ホーム › Graphics.Gdi › FONT_OUTPUT_PRECISION
FONT_OUTPUT_PRECISION
列挙型メンバー 11
| 名前 | 10進 | 16進 |
|---|---|---|
| OUT_DEFAULT_PRECIS | 0 | 0x0 |
| OUT_STRING_PRECIS | 1 | 0x1 |
| OUT_CHARACTER_PRECIS | 2 | 0x2 |
| OUT_STROKE_PRECIS | 3 | 0x3 |
| OUT_TT_PRECIS | 4 | 0x4 |
| OUT_DEVICE_PRECIS | 5 | 0x5 |
| OUT_RASTER_PRECIS | 6 | 0x6 |
| OUT_TT_ONLY_PRECIS | 7 | 0x7 |
| OUT_OUTLINE_PRECIS | 8 | 0x8 |
| OUT_SCREEN_OUTLINE_PRECIS | 9 | 0x9 |
| OUT_PS_ONLY_PRECIS | 10 | 0xA |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum FONT_OUTPUT_PRECISION : unsigned char {
OUT_DEFAULT_PRECIS = 0,
OUT_STRING_PRECIS = 1,
OUT_CHARACTER_PRECIS = 2,
OUT_STROKE_PRECIS = 3,
OUT_TT_PRECIS = 4,
OUT_DEVICE_PRECIS = 5,
OUT_RASTER_PRECIS = 6,
OUT_TT_ONLY_PRECIS = 7,
OUT_OUTLINE_PRECIS = 8,
OUT_SCREEN_OUTLINE_PRECIS = 9,
OUT_PS_ONLY_PRECIS = 10
} FONT_OUTPUT_PRECISION;public enum FONT_OUTPUT_PRECISION : byte
{
OUT_DEFAULT_PRECIS = 0,
OUT_STRING_PRECIS = 1,
OUT_CHARACTER_PRECIS = 2,
OUT_STROKE_PRECIS = 3,
OUT_TT_PRECIS = 4,
OUT_DEVICE_PRECIS = 5,
OUT_RASTER_PRECIS = 6,
OUT_TT_ONLY_PRECIS = 7,
OUT_OUTLINE_PRECIS = 8,
OUT_SCREEN_OUTLINE_PRECIS = 9,
OUT_PS_ONLY_PRECIS = 10,
}Public Enum FONT_OUTPUT_PRECISION As Byte
OUT_DEFAULT_PRECIS = 0
OUT_STRING_PRECIS = 1
OUT_CHARACTER_PRECIS = 2
OUT_STROKE_PRECIS = 3
OUT_TT_PRECIS = 4
OUT_DEVICE_PRECIS = 5
OUT_RASTER_PRECIS = 6
OUT_TT_ONLY_PRECIS = 7
OUT_OUTLINE_PRECIS = 8
OUT_SCREEN_OUTLINE_PRECIS = 9
OUT_PS_ONLY_PRECIS = 10
End Enumimport enum
class FONT_OUTPUT_PRECISION(enum.IntEnum):
OUT_DEFAULT_PRECIS = 0
OUT_STRING_PRECIS = 1
OUT_CHARACTER_PRECIS = 2
OUT_STROKE_PRECIS = 3
OUT_TT_PRECIS = 4
OUT_DEVICE_PRECIS = 5
OUT_RASTER_PRECIS = 6
OUT_TT_ONLY_PRECIS = 7
OUT_OUTLINE_PRECIS = 8
OUT_SCREEN_OUTLINE_PRECIS = 9
OUT_PS_ONLY_PRECIS = 10// FONT_OUTPUT_PRECISION
pub const OUT_DEFAULT_PRECIS: u8 = 0;
pub const OUT_STRING_PRECIS: u8 = 1;
pub const OUT_CHARACTER_PRECIS: u8 = 2;
pub const OUT_STROKE_PRECIS: u8 = 3;
pub const OUT_TT_PRECIS: u8 = 4;
pub const OUT_DEVICE_PRECIS: u8 = 5;
pub const OUT_RASTER_PRECIS: u8 = 6;
pub const OUT_TT_ONLY_PRECIS: u8 = 7;
pub const OUT_OUTLINE_PRECIS: u8 = 8;
