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RotateFlipType

列挙型
基底型i4

メンバー 16

名前10進16進
RotateNoneFlipNone00x0
Rotate90FlipNone10x1
Rotate180FlipNone20x2
Rotate270FlipNone30x3
RotateNoneFlipX40x4
Rotate90FlipX50x5
Rotate180FlipX60x6
Rotate270FlipX70x7
RotateNoneFlipY60x6
Rotate90FlipY70x7
Rotate180FlipY40x4
Rotate270FlipY50x5
RotateNoneFlipXY20x2
Rotate90FlipXY30x3
Rotate180FlipXY00x0
Rotate270FlipXY10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum RotateFlipType : int {
    RotateNoneFlipNone = 0,
    Rotate90FlipNone = 1,
    Rotate180FlipNone = 2,
    Rotate270FlipNone = 3,
    RotateNoneFlipX = 4,
    Rotate90FlipX = 5,
    Rotate180FlipX = 6,
    Rotate270FlipX = 7,
    RotateNoneFlipY = 6,
    Rotate90FlipY = 7,
    Rotate180FlipY = 4,
    Rotate270FlipY = 5,
    RotateNoneFlipXY = 2,
    Rotate90FlipXY = 3,
    Rotate180FlipXY = 0,
    Rotate270FlipXY = 1
} RotateFlipType;
public enum RotateFlipType : int
{
    RotateNoneFlipNone = 0,
    Rotate90FlipNone = 1,
    Rotate180FlipNone = 2,
    Rotate270FlipNone = 3,
    RotateNoneFlipX = 4,
    Rotate90FlipX = 5,
    Rotate180FlipX = 6,
    Rotate270FlipX = 7,
    RotateNoneFlipY = 6,
    Rotate90FlipY = 7,
    Rotate180FlipY = 4,
    Rotate270FlipY = 5,
    RotateNoneFlipXY = 2,
    Rotate90FlipXY = 3,
    Rotate180FlipXY = 0,
    Rotate270FlipXY = 1,
}
Public Enum RotateFlipType As Integer
    RotateNoneFlipNone = 0
    Rotate90FlipNone = 1
    Rotate180FlipNone = 2
    Rotate270FlipNone = 3
    RotateNoneFlipX = 4
    Rotate90FlipX = 5
    Rotate180FlipX = 6
    Rotate270FlipX = 7
    RotateNoneFlipY = 6
    Rotate90FlipY = 7
    Rotate180FlipY = 4
    Rotate270FlipY = 5
    RotateNoneFlipXY = 2
    Rotate90FlipXY = 3
    Rotate180FlipXY = 0
    Rotate270FlipXY = 1
End Enum
import enum

