Win32 API 日本語リファレンス
ホームMedia.Audio › AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE

AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT00x0
AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER10x1
AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE20x2
AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE : int {
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3
} AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE;
public enum AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE : int
{
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3,
}
Public Enum AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE As Integer
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3
End Enum
import enum

class AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE(enum.IntEnum):
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3
// AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT: i32 = 0;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER: i32 = 1;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE: i32 = 2;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT: i32 = 3;
// AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE
const (
	AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT int32 = 0
	AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER int32 = 1
	AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE int32 = 2
	AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT int32 = 3
)
const
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0;
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1;
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2;
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3;
// AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT: i32 = 0;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER: i32 = 1;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE: i32 = 2;
pub const AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT: i32 = 3;
const
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT* = 0
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER* = 1
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE* = 2
  AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT* = 3
enum AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE : int {
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT = 0,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER = 1,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE = 2,
    AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT = 3,
}
#define global AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_DEFAULT    0x0
#define global AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_USER       0x1
#define global AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_VOLATILE   0x2
#define global AUDIO_SYSTEMEFFECTS_PROPERTYSTORE_TYPE_ENUM_COUNT 0x3