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CurveAdjustments

列挙型
基底型i4

メンバー 8

名前10進16進
AdjustExposure00x0
AdjustDensity10x1
AdjustContrast20x2
AdjustHighlight30x3
AdjustShadow40x4
AdjustMidtone50x5
AdjustWhiteSaturation60x6
AdjustBlackSaturation70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum CurveAdjustments : int {
    AdjustExposure = 0,
    AdjustDensity = 1,
    AdjustContrast = 2,
    AdjustHighlight = 3,
    AdjustShadow = 4,
    AdjustMidtone = 5,
    AdjustWhiteSaturation = 6,
    AdjustBlackSaturation = 7
} CurveAdjustments;
public enum CurveAdjustments : int
{
    AdjustExposure = 0,
    AdjustDensity = 1,
    AdjustContrast = 2,
    AdjustHighlight = 3,
    AdjustShadow = 4,
    AdjustMidtone = 5,
    AdjustWhiteSaturation = 6,
    AdjustBlackSaturation = 7,
}
Public Enum CurveAdjustments As Integer
    AdjustExposure = 0
    AdjustDensity = 1
    AdjustContrast = 2
    AdjustHighlight = 3
    AdjustShadow = 4
    AdjustMidtone = 5
    AdjustWhiteSaturation = 6
    AdjustBlackSaturation = 7
End Enum
import enum

class CurveAdjustments(enum.IntEnum):
    AdjustExposure = 0
    AdjustDensity = 1
    AdjustContrast = 2
    AdjustHighlight = 3
    AdjustShadow = 4
    AdjustMidtone = 5
    AdjustWhiteSaturation = 6
    AdjustBlackSaturation = 7
// CurveAdjustments
pub const AdjustExposure: i32 = 0;
pub const AdjustDensity: i32 = 1;
pub const AdjustContrast: i32 = 2;
pub const AdjustHighlight: i32 = 3;
pub const AdjustShadow: i32 = 4;
pub const AdjustMidtone: i32 = 5;
pub const AdjustWhiteSaturation: i32 = 6;
pub const AdjustBlackSaturation: i32 = 7;
// CurveAdjustments
const (
	AdjustExposure int32 = 0
	AdjustDensity int32 = 1
	AdjustContrast int32 = 2
	AdjustHighlight int32 = 3
	AdjustShadow int32 = 4
	AdjustMidtone int32 = 5
	AdjustWhiteSaturation int32 = 6
	AdjustBlackSaturation int32 = 7
)
const
  AdjustExposure = 0;
  AdjustDensity = 1;
  AdjustContrast = 2;
  AdjustHighlight = 3;
  AdjustShadow = 4;
  AdjustMidtone = 5;
  AdjustWhiteSaturation = 6;
  AdjustBlackSaturation = 7;
// CurveAdjustments
pub const AdjustExposure: i32 = 0;
pub const AdjustDensity: i32 = 1;
pub const AdjustContrast: i32 = 2;
pub const AdjustHighlight: i32 = 3;
pub const AdjustShadow: i32 = 4;
pub const AdjustMidtone: i32 = 5;
pub const AdjustWhiteSaturation: i32 = 6;
pub const AdjustBlackSaturation: i32 = 7;
const
  AdjustExposure* = 0
  AdjustDensity* = 1
  AdjustContrast* = 2
  AdjustHighlight* = 3
  AdjustShadow* = 4
  AdjustMidtone* = 5
  AdjustWhiteSaturation* = 6
  AdjustBlackSaturation* = 7
enum CurveAdjustments : int {
    AdjustExposure = 0,
    AdjustDensity = 1,
    AdjustContrast = 2,
    AdjustHighlight = 3,
    AdjustShadow = 4,
    AdjustMidtone = 5,
    AdjustWhiteSaturation = 6,
    AdjustBlackSaturation = 7,
}
#define global AdjustExposure        0x0
#define global AdjustDensity         0x1
#define global AdjustContrast        0x2
#define global AdjustHighlight       0x3
#define global AdjustShadow          0x4
#define global AdjustMidtone         0x5
#define global AdjustWhiteSaturation 0x6
#define global AdjustBlackSaturation 0x7