ホーム › Graphics.Dxgi.Common › DXGI_MODE_ROTATION
DXGI_MODE_ROTATION
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| DXGI_MODE_ROTATION_UNSPECIFIED | 0 | 0x0 |
| DXGI_MODE_ROTATION_IDENTITY | 1 | 0x1 |
| DXGI_MODE_ROTATION_ROTATE90 | 2 | 0x2 |
| DXGI_MODE_ROTATION_ROTATE180 | 3 | 0x3 |
| DXGI_MODE_ROTATION_ROTATE270 | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum DXGI_MODE_ROTATION : int {
DXGI_MODE_ROTATION_UNSPECIFIED = 0,
DXGI_MODE_ROTATION_IDENTITY = 1,
DXGI_MODE_ROTATION_ROTATE90 = 2,
DXGI_MODE_ROTATION_ROTATE180 = 3,
DXGI_MODE_ROTATION_ROTATE270 = 4
} DXGI_MODE_ROTATION;public enum DXGI_MODE_ROTATION : int
{
DXGI_MODE_ROTATION_UNSPECIFIED = 0,
DXGI_MODE_ROTATION_IDENTITY = 1,
DXGI_MODE_ROTATION_ROTATE90 = 2,
DXGI_MODE_ROTATION_ROTATE180 = 3,
DXGI_MODE_ROTATION_ROTATE270 = 4,
}Public Enum DXGI_MODE_ROTATION As Integer
DXGI_MODE_ROTATION_UNSPECIFIED = 0
DXGI_MODE_ROTATION_IDENTITY = 1
DXGI_MODE_ROTATION_ROTATE90 = 2
DXGI_MODE_ROTATION_ROTATE180 = 3
DXGI_MODE_ROTATION_ROTATE270 = 4
End Enumimport enum
class DXGI_MODE_ROTATION(enum.IntEnum):
DXGI_MODE_ROTATION_UNSPECIFIED = 0
DXGI_MODE_ROTATION_IDENTITY = 1
DXGI_MODE_ROTATION_ROTATE90 = 2
DXGI_MODE_ROTATION_ROTATE180 = 3
DXGI_MODE_ROTATION_ROTATE270 = 4// DXGI_MODE_ROTATION
pub const DXGI_MODE_ROTATION_UNSPECIFIED: i32 = 0;
pub const DXGI_MODE_ROTATION_IDENTITY: i32 = 1;
pub const DXGI_MODE_ROTATION_ROTATE90: i32 = 2;
pub const DXGI_MODE_ROTATION_ROTATE180: i32 = 3;
pub const DXGI_MODE_ROTATION_ROTATE270: i32 = 4;// DXGI_MODE_ROTATION
const (
DXGI_MODE_ROTATION_UNSPECIFIED int32 = 0
DXGI_MODE_ROTATION_IDENTITY int32 = 1
DXGI_MODE_ROTATION_ROTATE90 int32 = 2
DXGI_MODE_ROTATION_ROTATE180 int32 = 3
DXGI_MODE_ROTATION_ROTATE270 int32 = 4
)const
DXGI_MODE_ROTATION_UNSPECIFIED = 0;
DXGI_MODE_ROTATION_IDENTITY = 1;
DXGI_MODE_ROTATION_ROTATE90 = 2;
DXGI_MODE_ROTATION_ROTATE180 = 3;
DXGI_MODE_ROTATION_ROTATE270 = 4;// DXGI_MODE_ROTATION
pub const DXGI_MODE_ROTATION_UNSPECIFIED: i32 = 0;
pub const DXGI_MODE_ROTATION_IDENTITY: i32 = 1;
pub const DXGI_MODE_ROTATION_ROTATE90: i32 = 2;
pub const DXGI_MODE_ROTATION_ROTATE180: i32 = 3;
pub const DXGI_MODE_ROTATION_ROTATE270: i32 = 4;const
DXGI_MODE_ROTATION_UNSPECIFIED* = 0
DXGI_MODE_ROTATION_IDENTITY* = 1
DXGI_MODE_ROTATION_ROTATE90* = 2
DXGI_MODE_ROTATION_ROTATE180* = 3
DXGI_MODE_ROTATION_ROTATE270* = 4enum DXGI_MODE_ROTATION : int {
DXGI_MODE_ROTATION_UNSPECIFIED = 0,
DXGI_MODE_ROTATION_IDENTITY = 1,
DXGI_MODE_ROTATION_ROTATE90 = 2,
DXGI_MODE_ROTATION_ROTATE180 = 3,
DXGI_MODE_ROTATION_ROTATE270 = 4,
}#define global DXGI_MODE_ROTATION_UNSPECIFIED 0x0
#define global DXGI_MODE_ROTATION_IDENTITY 0x1
#define global DXGI_MODE_ROTATION_ROTATE90 0x2
#define global DXGI_MODE_ROTATION_ROTATE180 0x3
#define global DXGI_MODE_ROTATION_ROTATE270 0x4