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SpatialAudioHrtfEnvironmentType
列挙型メンバー 5
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| SpatialAudioHrtfEnvironment_Small | 0 | 0x0 | 小さい部屋です。 |
| SpatialAudioHrtfEnvironment_Medium | 1 | 0x1 | 中程度の大きさの部屋です。 |
| SpatialAudioHrtfEnvironment_Large | 2 | 0x2 | 大きい部屋です。 |
| SpatialAudioHrtfEnvironment_Outdoors | 3 | 0x3 | 屋外の空間です。 |
| SpatialAudioHrtfEnvironment_Average | 4 | 0x4 | Microsoft による使用のために予約済みです。アプリはこの値を使用しないでください。 |
公式ドキュメント
ISpatialAudioObjectForHrtf のオーディオ処理時にシミュレートされる音響環境の種類を指定します。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum SpatialAudioHrtfEnvironmentType : int {
SpatialAudioHrtfEnvironment_Small = 0,
SpatialAudioHrtfEnvironment_Medium = 1,
SpatialAudioHrtfEnvironment_Large = 2,
SpatialAudioHrtfEnvironment_Outdoors = 3,
SpatialAudioHrtfEnvironment_Average = 4
} SpatialAudioHrtfEnvironmentType;public enum SpatialAudioHrtfEnvironmentType : int
{
SpatialAudioHrtfEnvironment_Small = 0,
SpatialAudioHrtfEnvironment_Medium = 1,
SpatialAudioHrtfEnvironment_Large = 2,
SpatialAudioHrtfEnvironment_Outdoors = 3,
SpatialAudioHrtfEnvironment_Average = 4,
}Public Enum SpatialAudioHrtfEnvironmentType As Integer
SpatialAudioHrtfEnvironment_Small = 0
SpatialAudioHrtfEnvironment_Medium = 1
SpatialAudioHrtfEnvironment_Large = 2
SpatialAudioHrtfEnvironment_Outdoors = 3
SpatialAudioHrtfEnvironment_Average = 4
End Enumimport enum
class SpatialAudioHrtfEnvironmentType(enum.IntEnum):
SpatialAudioHrtfEnvironment_Small = 0
SpatialAudioHrtfEnvironment_Medium = 1
SpatialAudioHrtfEnvironment_Large = 2
SpatialAudioHrtfEnvironment_Outdoors = 3
SpatialAudioHrtfEnvironment_Average = 4// SpatialAudioHrtfEnvironmentType
pub const SpatialAudioHrtfEnvironment_Small: i32 = 0;
pub const SpatialAudioHrtfEnvironment_Medium: i32 = 1;
pub const SpatialAudioHrtfEnvironment_Large: i32 = 2;
pub const SpatialAudioHrtfEnvironment_Outdoors: i32 = 3;
pub const SpatialAudioHrtfEnvironment_Average: i32 = 4;// SpatialAudioHrtfEnvironmentType
const (
SpatialAudioHrtfEnvironment_Small int32 = 0
SpatialAudioHrtfEnvironment_Medium int32 = 1
SpatialAudioHrtfEnvironment_Large int32 = 2
SpatialAudioHrtfEnvironment_Outdoors int32 = 3
SpatialAudioHrtfEnvironment_Average int32 = 4
)const
SpatialAudioHrtfEnvironment_Small = 0;
SpatialAudioHrtfEnvironment_Medium = 1;
SpatialAudioHrtfEnvironment_Large = 2;
SpatialAudioHrtfEnvironment_Outdoors = 3;
SpatialAudioHrtfEnvironment_Average = 4;// SpatialAudioHrtfEnvironmentType
pub const SpatialAudioHrtfEnvironment_Small: i32 = 0;
pub const SpatialAudioHrtfEnvironment_Medium: i32 = 1;
pub const SpatialAudioHrtfEnvironment_Large: i32 = 2;
pub const SpatialAudioHrtfEnvironment_Outdoors: i32 = 3;
pub const SpatialAudioHrtfEnvironment_Average: i32 = 4;const
SpatialAudioHrtfEnvironment_Small* = 0
SpatialAudioHrtfEnvironment_Medium* = 1
SpatialAudioHrtfEnvironment_Large* = 2
SpatialAudioHrtfEnvironment_Outdoors* = 3
SpatialAudioHrtfEnvironment_Average* = 4enum SpatialAudioHrtfEnvironmentType : int {
SpatialAudioHrtfEnvironment_Small = 0,
SpatialAudioHrtfEnvironment_Medium = 1,
SpatialAudioHrtfEnvironment_Large = 2,
SpatialAudioHrtfEnvironment_Outdoors = 3,
SpatialAudioHrtfEnvironment_Average = 4,
}#define global SpatialAudioHrtfEnvironment_Small 0x0
#define global SpatialAudioHrtfEnvironment_Medium 0x1
#define global SpatialAudioHrtfEnvironment_Large 0x2
#define global SpatialAudioHrtfEnvironment_Outdoors 0x3
#define global SpatialAudioHrtfEnvironment_Average 0x4