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SpectralInversion
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| BDA_SPECTRAL_INVERSION_NOT_SET | -1 | 0xFFFFFFFF |
| BDA_SPECTRAL_INVERSION_NOT_DEFINED | 0 | 0x0 |
| BDA_SPECTRAL_INVERSION_AUTOMATIC | 1 | 0x1 |
| BDA_SPECTRAL_INVERSION_NORMAL | 2 | 0x2 |
| BDA_SPECTRAL_INVERSION_INVERTED | 3 | 0x3 |
| BDA_SPECTRAL_INVERSION_MAX | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum SpectralInversion : int {
BDA_SPECTRAL_INVERSION_NOT_SET = -1,
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
BDA_SPECTRAL_INVERSION_NORMAL = 2,
BDA_SPECTRAL_INVERSION_INVERTED = 3,
BDA_SPECTRAL_INVERSION_MAX = 4
} SpectralInversion;public enum SpectralInversion : int
{
BDA_SPECTRAL_INVERSION_NOT_SET = -1,
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
BDA_SPECTRAL_INVERSION_NORMAL = 2,
BDA_SPECTRAL_INVERSION_INVERTED = 3,
BDA_SPECTRAL_INVERSION_MAX = 4,
}Public Enum SpectralInversion As Integer
BDA_SPECTRAL_INVERSION_NOT_SET = -1
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1
BDA_SPECTRAL_INVERSION_NORMAL = 2
BDA_SPECTRAL_INVERSION_INVERTED = 3
BDA_SPECTRAL_INVERSION_MAX = 4
End Enumimport enum
class SpectralInversion(enum.IntEnum):
BDA_SPECTRAL_INVERSION_NOT_SET = -1
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1
BDA_SPECTRAL_INVERSION_NORMAL = 2
BDA_SPECTRAL_INVERSION_INVERTED = 3
BDA_SPECTRAL_INVERSION_MAX = 4// SpectralInversion
pub const BDA_SPECTRAL_INVERSION_NOT_SET: i32 = -1;
pub const BDA_SPECTRAL_INVERSION_NOT_DEFINED: i32 = 0;
pub const BDA_SPECTRAL_INVERSION_AUTOMATIC: i32 = 1;
pub const BDA_SPECTRAL_INVERSION_NORMAL: i32 = 2;
pub const BDA_SPECTRAL_INVERSION_INVERTED: i32 = 3;
pub const BDA_SPECTRAL_INVERSION_MAX: i32 = 4;// SpectralInversion
const (
BDA_SPECTRAL_INVERSION_NOT_SET int32 = -1
BDA_SPECTRAL_INVERSION_NOT_DEFINED int32 = 0
BDA_SPECTRAL_INVERSION_AUTOMATIC int32 = 1
BDA_SPECTRAL_INVERSION_NORMAL int32 = 2
BDA_SPECTRAL_INVERSION_INVERTED int32 = 3
BDA_SPECTRAL_INVERSION_MAX int32 = 4
)const
BDA_SPECTRAL_INVERSION_NOT_SET = -1;
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0;
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1;
BDA_SPECTRAL_INVERSION_NORMAL = 2;
BDA_SPECTRAL_INVERSION_INVERTED = 3;
BDA_SPECTRAL_INVERSION_MAX = 4;// SpectralInversion
pub const BDA_SPECTRAL_INVERSION_NOT_SET: i32 = -1;
pub const BDA_SPECTRAL_INVERSION_NOT_DEFINED: i32 = 0;
pub const BDA_SPECTRAL_INVERSION_AUTOMATIC: i32 = 1;
pub const BDA_SPECTRAL_INVERSION_NORMAL: i32 = 2;
pub const BDA_SPECTRAL_INVERSION_INVERTED: i32 = 3;
pub const BDA_SPECTRAL_INVERSION_MAX: i32 = 4;const
BDA_SPECTRAL_INVERSION_NOT_SET* = -1
BDA_SPECTRAL_INVERSION_NOT_DEFINED* = 0
BDA_SPECTRAL_INVERSION_AUTOMATIC* = 1
BDA_SPECTRAL_INVERSION_NORMAL* = 2
BDA_SPECTRAL_INVERSION_INVERTED* = 3
BDA_SPECTRAL_INVERSION_MAX* = 4enum SpectralInversion : int {
BDA_SPECTRAL_INVERSION_NOT_SET = -1,
BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
BDA_SPECTRAL_INVERSION_NORMAL = 2,
BDA_SPECTRAL_INVERSION_INVERTED = 3,
BDA_SPECTRAL_INVERSION_MAX = 4,
}#define global BDA_SPECTRAL_INVERSION_NOT_SET 0xFFFFFFFF
#define global BDA_SPECTRAL_INVERSION_NOT_DEFINED 0x0
#define global BDA_SPECTRAL_INVERSION_AUTOMATIC 0x1
#define global BDA_SPECTRAL_INVERSION_NORMAL 0x2
#define global BDA_SPECTRAL_INVERSION_INVERTED 0x3
#define global BDA_SPECTRAL_INVERSION_MAX 0x4