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ホームGraphics.Gdi › REDRAW_WINDOW_FLAGS

REDRAW_WINDOW_FLAGS

列挙型フラグ
基底型u4

メンバー 12

名前10進16進
RDW_INVALIDATE10x1
RDW_INTERNALPAINT20x2
RDW_ERASE40x4
RDW_VALIDATE80x8
RDW_NOINTERNALPAINT160x10
RDW_NOERASE320x20
RDW_NOCHILDREN640x40
RDW_ALLCHILDREN1280x80
RDW_UPDATENOW2560x100
RDW_ERASENOW5120x200
RDW_FRAME10240x400
RDW_NOFRAME20480x800

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum REDRAW_WINDOW_FLAGS : unsigned int {
    RDW_INVALIDATE = 1,
    RDW_INTERNALPAINT = 2,
    RDW_ERASE = 4,
    RDW_VALIDATE = 8,
    RDW_NOINTERNALPAINT = 16,
    RDW_NOERASE = 32,
    RDW_NOCHILDREN = 64,
    RDW_ALLCHILDREN = 128,
    RDW_UPDATENOW = 256,
    RDW_ERASENOW = 512,
    RDW_FRAME = 1024,
    RDW_NOFRAME = 2048
} REDRAW_WINDOW_FLAGS;
[Flags]
public enum REDRAW_WINDOW_FLAGS : uint
{
    RDW_INVALIDATE = 1,
    RDW_INTERNALPAINT = 2,
    RDW_ERASE = 4,
    RDW_VALIDATE = 8,
    RDW_NOINTERNALPAINT = 16,
    RDW_NOERASE = 32,
    RDW_NOCHILDREN = 64,
    RDW_ALLCHILDREN = 128,
    RDW_UPDATENOW = 256,
    RDW_ERASENOW = 512,
    RDW_FRAME = 1024,
    RDW_NOFRAME = 2048,
}
<Flags>
Public Enum REDRAW_WINDOW_FLAGS As UInteger
    RDW_INVALIDATE = 1
    RDW_INTERNALPAINT = 2
    RDW_ERASE = 4
    RDW_VALIDATE = 8
    RDW_NOINTERNALPAINT = 16
    RDW_NOERASE = 32
    RDW_NOCHILDREN = 64
    RDW_ALLCHILDREN = 128
    RDW_UPDATENOW = 256
    RDW_ERASENOW = 512
    RDW_FRAME = 1024
    RDW_NOFRAME = 2048
End Enum
import enum

class REDRAW_WINDOW_FLAGS(enum.IntFlag):
    RDW_INVALIDATE = 1
    RDW_INTERNALPAINT = 2
    RDW_ERASE = 4
    RDW_VALIDATE = 8
    RDW_NOINTERNALPAINT = 16
    RDW_NOERASE = 32
    RDW_NOCHILDREN = 64
    RDW_ALLCHILDREN = 128
    RDW_UPDATENOW = 256
    RDW_ERASENOW = 512
    RDW_FRAME = 1024
    RDW_NOFRAME = 2048
// REDRAW_WINDOW_FLAGS (flags)
pub const RDW_INVALIDATE: u32 = 1;
pub const RDW_INTERNALPAINT: u32 = 2;
pub const RDW_ERASE: u32 = 4;
pub const RDW_VALIDATE: u32 = 8;
pub const RDW_NOINTERNALPAINT: u32 = 16;
pub const RDW_NOERASE: u32 = 32;
pub const RDW_NOCHILDREN: u32 = 64;
pub const RDW_ALLCHILDREN: u32 = 128;
pub const RDW_UPDATENOW: u32 = 256;
pub const RDW_ERASENOW: u32 = 512;
pub const RDW_FRAME: u32 = 1024;
pub const RDW_NOFRAME: u32 = 2048;
// REDRAW_WINDOW_FLAGS
const (
	RDW_INVALIDATE uint32 = 1
	RDW_INTERNALPAINT uint32 = 2
	RDW_ERASE uint32 = 4
	RDW_VALIDATE uint32 = 8
	RDW_NOINTERNALPAINT uint32 = 16
	RDW_NOERASE uint32 = 32
	RDW_NOCHILDREN uint32 = 64
	RDW_ALLCHILDREN uint32 = 128
	RDW_UPDATENOW uint32 = 256
	RDW_ERASENOW uint32 = 512
	RDW_FRAME uint32 = 1024
	RDW_NOFRAME uint32 = 2048
)
const
  RDW_INVALIDATE = 1;
  RDW_INTERNALPAINT = 2;
  RDW_ERASE = 4;
  RDW_VALIDATE = 8;
  RDW_NOINTERNALPAINT = 16;
  RDW_NOERASE = 32;
  RDW_NOCHILDREN = 64;
  RDW_ALLCHILDREN = 128;
  RDW_UPDATENOW = 256;
  RDW_ERASENOW = 512;
  RDW_FRAME = 1024;
  RDW_NOFRAME = 2048;
// REDRAW_WINDOW_FLAGS
pub const RDW_INVALIDATE: u32 = 1;
pub const RDW_INTERNALPAINT: u32 = 2;
pub const RDW_ERASE: u32 = 4;
pub const RDW_VALIDATE: u32 = 8;
pub const RDW_NOINTERNALPAINT: u32 = 16;
pub const RDW_NOERASE: u32 = 32;
pub const RDW_NOCHILDREN: u32 = 64;
pub const RDW_ALLCHILDREN: u32 = 128;
pub const RDW_UPDATENOW: u32 = 256;
pub const RDW_ERASENOW: u32 = 512;
pub const RDW_FRAME: u32 = 1024;
pub const RDW_NOFRAME: u32 = 2048;
const
  RDW_INVALIDATE* = 1
  RDW_INTERNALPAINT* = 2
  RDW_ERASE* = 4
  RDW_VALIDATE* = 8
  RDW_NOINTERNALPAINT* = 16
  RDW_NOERASE* = 32
  RDW_NOCHILDREN* = 64
  RDW_ALLCHILDREN* = 128
  RDW_UPDATENOW* = 256
  RDW_ERASENOW* = 512
  RDW_FRAME* = 1024
  RDW_NOFRAME* = 2048
enum REDRAW_WINDOW_FLAGS : uint {
    RDW_INVALIDATE = 1,
    RDW_INTERNALPAINT = 2,
    RDW_ERASE = 4,
    RDW_VALIDATE = 8,
    RDW_NOINTERNALPAINT = 16,
    RDW_NOERASE = 32,
    RDW_NOCHILDREN = 64,
    RDW_ALLCHILDREN = 128,
    RDW_UPDATENOW = 256,
    RDW_ERASENOW = 512,
    RDW_FRAME = 1024,
    RDW_NOFRAME = 2048,
}
#define global RDW_INVALIDATE      0x1
#define global RDW_INTERNALPAINT   0x2
#define global RDW_ERASE           0x4
#define global RDW_VALIDATE        0x8
#define global RDW_NOINTERNALPAINT 0x10
#define global RDW_NOERASE         0x20
#define global RDW_NOCHILDREN      0x40
#define global RDW_ALLCHILDREN     0x80
#define global RDW_UPDATENOW       0x100
#define global RDW_ERASENOW        0x200
#define global RDW_FRAME           0x400
#define global RDW_NOFRAME         0x800
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。