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ホームMedia.Audio.Apo › AUDIO_SYSTEMEFFECT_STATE

AUDIO_SYSTEMEFFECT_STATE

列挙型
基底型i4

メンバー 2

名前10進16進
AUDIO_SYSTEMEFFECT_STATE_OFF00x0
AUDIO_SYSTEMEFFECT_STATE_ON10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum AUDIO_SYSTEMEFFECT_STATE : int {
    AUDIO_SYSTEMEFFECT_STATE_OFF = 0,
    AUDIO_SYSTEMEFFECT_STATE_ON = 1
} AUDIO_SYSTEMEFFECT_STATE;
public enum AUDIO_SYSTEMEFFECT_STATE : int
{
    AUDIO_SYSTEMEFFECT_STATE_OFF = 0,
    AUDIO_SYSTEMEFFECT_STATE_ON = 1,
}
Public Enum AUDIO_SYSTEMEFFECT_STATE As Integer
    AUDIO_SYSTEMEFFECT_STATE_OFF = 0
    AUDIO_SYSTEMEFFECT_STATE_ON = 1
End Enum
import enum

class AUDIO_SYSTEMEFFECT_STATE(enum.IntEnum):
    AUDIO_SYSTEMEFFECT_STATE_OFF = 0
    AUDIO_SYSTEMEFFECT_STATE_ON = 1
// AUDIO_SYSTEMEFFECT_STATE
pub const AUDIO_SYSTEMEFFECT_STATE_OFF: i32 = 0;
pub const AUDIO_SYSTEMEFFECT_STATE_ON: i32 = 1;
// AUDIO_SYSTEMEFFECT_STATE
const (
	AUDIO_SYSTEMEFFECT_STATE_OFF int32 = 0
	AUDIO_SYSTEMEFFECT_STATE_ON int32 = 1
)
const
  AUDIO_SYSTEMEFFECT_STATE_OFF = 0;
  AUDIO_SYSTEMEFFECT_STATE_ON = 1;
// AUDIO_SYSTEMEFFECT_STATE
pub const AUDIO_SYSTEMEFFECT_STATE_OFF: i32 = 0;
pub const AUDIO_SYSTEMEFFECT_STATE_ON: i32 = 1;
const
  AUDIO_SYSTEMEFFECT_STATE_OFF* = 0
  AUDIO_SYSTEMEFFECT_STATE_ON* = 1
enum AUDIO_SYSTEMEFFECT_STATE : int {
    AUDIO_SYSTEMEFFECT_STATE_OFF = 0,
    AUDIO_SYSTEMEFFECT_STATE_ON = 1,
}
#define global AUDIO_SYSTEMEFFECT_STATE_OFF 0x0
#define global AUDIO_SYSTEMEFFECT_STATE_ON  0x1