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SpectralInversion

列挙型
基底型i4

メンバー 6

名前10進16進
BDA_SPECTRAL_INVERSION_NOT_SET-10xFFFFFFFF
BDA_SPECTRAL_INVERSION_NOT_DEFINED00x0
BDA_SPECTRAL_INVERSION_AUTOMATIC10x1
BDA_SPECTRAL_INVERSION_NORMAL20x2
BDA_SPECTRAL_INVERSION_INVERTED30x3
BDA_SPECTRAL_INVERSION_MAX40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SpectralInversion : int {
    BDA_SPECTRAL_INVERSION_NOT_SET = -1,
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
    BDA_SPECTRAL_INVERSION_NORMAL = 2,
    BDA_SPECTRAL_INVERSION_INVERTED = 3,
    BDA_SPECTRAL_INVERSION_MAX = 4
} SpectralInversion;
public enum SpectralInversion : int
{
    BDA_SPECTRAL_INVERSION_NOT_SET = -1,
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
    BDA_SPECTRAL_INVERSION_NORMAL = 2,
    BDA_SPECTRAL_INVERSION_INVERTED = 3,
    BDA_SPECTRAL_INVERSION_MAX = 4,
}
Public Enum SpectralInversion As Integer
    BDA_SPECTRAL_INVERSION_NOT_SET = -1
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1
    BDA_SPECTRAL_INVERSION_NORMAL = 2
    BDA_SPECTRAL_INVERSION_INVERTED = 3
    BDA_SPECTRAL_INVERSION_MAX = 4
End Enum
import enum

class SpectralInversion(enum.IntEnum):
    BDA_SPECTRAL_INVERSION_NOT_SET = -1
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1
    BDA_SPECTRAL_INVERSION_NORMAL = 2
    BDA_SPECTRAL_INVERSION_INVERTED = 3
    BDA_SPECTRAL_INVERSION_MAX = 4
// SpectralInversion
pub const BDA_SPECTRAL_INVERSION_NOT_SET: i32 = -1;
pub const BDA_SPECTRAL_INVERSION_NOT_DEFINED: i32 = 0;
pub const BDA_SPECTRAL_INVERSION_AUTOMATIC: i32 = 1;
pub const BDA_SPECTRAL_INVERSION_NORMAL: i32 = 2;
pub const BDA_SPECTRAL_INVERSION_INVERTED: i32 = 3;
pub const BDA_SPECTRAL_INVERSION_MAX: i32 = 4;
// SpectralInversion
const (
	BDA_SPECTRAL_INVERSION_NOT_SET int32 = -1
	BDA_SPECTRAL_INVERSION_NOT_DEFINED int32 = 0
	BDA_SPECTRAL_INVERSION_AUTOMATIC int32 = 1
	BDA_SPECTRAL_INVERSION_NORMAL int32 = 2
	BDA_SPECTRAL_INVERSION_INVERTED int32 = 3
	BDA_SPECTRAL_INVERSION_MAX int32 = 4
)
const
  BDA_SPECTRAL_INVERSION_NOT_SET = -1;
  BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0;
  BDA_SPECTRAL_INVERSION_AUTOMATIC = 1;
  BDA_SPECTRAL_INVERSION_NORMAL = 2;
  BDA_SPECTRAL_INVERSION_INVERTED = 3;
  BDA_SPECTRAL_INVERSION_MAX = 4;
// SpectralInversion
pub const BDA_SPECTRAL_INVERSION_NOT_SET: i32 = -1;
pub const BDA_SPECTRAL_INVERSION_NOT_DEFINED: i32 = 0;
pub const BDA_SPECTRAL_INVERSION_AUTOMATIC: i32 = 1;
pub const BDA_SPECTRAL_INVERSION_NORMAL: i32 = 2;
pub const BDA_SPECTRAL_INVERSION_INVERTED: i32 = 3;
pub const BDA_SPECTRAL_INVERSION_MAX: i32 = 4;
const
  BDA_SPECTRAL_INVERSION_NOT_SET* = -1
  BDA_SPECTRAL_INVERSION_NOT_DEFINED* = 0
  BDA_SPECTRAL_INVERSION_AUTOMATIC* = 1
  BDA_SPECTRAL_INVERSION_NORMAL* = 2
  BDA_SPECTRAL_INVERSION_INVERTED* = 3
  BDA_SPECTRAL_INVERSION_MAX* = 4
enum SpectralInversion : int {
    BDA_SPECTRAL_INVERSION_NOT_SET = -1,
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
    BDA_SPECTRAL_INVERSION_NORMAL = 2,
    BDA_SPECTRAL_INVERSION_INVERTED = 3,
    BDA_SPECTRAL_INVERSION_MAX = 4,
}
#define global BDA_SPECTRAL_INVERSION_NOT_SET     0xFFFFFFFF
#define global BDA_SPECTRAL_INVERSION_NOT_DEFINED 0x0
#define global BDA_SPECTRAL_INVERSION_AUTOMATIC   0x1
#define global BDA_SPECTRAL_INVERSION_NORMAL      0x2
#define global BDA_SPECTRAL_INVERSION_INVERTED    0x3
#define global BDA_SPECTRAL_INVERSION_MAX         0x4