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ホームGraphics.Dxgi.Common › DXGI_MODE_ROTATION

DXGI_MODE_ROTATION

列挙型
基底型i4

メンバー 5

名前10進16進
DXGI_MODE_ROTATION_UNSPECIFIED00x0
DXGI_MODE_ROTATION_IDENTITY10x1
DXGI_MODE_ROTATION_ROTATE9020x2
DXGI_MODE_ROTATION_ROTATE18030x3
DXGI_MODE_ROTATION_ROTATE27040x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DXGI_MODE_ROTATION : int {
    DXGI_MODE_ROTATION_UNSPECIFIED = 0,
    DXGI_MODE_ROTATION_IDENTITY = 1,
    DXGI_MODE_ROTATION_ROTATE90 = 2,
    DXGI_MODE_ROTATION_ROTATE180 = 3,
    DXGI_MODE_ROTATION_ROTATE270 = 4
} DXGI_MODE_ROTATION;
public enum DXGI_MODE_ROTATION : int
{
    DXGI_MODE_ROTATION_UNSPECIFIED = 0,
    DXGI_MODE_ROTATION_IDENTITY = 1,
    DXGI_MODE_ROTATION_ROTATE90 = 2,
    DXGI_MODE_ROTATION_ROTATE180 = 3,
    DXGI_MODE_ROTATION_ROTATE270 = 4,
}
Public Enum DXGI_MODE_ROTATION As Integer
    DXGI_MODE_ROTATION_UNSPECIFIED = 0
    DXGI_MODE_ROTATION_IDENTITY = 1
    DXGI_MODE_ROTATION_ROTATE90 = 2
    DXGI_MODE_ROTATION_ROTATE180 = 3
    DXGI_MODE_ROTATION_ROTATE270 = 4
End Enum
import enum

class DXGI_MODE_ROTATION(enum.IntEnum):
    DXGI_MODE_ROTATION_UNSPECIFIED = 0
    DXGI_MODE_ROTATION_IDENTITY = 1
    DXGI_MODE_ROTATION_ROTATE90 = 2
    DXGI_MODE_ROTATION_ROTATE180 = 3
    DXGI_MODE_ROTATION_ROTATE270 = 4
// DXGI_MODE_ROTATION
pub const DXGI_MODE_ROTATION_UNSPECIFIED: i32 = 0;
pub const DXGI_MODE_ROTATION_IDENTITY: i32 = 1;
pub const DXGI_MODE_ROTATION_ROTATE90: i32 = 2;
pub const DXGI_MODE_ROTATION_ROTATE180: i32 = 3;
pub const DXGI_MODE_ROTATION_ROTATE270: i32 = 4;
// DXGI_MODE_ROTATION
const (
	DXGI_MODE_ROTATION_UNSPECIFIED int32 = 0
	DXGI_MODE_ROTATION_IDENTITY int32 = 1
	DXGI_MODE_ROTATION_ROTATE90 int32 = 2
	DXGI_MODE_ROTATION_ROTATE180 int32 = 3
	DXGI_MODE_ROTATION_ROTATE270 int32 = 4
)
const
  DXGI_MODE_ROTATION_UNSPECIFIED = 0;
  DXGI_MODE_ROTATION_IDENTITY = 1;
  DXGI_MODE_ROTATION_ROTATE90 = 2;
  DXGI_MODE_ROTATION_ROTATE180 = 3;
  DXGI_MODE_ROTATION_ROTATE270 = 4;
// DXGI_MODE_ROTATION
pub const DXGI_MODE_ROTATION_UNSPECIFIED: i32 = 0;
pub const DXGI_MODE_ROTATION_IDENTITY: i32 = 1;
pub const DXGI_MODE_ROTATION_ROTATE90: i32 = 2;
pub const DXGI_MODE_ROTATION_ROTATE180: i32 = 3;
pub const DXGI_MODE_ROTATION_ROTATE270: i32 = 4;
const
  DXGI_MODE_ROTATION_UNSPECIFIED* = 0
  DXGI_MODE_ROTATION_IDENTITY* = 1
  DXGI_MODE_ROTATION_ROTATE90* = 2
  DXGI_MODE_ROTATION_ROTATE180* = 3
  DXGI_MODE_ROTATION_ROTATE270* = 4
enum DXGI_MODE_ROTATION : int {
    DXGI_MODE_ROTATION_UNSPECIFIED = 0,
    DXGI_MODE_ROTATION_IDENTITY = 1,
    DXGI_MODE_ROTATION_ROTATE90 = 2,
    DXGI_MODE_ROTATION_ROTATE180 = 3,
    DXGI_MODE_ROTATION_ROTATE270 = 4,
}
#define global DXGI_MODE_ROTATION_UNSPECIFIED 0x0
#define global DXGI_MODE_ROTATION_IDENTITY    0x1
#define global DXGI_MODE_ROTATION_ROTATE90    0x2
#define global DXGI_MODE_ROTATION_ROTATE180   0x3
#define global DXGI_MODE_ROTATION_ROTATE270   0x4