Win32 API 日本語リファレンス
ホームGraphics.GdiPlus › ItemDataPosition

ItemDataPosition

列挙型
基底型i4

メンバー 3

名前10進16進
ItemDataPositionAfterHeader00x0
ItemDataPositionAfterPalette10x1
ItemDataPositionAfterBits20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ItemDataPosition : int {
    ItemDataPositionAfterHeader = 0,
    ItemDataPositionAfterPalette = 1,
    ItemDataPositionAfterBits = 2
} ItemDataPosition;
public enum ItemDataPosition : int
{
    ItemDataPositionAfterHeader = 0,
    ItemDataPositionAfterPalette = 1,
    ItemDataPositionAfterBits = 2,
}
Public Enum ItemDataPosition As Integer
    ItemDataPositionAfterHeader = 0
    ItemDataPositionAfterPalette = 1
    ItemDataPositionAfterBits = 2
End Enum
import enum

class ItemDataPosition(enum.IntEnum):
    ItemDataPositionAfterHeader = 0
    ItemDataPositionAfterPalette = 1
    ItemDataPositionAfterBits = 2
// ItemDataPosition
pub const ItemDataPositionAfterHeader: i32 = 0;
pub const ItemDataPositionAfterPalette: i32 = 1;
pub const ItemDataPositionAfterBits: i32 = 2;
// ItemDataPosition
const (
	ItemDataPositionAfterHeader int32 = 0
	ItemDataPositionAfterPalette int32 = 1
	ItemDataPositionAfterBits int32 = 2
)
const
  ItemDataPositionAfterHeader = 0;
  ItemDataPositionAfterPalette = 1;
  ItemDataPositionAfterBits = 2;
// ItemDataPosition
pub const ItemDataPositionAfterHeader: i32 = 0;
pub const ItemDataPositionAfterPalette: i32 = 1;
pub const ItemDataPositionAfterBits: i32 = 2;
const
  ItemDataPositionAfterHeader* = 0
  ItemDataPositionAfterPalette* = 1
  ItemDataPositionAfterBits* = 2
enum ItemDataPosition : int {
    ItemDataPositionAfterHeader = 0,
    ItemDataPositionAfterPalette = 1,
    ItemDataPositionAfterBits = 2,
}
#define global ItemDataPositionAfterHeader  0x0
#define global ItemDataPositionAfterPalette 0x1
#define global ItemDataPositionAfterBits    0x2