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WICPixelFormatNumericRepresentation

列挙型
基底型i4

メンバー 6

名前10進16進
WICPixelFormatNumericRepresentationUnspecified00x0
WICPixelFormatNumericRepresentationIndexed10x1
WICPixelFormatNumericRepresentationUnsignedInteger20x2
WICPixelFormatNumericRepresentationSignedInteger30x3
WICPixelFormatNumericRepresentationFixed40x4
WICPixelFormatNumericRepresentationFloat50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WICPixelFormatNumericRepresentation : int {
    WICPixelFormatNumericRepresentationUnspecified = 0,
    WICPixelFormatNumericRepresentationIndexed = 1,
    WICPixelFormatNumericRepresentationUnsignedInteger = 2,
    WICPixelFormatNumericRepresentationSignedInteger = 3,
    WICPixelFormatNumericRepresentationFixed = 4,
    WICPixelFormatNumericRepresentationFloat = 5
} WICPixelFormatNumericRepresentation;
public enum WICPixelFormatNumericRepresentation : int
{
    WICPixelFormatNumericRepresentationUnspecified = 0,
    WICPixelFormatNumericRepresentationIndexed = 1,
    WICPixelFormatNumericRepresentationUnsignedInteger = 2,
    WICPixelFormatNumericRepresentationSignedInteger = 3,
    WICPixelFormatNumericRepresentationFixed = 4,
    WICPixelFormatNumericRepresentationFloat = 5,
}
Public Enum WICPixelFormatNumericRepresentation As Integer
    WICPixelFormatNumericRepresentationUnspecified = 0
    WICPixelFormatNumericRepresentationIndexed = 1
    WICPixelFormatNumericRepresentationUnsignedInteger = 2
    WICPixelFormatNumericRepresentationSignedInteger = 3
    WICPixelFormatNumericRepresentationFixed = 4
    WICPixelFormatNumericRepresentationFloat = 5
End Enum
import enum

class WICPixelFormatNumericRepresentation(enum.IntEnum):
    WICPixelFormatNumericRepresentationUnspecified = 0
    WICPixelFormatNumericRepresentationIndexed = 1
    WICPixelFormatNumericRepresentationUnsignedInteger = 2
    WICPixelFormatNumericRepresentationSignedInteger = 3
    WICPixelFormatNumericRepresentationFixed = 4
    WICPixelFormatNumericRepresentationFloat = 5
// WICPixelFormatNumericRepresentation
pub const WICPixelFormatNumericRepresentationUnspecified: i32 = 0;
pub const WICPixelFormatNumericRepresentationIndexed: i32 = 1;
pub const WICPixelFormatNumericRepresentationUnsignedInteger: i32 = 2;
pub const WICPixelFormatNumericRepresentationSignedInteger: i32 = 3;
pub const WICPixelFormatNumericRepresentationFixed: i32 = 4;
pub const WICPixelFormatNumericRepresentationFloat: i32 = 5;
// WICPixelFormatNumericRepresentation
const (
	WICPixelFormatNumericRepresentationUnspecified int32 = 0
	WICPixelFormatNumericRepresentationIndexed int32 = 1
	WICPixelFormatNumericRepresentationUnsignedInteger int32 = 2
	WICPixelFormatNumericRepresentationSignedInteger int32 = 3
	WICPixelFormatNumericRepresentationFixed int32 = 4
	WICPixelFormatNumericRepresentationFloat int32 = 5
)
const
  WICPixelFormatNumericRepresentationUnspecified = 0;
  WICPixelFormatNumericRepresentationIndexed = 1;
  WICPixelFormatNumericRepresentationUnsignedInteger = 2;
  WICPixelFormatNumericRepresentationSignedInteger = 3;
  WICPixelFormatNumericRepresentationFixed = 4;
  WICPixelFormatNumericRepresentationFloat = 5;
// WICPixelFormatNumericRepresentation
pub const WICPixelFormatNumericRepresentationUnspecified: i32 = 0;
pub const WICPixelFormatNumericRepresentationIndexed: i32 = 1;
pub const WICPixelFormatNumericRepresentationUnsignedInteger: i32 = 2;
pub const WICPixelFormatNumericRepresentationSignedInteger: i32 = 3;
pub const WICPixelFormatNumericRepresentationFixed: i32 = 4;
pub const WICPixelFormatNumericRepresentationFloat: i32 = 5;
const
  WICPixelFormatNumericRepresentationUnspecified* = 0
  WICPixelFormatNumericRepresentationIndexed* = 1
  WICPixelFormatNumericRepresentationUnsignedInteger* = 2
  WICPixelFormatNumericRepresentationSignedInteger* = 3
  WICPixelFormatNumericRepresentationFixed* = 4
  WICPixelFormatNumericRepresentationFloat* = 5
enum WICPixelFormatNumericRepresentation : int {
    WICPixelFormatNumericRepresentationUnspecified = 0,
    WICPixelFormatNumericRepresentationIndexed = 1,
    WICPixelFormatNumericRepresentationUnsignedInteger = 2,
    WICPixelFormatNumericRepresentationSignedInteger = 3,
    WICPixelFormatNumericRepresentationFixed = 4,
    WICPixelFormatNumericRepresentationFloat = 5,
}
#define global WICPixelFormatNumericRepresentationUnspecified     0x0
#define global WICPixelFormatNumericRepresentationIndexed         0x1
#define global WICPixelFormatNumericRepresentationUnsignedInteger 0x2
#define global WICPixelFormatNumericRepresentationSignedInteger   0x3
#define global WICPixelFormatNumericRepresentationFixed           0x4
#define global WICPixelFormatNumericRepresentationFloat           0x5