Win32 API 日本語リファレンス
ホームGraphics.DirectWrite › DWRITE_TEXT_ALIGNMENT

DWRITE_TEXT_ALIGNMENT

列挙型
基底型i4

メンバー 4

名前10進16進説明
DWRITE_TEXT_ALIGNMENT_LEADING00x0段落テキストの先頭側の端が、レイアウトボックスの先頭側の端に揃えられます。
DWRITE_TEXT_ALIGNMENT_TRAILING10x1段落テキストの末尾側の端が、レイアウトボックスの末尾側の端に揃えられます。
DWRITE_TEXT_ALIGNMENT_CENTER20x2段落テキストの中央が、レイアウトボックスの中央に揃えられます。
DWRITE_TEXT_ALIGNMENT_JUSTIFIED30x3テキストを先頭側に揃え、さらに行が埋まるように両端揃えにします。

公式ドキュメント

レイアウトボックスの先頭側および末尾側の端を基準として、読み取り方向の軸に沿った段落テキストの配置を指定します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DWRITE_TEXT_ALIGNMENT : int {
    DWRITE_TEXT_ALIGNMENT_LEADING = 0,
    DWRITE_TEXT_ALIGNMENT_TRAILING = 1,
    DWRITE_TEXT_ALIGNMENT_CENTER = 2,
    DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3
} DWRITE_TEXT_ALIGNMENT;
public enum DWRITE_TEXT_ALIGNMENT : int
{
    DWRITE_TEXT_ALIGNMENT_LEADING = 0,
    DWRITE_TEXT_ALIGNMENT_TRAILING = 1,
    DWRITE_TEXT_ALIGNMENT_CENTER = 2,
    DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3,
}
Public Enum DWRITE_TEXT_ALIGNMENT As Integer
    DWRITE_TEXT_ALIGNMENT_LEADING = 0
    DWRITE_TEXT_ALIGNMENT_TRAILING = 1
    DWRITE_TEXT_ALIGNMENT_CENTER = 2
    DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3
End Enum
import enum

class DWRITE_TEXT_ALIGNMENT(enum.IntEnum):
    DWRITE_TEXT_ALIGNMENT_LEADING = 0
    DWRITE_TEXT_ALIGNMENT_TRAILING = 1
    DWRITE_TEXT_ALIGNMENT_CENTER = 2
    DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3
// DWRITE_TEXT_ALIGNMENT
pub const DWRITE_TEXT_ALIGNMENT_LEADING: i32 = 0;
pub const DWRITE_TEXT_ALIGNMENT_TRAILING: i32 = 1;
pub const DWRITE_TEXT_ALIGNMENT_CENTER: i32 = 2;
pub const DWRITE_TEXT_ALIGNMENT_JUSTIFIED: i32 = 3;
// DWRITE_TEXT_ALIGNMENT
const (
	DWRITE_TEXT_ALIGNMENT_LEADING int32 = 0
	DWRITE_TEXT_ALIGNMENT_TRAILING int32 = 1
	DWRITE_TEXT_ALIGNMENT_CENTER int32 = 2
	DWRITE_TEXT_ALIGNMENT_JUSTIFIED int32 = 3
)
const
  DWRITE_TEXT_ALIGNMENT_LEADING = 0;
  DWRITE_TEXT_ALIGNMENT_TRAILING = 1;
  DWRITE_TEXT_ALIGNMENT_CENTER = 2;
  DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3;
// DWRITE_TEXT_ALIGNMENT
pub const DWRITE_TEXT_ALIGNMENT_LEADING: i32 = 0;
pub const DWRITE_TEXT_ALIGNMENT_TRAILING: i32 = 1;
pub const DWRITE_TEXT_ALIGNMENT_CENTER: i32 = 2;
pub const DWRITE_TEXT_ALIGNMENT_JUSTIFIED: i32 = 3;
const
  DWRITE_TEXT_ALIGNMENT_LEADING* = 0
  DWRITE_TEXT_ALIGNMENT_TRAILING* = 1
  DWRITE_TEXT_ALIGNMENT_CENTER* = 2
  DWRITE_TEXT_ALIGNMENT_JUSTIFIED* = 3
enum DWRITE_TEXT_ALIGNMENT : int {
    DWRITE_TEXT_ALIGNMENT_LEADING = 0,
    DWRITE_TEXT_ALIGNMENT_TRAILING = 1,
    DWRITE_TEXT_ALIGNMENT_CENTER = 2,
    DWRITE_TEXT_ALIGNMENT_JUSTIFIED = 3,
}
#define global DWRITE_TEXT_ALIGNMENT_LEADING   0x0
#define global DWRITE_TEXT_ALIGNMENT_TRAILING  0x1
#define global DWRITE_TEXT_ALIGNMENT_CENTER    0x2
#define global DWRITE_TEXT_ALIGNMENT_JUSTIFIED 0x3