ホーム › Graphics.Imaging › WICBitmapInterpolationMode
WICBitmapInterpolationMode
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| WICBitmapInterpolationModeNearestNeighbor | 0 | 0x0 |
| WICBitmapInterpolationModeLinear | 1 | 0x1 |
| WICBitmapInterpolationModeCubic | 2 | 0x2 |
| WICBitmapInterpolationModeFant | 3 | 0x3 |
| WICBitmapInterpolationModeHighQualityCubic | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WICBitmapInterpolationMode : int {
WICBitmapInterpolationModeNearestNeighbor = 0,
WICBitmapInterpolationModeLinear = 1,
WICBitmapInterpolationModeCubic = 2,
WICBitmapInterpolationModeFant = 3,
WICBitmapInterpolationModeHighQualityCubic = 4
} WICBitmapInterpolationMode;public enum WICBitmapInterpolationMode : int
{
WICBitmapInterpolationModeNearestNeighbor = 0,
WICBitmapInterpolationModeLinear = 1,
WICBitmapInterpolationModeCubic = 2,
WICBitmapInterpolationModeFant = 3,
WICBitmapInterpolationModeHighQualityCubic = 4,
}Public Enum WICBitmapInterpolationMode As Integer
WICBitmapInterpolationModeNearestNeighbor = 0
WICBitmapInterpolationModeLinear = 1
WICBitmapInterpolationModeCubic = 2
WICBitmapInterpolationModeFant = 3
WICBitmapInterpolationModeHighQualityCubic = 4
End Enumimport enum
class WICBitmapInterpolationMode(enum.IntEnum):
WICBitmapInterpolationModeNearestNeighbor = 0
WICBitmapInterpolationModeLinear = 1
WICBitmapInterpolationModeCubic = 2
WICBitmapInterpolationModeFant = 3
WICBitmapInterpolationModeHighQualityCubic = 4// WICBitmapInterpolationMode
pub const WICBitmapInterpolationModeNearestNeighbor: i32 = 0;
pub const WICBitmapInterpolationModeLinear: i32 = 1;
pub const WICBitmapInterpolationModeCubic: i32 = 2;
pub const WICBitmapInterpolationModeFant: i32 = 3;
pub const WICBitmapInterpolationModeHighQualityCubic: i32 = 4;// WICBitmapInterpolationMode
const (
WICBitmapInterpolationModeNearestNeighbor int32 = 0
WICBitmapInterpolationModeLinear int32 = 1
WICBitmapInterpolationModeCubic int32 = 2
WICBitmapInterpolationModeFant int32 = 3
WICBitmapInterpolationModeHighQualityCubic int32 = 4
)const
WICBitmapInterpolationModeNearestNeighbor = 0;
WICBitmapInterpolationModeLinear = 1;
WICBitmapInterpolationModeCubic = 2;
WICBitmapInterpolationModeFant = 3;
WICBitmapInterpolationModeHighQualityCubic = 4;// WICBitmapInterpolationMode
pub const WICBitmapInterpolationModeNearestNeighbor: i32 = 0;
pub const WICBitmapInterpolationModeLinear: i32 = 1;
pub const WICBitmapInterpolationModeCubic: i32 = 2;
pub const WICBitmapInterpolationModeFant: i32 = 3;
pub const WICBitmapInterpolationModeHighQualityCubic: i32 = 4;const
WICBitmapInterpolationModeNearestNeighbor* = 0
WICBitmapInterpolationModeLinear* = 1
WICBitmapInterpolationModeCubic* = 2
WICBitmapInterpolationModeFant* = 3
WICBitmapInterpolationModeHighQualityCubic* = 4enum WICBitmapInterpolationMode : int {
WICBitmapInterpolationModeNearestNeighbor = 0,
WICBitmapInterpolationModeLinear = 1,
WICBitmapInterpolationModeCubic = 2,
WICBitmapInterpolationModeFant = 3,
WICBitmapInterpolationModeHighQualityCubic = 4,
}#define global WICBitmapInterpolationModeNearestNeighbor 0x0
#define global WICBitmapInterpolationModeLinear 0x1
#define global WICBitmapInterpolationModeCubic 0x2
#define global WICBitmapInterpolationModeFant 0x3
#define global WICBitmapInterpolationModeHighQualityCubic 0x4