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MSVidCtlButtonstate
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| MSVIDCTL_LEFT_BUTTON | 1 | 0x1 |
| MSVIDCTL_RIGHT_BUTTON | 2 | 0x2 |
| MSVIDCTL_MIDDLE_BUTTON | 4 | 0x4 |
| MSVIDCTL_X_BUTTON1 | 8 | 0x8 |
| MSVIDCTL_X_BUTTON2 | 16 | 0x10 |
| MSVIDCTL_SHIFT | 1 | 0x1 |
| MSVIDCTL_CTRL | 2 | 0x2 |
| MSVIDCTL_ALT | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum MSVidCtlButtonstate : int {
MSVIDCTL_LEFT_BUTTON = 1,
MSVIDCTL_RIGHT_BUTTON = 2,
MSVIDCTL_MIDDLE_BUTTON = 4,
MSVIDCTL_X_BUTTON1 = 8,
MSVIDCTL_X_BUTTON2 = 16,
MSVIDCTL_SHIFT = 1,
MSVIDCTL_CTRL = 2,
MSVIDCTL_ALT = 4
} MSVidCtlButtonstate;public enum MSVidCtlButtonstate : int
{
MSVIDCTL_LEFT_BUTTON = 1,
MSVIDCTL_RIGHT_BUTTON = 2,
MSVIDCTL_MIDDLE_BUTTON = 4,
MSVIDCTL_X_BUTTON1 = 8,
MSVIDCTL_X_BUTTON2 = 16,
MSVIDCTL_SHIFT = 1,
MSVIDCTL_CTRL = 2,
MSVIDCTL_ALT = 4,
}Public Enum MSVidCtlButtonstate As Integer
MSVIDCTL_LEFT_BUTTON = 1
MSVIDCTL_RIGHT_BUTTON = 2
MSVIDCTL_MIDDLE_BUTTON = 4
MSVIDCTL_X_BUTTON1 = 8
MSVIDCTL_X_BUTTON2 = 16
MSVIDCTL_SHIFT = 1
MSVIDCTL_CTRL = 2
MSVIDCTL_ALT = 4
End Enumimport enum
class MSVidCtlButtonstate(enum.IntEnum):
MSVIDCTL_LEFT_BUTTON = 1
MSVIDCTL_RIGHT_BUTTON = 2
MSVIDCTL_MIDDLE_BUTTON = 4
MSVIDCTL_X_BUTTON1 = 8
MSVIDCTL_X_BUTTON2 = 16
MSVIDCTL_SHIFT = 1
MSVIDCTL_CTRL = 2
MSVIDCTL_ALT = 4// MSVidCtlButtonstate
pub const MSVIDCTL_LEFT_BUTTON: i32 = 1;
pub const MSVIDCTL_RIGHT_BUTTON: i32 = 2;
pub const MSVIDCTL_MIDDLE_BUTTON: i32 = 4;
pub const MSVIDCTL_X_BUTTON1: i32 = 8;
pub const MSVIDCTL_X_BUTTON2: i32 = 16;
pub const MSVIDCTL_SHIFT: i32 = 1;
pub const MSVIDCTL_CTRL: i32 = 2;
pub const MSVIDCTL_ALT: i32 = 4;// MSVidCtlButtonstate
const (
MSVIDCTL_LEFT_BUTTON int32 = 1
MSVIDCTL_RIGHT_BUTTON int32 = 2
MSVIDCTL_MIDDLE_BUTTON int32 = 4
MSVIDCTL_X_BUTTON1 int32 = 8
MSVIDCTL_X_BUTTON2 int32 = 16
MSVIDCTL_SHIFT int32 = 1
MSVIDCTL_CTRL int32 = 2
MSVIDCTL_ALT int32 = 4
)const
MSVIDCTL_LEFT_BUTTON = 1;
MSVIDCTL_RIGHT_BUTTON = 2;
MSVIDCTL_MIDDLE_BUTTON = 4;
MSVIDCTL_X_BUTTON1 = 8;
MSVIDCTL_X_BUTTON2 = 16;
MSVIDCTL_SHIFT = 1;
MSVIDCTL_CTRL = 2;
MSVIDCTL_ALT = 4;// MSVidCtlButtonstate
pub const MSVIDCTL_LEFT_BUTTON: i32 = 1;
pub const MSVIDCTL_RIGHT_BUTTON: i32 = 2;
pub const MSVIDCTL_MIDDLE_BUTTON: i32 = 4;
pub const MSVIDCTL_X_BUTTON1: i32 = 8;
pub const MSVIDCTL_X_BUTTON2: i32 = 16;
pub const MSVIDCTL_SHIFT: i32 = 1;
pub const MSVIDCTL_CTRL: i32 = 2;
pub const MSVIDCTL_ALT: i32 = 4;const
MSVIDCTL_LEFT_BUTTON* = 1
MSVIDCTL_RIGHT_BUTTON* = 2
MSVIDCTL_MIDDLE_BUTTON* = 4
MSVIDCTL_X_BUTTON1* = 8
MSVIDCTL_X_BUTTON2* = 16
MSVIDCTL_SHIFT* = 1
MSVIDCTL_CTRL* = 2
MSVIDCTL_ALT* = 4enum MSVidCtlButtonstate : int {
MSVIDCTL_LEFT_BUTTON = 1,
MSVIDCTL_RIGHT_BUTTON = 2,
MSVIDCTL_MIDDLE_BUTTON = 4,
MSVIDCTL_X_BUTTON1 = 8,
MSVIDCTL_X_BUTTON2 = 16,
MSVIDCTL_SHIFT = 1,
MSVIDCTL_CTRL = 2,
MSVIDCTL_ALT = 4,
}#define global MSVIDCTL_LEFT_BUTTON 0x1
#define global MSVIDCTL_RIGHT_BUTTON 0x2
#define global MSVIDCTL_MIDDLE_BUTTON 0x4
#define global MSVIDCTL_X_BUTTON1 0x8
#define global MSVIDCTL_X_BUTTON2 0x10
#define global MSVIDCTL_SHIFT 0x1
#define global MSVIDCTL_CTRL 0x2
#define global MSVIDCTL_ALT 0x4