pub const OUT_SCREEN_OUTLINE_PRECIS: u8 = 9;
pub const OUT_PS_ONLY_PRECIS: u8 = 10;// FONT_OUTPUT_PRECISION
const (
OUT_DEFAULT_PRECIS byte = 0
OUT_STRING_PRECIS byte = 1
OUT_CHARACTER_PRECIS byte = 2
OUT_STROKE_PRECIS byte = 3
OUT_TT_PRECIS byte = 4
OUT_DEVICE_PRECIS byte = 5
OUT_RASTER_PRECIS byte = 6
OUT_TT_ONLY_PRECIS byte = 7
OUT_OUTLINE_PRECIS byte = 8
OUT_SCREEN_OUTLINE_PRECIS byte = 9
OUT_PS_ONLY_PRECIS byte = 10
)const
OUT_DEFAULT_PRECIS = 0;
OUT_STRING_PRECIS = 1;
OUT_CHARACTER_PRECIS = 2;
OUT_STROKE_PRECIS = 3;
OUT_TT_PRECIS = 4;
OUT_DEVICE_PRECIS = 5;
OUT_RASTER_PRECIS = 6;
OUT_TT_ONLY_PRECIS = 7;
OUT_OUTLINE_PRECIS = 8;
OUT_SCREEN_OUTLINE_PRECIS = 9;
OUT_PS_ONLY_PRECIS = 10;// FONT_OUTPUT_PRECISION
pub const OUT_DEFAULT_PRECIS: u8 = 0;
pub const OUT_STRING_PRECIS: u8 = 1;
pub const OUT_CHARACTER_PRECIS: u8 = 2;
pub const OUT_STROKE_PRECIS: u8 = 3;
pub const OUT_TT_PRECIS: u8 = 4;
pub const OUT_DEVICE_PRECIS: u8 = 5;
pub const OUT_RASTER_PRECIS: u8 = 6;
pub const OUT_TT_ONLY_PRECIS: u8 = 7;
pub const OUT_OUTLINE_PRECIS: u8 = 8;
pub const OUT_SCREEN_OUTLINE_PRECIS: u8 = 9;
pub const OUT_PS_ONLY_PRECIS: u8 = 10;const
OUT_DEFAULT_PRECIS* = 0
OUT_STRING_PRECIS* = 1
OUT_CHARACTER_PRECIS* = 2
OUT_STROKE_PRECIS* = 3
OUT_TT_PRECIS* = 4
OUT_DEVICE_PRECIS* = 5
OUT_RASTER_PRECIS* = 6
OUT_TT_ONLY_PRECIS* = 7
OUT_OUTLINE_PRECIS* = 8
OUT_SCREEN_OUTLINE_PRECIS* = 9
OUT_PS_ONLY_PRECIS* = 10enum FONT_OUTPUT_PRECISION : ubyte {
OUT_DEFAULT_PRECIS = 0,
OUT_STRING_PRECIS = 1,
OUT_CHARACTER_PRECIS = 2,
OUT_STROKE_PRECIS = 3,
OUT_TT_PRECIS = 4,
OUT_DEVICE_PRECIS = 5,
OUT_RASTER_PRECIS = 6,
OUT_TT_ONLY_PRECIS = 7,
OUT_OUTLINE_PRECIS = 8,
OUT_SCREEN_OUTLINE_PRECIS = 9,
OUT_PS_ONLY_PRECIS = 10,
}#define global OUT_DEFAULT_PRECIS 0x0
#define global OUT_STRING_PRECIS 0x1
#define global OUT_CHARACTER_PRECIS 0x2
#define global OUT_STROKE_PRECIS 0x3
#define global OUT_TT_PRECIS 0x4
#define global OUT_DEVICE_PRECIS 0x5
#define global OUT_RASTER_PRECIS 0x6
#define global OUT_TT_ONLY_PRECIS 0x7
#define global OUT_OUTLINE_PRECIS 0x8
#define global OUT_SCREEN_OUTLINE_PRECIS 0x9
#define global OUT_PS_ONLY_PRECIS 0xA