_METHOD : int
{
    DWRITE_LINE_SPACING_METHOD_DEFAULT = 0,
    DWRITE_LINE_SPACING_METHOD_UNIFORM = 1,
    DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2,
}
Public Enum DWRITE_LINE_SPACING_METHOD As Integer
    DWRITE_LINE_SPACING_METHOD_DEFAULT = 0
    DWRITE_LINE_SPACING_METHOD_UNIFORM = 1
    DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2
End Enum
import enum

class DWRITE_LINE_SPACING_METHOD(enum.IntEnum):
    DWRITE_LINE_SPACING_METHOD_DEFAULT = 0
    DWRITE_LINE_SPACING_METHOD_UNIFORM = 1
    DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2
// DWRITE_LINE_SPACING_METHOD
pub const DWRITE_LINE_SPACING_METHOD_DEFAULT: i32 = 0;
pub const DWRITE_LINE_SPACING_METHOD_UNIFORM: i32 = 1;
pub const DWRITE_LINE_SPACING_METHOD_PROPORTIONAL: i32 = 2;
// DWRITE_LINE_SPACING_METHOD
const (
	DWRITE_LINE_SPACING_METHOD_DEFAULT int32 = 0
	DWRITE_LINE_SPACING_METHOD_UNIFORM int32 = 1
	DWRITE_LINE_SPACING_METHOD_PROPORTIONAL int32 = 2
)
const
  DWRITE_LINE_SPACING_METHOD_DEFAULT = 0;
  DWRITE_LINE_SPACING_METHOD_UNIFORM = 1;
  DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2;
// DWRITE_LINE_SPACING_METHOD
pub const DWRITE_LINE_SPACING_METHOD_DEFAULT: i32 = 0;
pub const DWRITE_LINE_SPACING_METHOD_UNIFORM: i32 = 1;
pub const DWRITE_LINE_SPACING_METHOD_PROPORTIONAL: i32 = 2;
const
  DWRITE_LINE_SPACING_METHOD_DEFAULT* = 0
  DWRITE_LINE_SPACING_METHOD_UNIFORM* = 1
  DWRITE_LINE_SPACING_METHOD_PROPORTIONAL* = 2
enum DWRITE_LINE_SPACING_METHOD : int {
    DWRITE_LINE_SPACING_METHOD_DEFAULT = 0,
    DWRITE_LINE_SPACING_METHOD_UNIFORM = 1,
    DWRITE_LINE_SPACING_METHOD_PROPORTIONAL = 2,
}
#define global DWRITE_LINE_SPACING_METHOD_DEFAULT      0x0
#define global DWRITE_LINE_SPACING_METHOD_UNIFORM      0x1
#define global DWRITE_LINE_SPACING_METHOD_PROPORTIONAL 0x2