Win32 API 日本語リファレンス
ホームGraphics.Imaging › WICPngChrmProperties

WICPngChrmProperties

列挙型
基底型i4

メンバー 8

名前10進16進
WICPngChrmWhitePointX10x1
WICPngChrmWhitePointY20x2
WICPngChrmRedX30x3
WICPngChrmRedY40x4
WICPngChrmGreenX50x5
WICPngChrmGreenY60x6
WICPngChrmBlueX70x7
WICPngChrmBlueY80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WICPngChrmProperties : int {
    WICPngChrmWhitePointX = 1,
    WICPngChrmWhitePointY = 2,
    WICPngChrmRedX = 3,
    WICPngChrmRedY = 4,
    WICPngChrmGreenX = 5,
    WICPngChrmGreenY = 6,
    WICPngChrmBlueX = 7,
    WICPngChrmBlueY = 8
} WICPngChrmProperties;
public enum WICPngChrmProperties : int
{
    WICPngChrmWhitePointX = 1,
    WICPngChrmWhitePointY = 2,
    WICPngChrmRedX = 3,
    WICPngChrmRedY = 4,
    WICPngChrmGreenX = 5,
    WICPngChrmGreenY = 6,
    WICPngChrmBlueX = 7,
    WICPngChrmBlueY = 8,
}
Public Enum WICPngChrmProperties As Integer
    WICPngChrmWhitePointX = 1
    WICPngChrmWhitePointY = 2
    WICPngChrmRedX = 3
    WICPngChrmRedY = 4
    WICPngChrmGreenX = 5
    WICPngChrmGreenY = 6
    WICPngChrmBlueX = 7
    WICPngChrmBlueY = 8
End Enum
import enum

class WICPngChrmProperties(enum.IntEnum):
    WICPngChrmWhitePointX = 1
    WICPngChrmWhitePointY = 2
    WICPngChrmRedX = 3
    WICPngChrmRedY = 4
    WICPngChrmGreenX = 5
    WICPngChrmGreenY = 6
    WICPngChrmBlueX = 7
    WICPngChrmBlueY = 8
// WICPngChrmProperties
pub const WICPngChrmWhitePointX: i32 = 1;
pub const WICPngChrmWhitePointY: i32 = 2;
pub const WICPngChrmRedX: i32 = 3;
pub const WICPngChrmRedY: i32 = 4;
pub const WICPngChrmGreenX: i32 = 5;
pub const WICPngChrmGreenY: i32 = 6;
pub const WICPngChrmBlueX: i32 = 7;
pub const WICPngChrmBlueY: i32 = 8;
// WICPngChrmProperties
const (
	WICPngChrmWhitePointX int32 = 1
	WICPngChrmWhitePointY int32 = 2
	WICPngChrmRedX int32 = 3
	WICPngChrmRedY int32 = 4
	WICPngChrmGreenX int32 = 5
	WICPngChrmGreenY int32 = 6
	WICPngChrmBlueX int32 = 7
	WICPngChrmBlueY int32 = 8
)
const
  WICPngChrmWhitePointX = 1;
  WICPngChrmWhitePointY = 2;
  WICPngChrmRedX = 3;
  WICPngChrmRedY = 4;
  WICPngChrmGreenX = 5;
  WICPngChrmGreenY = 6;
  WICPngChrmBlueX = 7;
  WICPngChrmBlueY = 8;
// WICPngChrmProperties
pub const WICPngChrmWhitePointX: i32 = 1;
pub const WICPngChrmWhitePointY: i32 = 2;
pub const WICPngChrmRedX: i32 = 3;
pub const WICPngChrmRedY: i32 = 4;
pub const WICPngChrmGreenX: i32 = 5;
pub const WICPngChrmGreenY: i32 = 6;
pub const WICPngChrmBlueX: i32 = 7;
pub const WICPngChrmBlueY: i32 = 8;
const
  WICPngChrmWhitePointX* = 1
  WICPngChrmWhitePointY* = 2
  WICPngChrmRedX* = 3
  WICPngChrmRedY* = 4
  WICPngChrmGreenX* = 5
  WICPngChrmGreenY* = 6
  WICPngChrmBlueX* = 7
  WICPngChrmBlueY* = 8
enum WICPngChrmProperties : int {
    WICPngChrmWhitePointX = 1,
    WICPngChrmWhitePointY = 2,
    WICPngChrmRedX = 3,
    WICPngChrmRedY = 4,
    WICPngChrmGreenX = 5,
    WICPngChrmGreenY = 6,
    WICPngChrmBlueX = 7,
    WICPngChrmBlueY = 8,
}
#define global WICPngChrmWhitePointX 0x1
#define global WICPngChrmWhitePointY 0x2
#define global WICPngChrmRedX        0x3
#define global WICPngChrmRedY        0x4
#define global WICPngChrmGreenX      0x5
#define global WICPngChrmGreenY      0x6
#define global WICPngChrmBlueX       0x7
#define global WICPngChrmBlueY       0x8