class RotateFlipType(enum.IntEnum):
    RotateNoneFlipNone = 0
    Rotate90FlipNone = 1
    Rotate180FlipNone = 2
    Rotate270FlipNone = 3
    RotateNoneFlipX = 4
    Rotate90FlipX = 5
    Rotate180FlipX = 6
    Rotate270FlipX = 7
    RotateNoneFlipY = 6
    Rotate90FlipY = 7
    Rotate180FlipY = 4
    Rotate270FlipY = 5
    RotateNoneFlipXY = 2
    Rotate90FlipXY = 3
    Rotate180FlipXY = 0
    Rotate270FlipXY = 1
// RotateFlipType
pub const RotateNoneFlipNone: i32 = 0;
pub const Rotate90FlipNone: i32 = 1;
pub const Rotate180FlipNone: i32 = 2;
pub const Rotate270FlipNone: i32 = 3;
pub const RotateNoneFlipX: i32 = 4;
pub const Rotate90FlipX: i32 = 5;
pub const Rotate180FlipX: i32 = 6;
pub const Rotate270FlipX: i32 = 7;
pub const RotateNoneFlipY: i32 = 6;
pub const Rotate90FlipY: i32 = 7;
pub const Rotate180FlipY: i32 = 4;
pub const Rotate270FlipY: i32 = 5;
pub const RotateNoneFlipXY: i32 = 2;
pub const Rotate90FlipXY: i32 = 3;
pub const Rotate180FlipXY: i32 = 0;
pub const Rotate270FlipXY: i32 = 1;
// RotateFlipType
const (
	RotateNoneFlipNone int32 = 0
	Rotate90FlipNone int32 = 1
	Rotate180FlipNone int32 = 2
	Rotate270FlipNone int32 = 3
	RotateNoneFlipX int32 = 4
	Rotate90FlipX int32 = 5
	Rotate180FlipX int32 = 6
	Rotate270FlipX int32 = 7
	RotateNoneFlipY int32 = 6
	Rotate90FlipY int32 = 7
	Rotate180FlipY int32 = 4
	Rotate270FlipY int32 = 5
	RotateNoneFlipXY int32 = 2
	Rotate90FlipXY int32 = 3
	Rotate180FlipXY int32 = 0
	Rotate270FlipXY int32 = 1
)
const
  RotateNoneFlipNone = 0;
  Rotate90FlipNone = 1;
  Rotate180FlipNone = 2;
  Rotate270FlipNone = 3;
  RotateNoneFlipX = 4;
  Rotate90FlipX = 5;
  Rotate180FlipX = 6;
  Rotate270FlipX = 7;
  RotateNoneFlipY = 6;
  Rotate90FlipY = 7;
  Rotate180FlipY = 4;
  Rotate270FlipY = 5;
  RotateNoneFlipXY = 2;
  Rotate90FlipXY = 3;
  Rotate180FlipXY = 0;
  Rotate270FlipXY = 1;
// RotateFlipType
pub const RotateNoneFlipNone: i32 = 0;
pub const Rotate90FlipNone: i32 = 1;
pub const Rotate180FlipNone: i32 = 2;
pub const Rotate270FlipNone: i32 = 3;
pub const RotateNoneFlipX: i32 = 4;
pub const Rotate90FlipX: i32 = 5;
pub const Rotate180FlipX: i32 = 6;
pub const Rotate270FlipX: i32 = 7;
pub const RotateNoneFlipY: i32 = 6;
pub const Rotate90FlipY: i32 = 7;
pub const Rotate180FlipY: i32 = 4;
pub const Rotate270FlipY: i32 = 5;
pub const RotateNoneFlipXY: i32 = 2;
pub const Rotate90FlipXY: i32 = 3;
pub const Rotate180FlipXY: i32 = 0;
pub const Rotate270FlipXY: i32 = 1;
const
  RotateNoneFlipNone* = 0
  Rotate90FlipNone* = 1
  Rotate180FlipNone* = 2
  Rotate270FlipNone* = 3
  RotateNoneFlipX* = 4
  Rotate90FlipX* = 5
  Rotate180FlipX* = 6
  Rotate270FlipX* = 7
  RotateNoneFlipY* = 6
  Rotate90FlipY* = 7
  Rotate180FlipY* = 4
  Rotate270FlipY* = 5
  RotateNoneFlipXY* = 2
  Rotate90FlipXY* = 3
  Rotate180FlipXY* = 0
  Rotate270FlipXY* = 1
enum RotateFlipType : int {
    RotateNoneFlipNone = 0,
    Rotate90FlipNone = 1,
    Rotate180FlipNone = 2,
    Rotate270FlipNone = 3,
    RotateNoneFlipX = 4,
    Rotate90FlipX = 5,
    Rotate180FlipX = 6,
    Rotate270FlipX = 7,
    RotateNoneFlipY = 6,
    Rotate90FlipY = 7,
    Rotate180FlipY = 4,
    Rotate270FlipY = 5,
    RotateNoneFlipXY = 2,
    Rotate90FlipXY = 3,
    Rotate180FlipXY = 0,
    Rotate270FlipXY = 1,
}
#define global RotateNoneFlipNone 0x0
#define global Rotate90FlipNone   0x1
#define global Rotate180FlipNone  0x2
#define global Rotate270FlipNone  0x3
#define global RotateNoneFlipX    0x4
#define global Rotate90FlipX      0x5
#define global Rotate180FlipX     0x6
#define global Rotate270FlipX     0x7
#define global RotateNoneFlipY    0x6
#define global Rotate90FlipY      0x7
#define global Rotate180FlipY     0x4
#define global Rotate270FlipY     0x5
#define global RotateNoneFlipXY   0x2
#define global Rotate90FlipXY     0x3
#define global Rotate180FlipXY    0x0
#define global Rotate270FlipXY    0x1