ホーム › Graphics.Imaging › WICPixelFormatNumericRepresentation
WICPixelFormatNumericRepresentation
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| WICPixelFormatNumericRepresentationUnspecified | 0 | 0x0 |
| WICPixelFormatNumericRepresentationIndexed | 1 | 0x1 |
| WICPixelFormatNumericRepresentationUnsignedInteger | 2 | 0x2 |
| WICPixelFormatNumericRepresentationSignedInteger | 3 | 0x3 |
| WICPixelFormatNumericRepresentationFixed | 4 | 0x4 |
| WICPixelFormatNumericRepresentationFloat | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WICPixelFormatNumericRepresentation : int {
WICPixelFormatNumericRepresentationUnspecified = 0,
WICPixelFormatNumericRepresentationIndexed = 1,
WICPixelFormatNumericRepresentationUnsignedInteger = 2,
WICPixelFormatNumericRepresentationSignedInteger = 3,
WICPixelFormatNumericRepresentationFixed = 4,
WICPixelFormatNumericRepresentationFloat = 5
} WICPixelFormatNumericRepresentation;public enum WICPixelFormatNumericRepresentation : int
{
WICPixelFormatNumericRepresentationUnspecified = 0,
WICPixelFormatNumericRepresentationIndexed = 1,
WICPixelFormatNumericRepresentationUnsignedInteger = 2,
WICPixelFormatNumericRepresentationSignedInteger = 3,
WICPixelFormatNumericRepresentationFixed = 4,
WICPixelFormatNumericRepresentationFloat = 5,
}Public Enum WICPixelFormatNumericRepresentation As Integer
WICPixelFormatNumericRepresentationUnspecified = 0
WICPixelFormatNumericRepresentationIndexed = 1
WICPixelFormatNumericRepresentationUnsignedInteger = 2
WICPixelFormatNumericRepresentationSignedInteger = 3
WICPixelFormatNumericRepresentationFixed = 4
WICPixelFormatNumericRepresentationFloat = 5
End Enumimport enum
class WICPixelFormatNumericRepresentation(enum.IntEnum):
WICPixelFormatNumericRepresentationUnspecified = 0
WICPixelFormatNumericRepresentationIndexed = 1
WICPixelFormatNumericRepresentationUnsignedInteger = 2
WICPixelFormatNumericRepresentationSignedInteger = 3
WICPixelFormatNumericRepresentationFixed = 4
WICPixelFormatNumericRepresentationFloat = 5// WICPixelFormatNumericRepresentation
pub const WICPixelFormatNumericRepresentationUnspecified: i32 = 0;
pub const WICPixelFormatNumericRepresentationIndexed: i32 = 1;
pub const WICPixelFormatNumericRepresentationUnsignedInteger: i32 = 2;
pub const WICPixelFormatNumericRepresentationSignedInteger: i32 = 3;
pub const WICPixelFormatNumericRepresentationFixed: i32 = 4;
pub const WICPixelFormatNumericRepresentationFloat: i32 = 5;// WICPixelFormatNumericRepresentation
const (
WICPixelFormatNumericRepresentationUnspecified int32 = 0
WICPixelFormatNumericRepresentationIndexed int32 = 1
WICPixelFormatNumericRepresentationUnsignedInteger int32 = 2
WICPixelFormatNumericRepresentationSignedInteger int32 = 3
WICPixelFormatNumericRepresentationFixed int32 = 4
WICPixelFormatNumericRepresentationFloat int32 = 5
)const
WICPixelFormatNumericRepresentationUnspecified = 0;
WICPixelFormatNumericRepresentationIndexed = 1;
WICPixelFormatNumericRepresentationUnsignedInteger = 2;
WICPixelFormatNumericRepresentationSignedInteger = 3;
WICPixelFormatNumericRepresentationFixed = 4;
WICPixelFormatNumericRepresentationFloat = 5;// WICPixelFormatNumericRepresentation
pub const WICPixelFormatNumericRepresentationUnspecified: i32 = 0;
pub const WICPixelFormatNumericRepresentationIndexed: i32 = 1;
pub const WICPixelFormatNumericRepresentationUnsignedInteger: i32 = 2;
pub const WICPixelFormatNumericRepresentationSignedInteger: i32 = 3;
pub const WICPixelFormatNumericRepresentationFixed: i32 = 4;
pub const WICPixelFormatNumericRepresentationFloat: i32 = 5;const
WICPixelFormatNumericRepresentationUnspecified* = 0
WICPixelFormatNumericRepresentationIndexed* = 1
WICPixelFormatNumericRepresentationUnsignedInteger* = 2
WICPixelFormatNumericRepresentationSignedInteger* = 3
WICPixelFormatNumericRepresentationFixed* = 4
WICPixelFormatNumericRepresentationFloat* = 5enum WICPixelFormatNumericRepresentation : int {
WICPixelFormatNumericRepresentationUnspecified = 0,
WICPixelFormatNumericRepresentationIndexed = 1,
WICPixelFormatNumericRepresentationUnsignedInteger = 2,
WICPixelFormatNumericRepresentationSignedInteger = 3,
WICPixelFormatNumericRepresentationFixed = 4,
WICPixelFormatNumericRepresentationFloat = 5,
}#define global WICPixelFormatNumericRepresentationUnspecified 0x0
#define global WICPixelFormatNumericRepresentationIndexed 0x1
#define global WICPixelFormatNumericRepresentationUnsignedInteger 0x2
#define global WICPixelFormatNumericRepresentationSignedInteger 0x3
#define global WICPixelFormatNumericRepresentationFixed 0x4
#define global WICPixelFormatNumericRepresentationFloat 0x5