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WICNamedWhitePoint
列挙型メンバー 11
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| WICWhitePointDefault | 1 | 0x1 | 既定のホワイトバランスです。 |
| WICWhitePointDaylight | 2 | 0x2 | 昼光 (daylight) のホワイトバランスです。 |
| WICWhitePointCloudy | 4 | 0x4 | 曇天 (cloudy) のホワイトバランスです。 |
| WICWhitePointShade | 8 | 0x8 | 日陰 (shade) のホワイトバランスです。 |
| WICWhitePointTungsten | 16 | 0x10 | 白熱電球 (tungsten) のホワイトバランスです。 |
| WICWhitePointFluorescent | 32 | 0x20 | 蛍光灯 (fluorescent) のホワイトバランスです。 |
| WICWhitePointFlash | 64 | 0x40 | 昼光のホワイトバランスです。 |
| WICWhitePointUnderwater | 128 | 0x80 | フラッシュのホワイトバランスです。 |
| WICWhitePointCustom | 256 | 0x100 | カスタムのホワイトバランスです。通常、画像 (グレーカード) をホワイトバランスとして使用する場合に使われます。 |
| WICWhitePointAutoWhiteBalance | 512 | 0x200 | 自動のホワイトバランスです。 |
| WICWhitePointAsShot | 1 | 0x1 | "as shot" (撮影時) のホワイトバランスです。 |
公式ドキュメント
RAW 画像に対する名前付きホワイトバランスを指定します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WICNamedWhitePoint : int {
WICWhitePointDefault = 1,
WICWhitePointDaylight = 2,
WICWhitePointCloudy = 4,
WICWhitePointShade = 8,
WICWhitePointTungsten = 16,
WICWhitePointFluorescent = 32,
WICWhitePointFlash = 64,
WICWhitePointUnderwater = 128,
WICWhitePointCustom = 256,
WICWhitePointAutoWhiteBalance = 512,
WICWhitePointAsShot = 1
} WICNamedWhitePoint;public enum WICNamedWhitePoint : int
{
WICWhitePointDefault = 1,
WICWhitePointDaylight = 2,
WICWhitePointCloudy = 4,
WICWhitePointShade = 8,
WICWhitePointTungsten = 16,
WICWhitePointFluorescent = 32,
WICWhitePointFlash = 64,
WICWhitePointUnderwater = 128,
WICWhitePointCustom = 256,
WICWhitePointAutoWhiteBalance = 512,
WICWhitePointAsShot = 1,
}Public Enum WICNamedWhitePoint As Integer
WICWhitePointDefault = 1
WICWhitePointDaylight = 2
WICWhitePointCloudy = 4
WICWhitePointShade = 8
WICWhitePointTungsten = 16
WICWhitePointFluorescent = 32
WICWhitePointFlash = 64
WICWhitePointUnderwater = 128
WICWhitePointCustom = 256
WICWhitePointAutoWhiteBalance = 512
WICWhitePointAsShot = 1
End Enumimport enum
class WICNamedWhitePoint(enum.IntEnum):
WICWhitePointDefault = 1
WICWhitePointDaylight = 2
WICWhitePointCloudy = 4
WICWhitePointShade = 8
WICWhitePointTungsten = 16
WICWhitePointFluorescent = 32
WICWhitePointFlash = 64
WICWhitePointUnderwater = 128
WICWhitePointCustom = 256
WICWhitePointAutoWhiteBalance = 512
WICWhitePointAsShot = 1// WICNamedWhitePoint
pub const WICWhitePointDefault: i32 = 1;
pub const WICWhitePointDaylight: i32 = 2;
pub const WICWhitePointCloudy: i32 = 4;
pub const WICWhitePointShade: i32 = 8;
pub const WICWhitePointTungsten: i32 = 16;
pub const WICWhitePointFluorescent: i32 = 32;
pub const WICWhitePointFlash: i32 = 64;
pub const WICWhitePointUnderwater: i32 = 128;
pub const WICWhitePointCustom: i32 = 256;
pub const WICWhitePointAutoWhiteBalance: i32 = 512;
pub const WICWhitePointAsShot: i32 = 1;// WICNamedWhitePoint
const (
WICWhitePointDefault int32 = 1
WICWhitePointDaylight int32 = 2
WICWhitePointCloudy int32 = 4
WICWhitePointShade int32 = 8
WICWhitePointTungsten int32 = 16
WICWhitePointFluorescent int32 = 32
WICWhitePointFlash int32 = 64
WICWhitePointUnderwater int32 = 128
WICWhitePointCustom int32 = 256
WICWhitePointAutoWhiteBalance int32 = 512
WICWhitePointAsShot int32 = 1
)const
WICWhitePointDefault = 1;
WICWhitePointDaylight = 2;
WICWhitePointCloudy = 4;
WICWhitePointShade = 8;
WICWhitePointTungsten = 16;
WICWhitePointFluorescent = 32;
WICWhitePointFlash = 64;
WICWhitePointUnderwater = 128;
WICWhitePointCustom = 256;
WICWhitePointAutoWhiteBalance = 512;
WICWhitePointAsShot = 1;// WICNamedWhitePoint
pub const WICWhitePointDefault: i32 = 1;
pub const WICWhitePointDaylight: i32 = 2;
pub const WICWhitePointCloudy: i32 = 4;
pub const WICWhitePointShade: i32 = 8;
pub const WICWhitePointTungsten: i32 = 16;
pub const WICWhitePointFluorescent: i32 = 32;
pub const WICWhitePointFlash: i32 = 64;
pub const WICWhitePointUnderwater: i32 = 128;
pub const WICWhitePointCustom: i32 = 256;
pub const WICWhitePointAutoWhiteBalance: i32 = 512;
pub const WICWhitePointAsShot: i32 = 1;const
WICWhitePointDefault* = 1
WICWhitePointDaylight* = 2
WICWhitePointCloudy* = 4
WICWhitePointShade* = 8
WICWhitePointTungsten* = 16
WICWhitePointFluorescent* = 32
WICWhitePointFlash* = 64
WICWhitePointUnderwater* = 128
WICWhitePointCustom* = 256
WICWhitePointAutoWhiteBalance* = 512
WICWhitePointAsShot* = 1enum WICNamedWhitePoint : int {
WICWhitePointDefault = 1,
WICWhitePointDaylight = 2,
WICWhitePointCloudy = 4,
WICWhitePointShade = 8,
WICWhitePointTungsten = 16,
WICWhitePointFluorescent = 32,
WICWhitePointFlash = 64,
WICWhitePointUnderwater = 128,
WICWhitePointCustom = 256,
WICWhitePointAutoWhiteBalance = 512,
WICWhitePointAsShot = 1,
}#define global WICWhitePointDefault 0x1
#define global WICWhitePointDaylight 0x2
#define global WICWhitePointCloudy 0x4
#define global WICWhitePointShade 0x8
#define global WICWhitePointTungsten 0x10
#define global WICWhitePointFluorescent 0x20
#define global WICWhitePointFlash 0x40
#define global WICWhitePointUnderwater 0x80
#define global WICWhitePointCustom 0x100
#define global WICWhitePointAutoWhiteBalance 0x200
#define global WICWhitePointAsShot 0x1