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ホームMedia.DirectShow › VMR9SurfaceAllocationFlags

VMR9SurfaceAllocationFlags

列挙型
基底型i4

メンバー 7

名前10進16進
VMR9AllocFlag_3DRenderTarget10x1
VMR9AllocFlag_DXVATarget20x2
VMR9AllocFlag_TextureSurface40x4
VMR9AllocFlag_OffscreenSurface80x8
VMR9AllocFlag_RGBDynamicSwitch160x10
VMR9AllocFlag_UsageReserved2240xE0
VMR9AllocFlag_UsageMask2550xFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum VMR9SurfaceAllocationFlags : int {
    VMR9AllocFlag_3DRenderTarget = 1,
    VMR9AllocFlag_DXVATarget = 2,
    VMR9AllocFlag_TextureSurface = 4,
    VMR9AllocFlag_OffscreenSurface = 8,
    VMR9AllocFlag_RGBDynamicSwitch = 16,
    VMR9AllocFlag_UsageReserved = 224,
    VMR9AllocFlag_UsageMask = 255
} VMR9SurfaceAllocationFlags;
public enum VMR9SurfaceAllocationFlags : int
{
    VMR9AllocFlag_3DRenderTarget = 1,
    VMR9AllocFlag_DXVATarget = 2,
    VMR9AllocFlag_TextureSurface = 4,
    VMR9AllocFlag_OffscreenSurface = 8,
    VMR9AllocFlag_RGBDynamicSwitch = 16,
    VMR9AllocFlag_UsageReserved = 224,
    VMR9AllocFlag_UsageMask = 255,
}
Public Enum VMR9SurfaceAllocationFlags As Integer
    VMR9AllocFlag_3DRenderTarget = 1
    VMR9AllocFlag_DXVATarget = 2
    VMR9AllocFlag_TextureSurface = 4
    VMR9AllocFlag_OffscreenSurface = 8
    VMR9AllocFlag_RGBDynamicSwitch = 16
    VMR9AllocFlag_UsageReserved = 224
    VMR9AllocFlag_UsageMask = 255
End Enum
import enum

class VMR9SurfaceAllocationFlags(enum.IntEnum):
    VMR9AllocFlag_3DRenderTarget = 1
    VMR9AllocFlag_DXVATarget = 2
    VMR9AllocFlag_TextureSurface = 4
    VMR9AllocFlag_OffscreenSurface = 8
    VMR9AllocFlag_RGBDynamicSwitch = 16
    VMR9AllocFlag_UsageReserved = 224
    VMR9AllocFlag_UsageMask = 255
// VMR9SurfaceAllocationFlags
pub const VMR9AllocFlag_3DRenderTarget: i32 = 1;
pub const VMR9AllocFlag_DXVATarget: i32 = 2;
pub const VMR9AllocFlag_TextureSurface: i32 = 4;
pub const VMR9AllocFlag_OffscreenSurface: i32 = 8;
pub const VMR9AllocFlag_RGBDynamicSwitch: i32 = 16;
pub const VMR9AllocFlag_UsageReserved: i32 = 224;
pub const VMR9AllocFlag_UsageMask: i32 = 255;
// VMR9SurfaceAllocationFlags
const (
	VMR9AllocFlag_3DRenderTarget int32 = 1
	VMR9AllocFlag_DXVATarget int32 = 2
	VMR9AllocFlag_TextureSurface int32 = 4
	VMR9AllocFlag_OffscreenSurface int32 = 8
	VMR9AllocFlag_RGBDynamicSwitch int32 = 16
	VMR9AllocFlag_UsageReserved int32 = 224
	VMR9AllocFlag_UsageMask int32 = 255
)
const
  VMR9AllocFlag_3DRenderTarget = 1;
  VMR9AllocFlag_DXVATarget = 2;
  VMR9AllocFlag_TextureSurface = 4;
  VMR9AllocFlag_OffscreenSurface = 8;
  VMR9AllocFlag_RGBDynamicSwitch = 16;
  VMR9AllocFlag_UsageReserved = 224;
  VMR9AllocFlag_UsageMask = 255;
// VMR9SurfaceAllocationFlags
pub const VMR9AllocFlag_3DRenderTarget: i32 = 1;
pub const VMR9AllocFlag_DXVATarget: i32 = 2;
pub const VMR9AllocFlag_TextureSurface: i32 = 4;
pub const VMR9AllocFlag_OffscreenSurface: i32 = 8;
pub const VMR9AllocFlag_RGBDynamicSwitch: i32 = 16;
pub const VMR9AllocFlag_UsageReserved: i32 = 224;
pub const VMR9AllocFlag_UsageMask: i32 = 255;
const
  VMR9AllocFlag_3DRenderTarget* = 1
  VMR9AllocFlag_DXVATarget* = 2
  VMR9AllocFlag_TextureSurface* = 4
  VMR9AllocFlag_OffscreenSurface* = 8
  VMR9AllocFlag_RGBDynamicSwitch* = 16
  VMR9AllocFlag_UsageReserved* = 224
  VMR9AllocFlag_UsageMask* = 255
enum VMR9SurfaceAllocationFlags : int {
    VMR9AllocFlag_3DRenderTarget = 1,
    VMR9AllocFlag_DXVATarget = 2,
    VMR9AllocFlag_TextureSurface = 4,
    VMR9AllocFlag_OffscreenSurface = 8,
    VMR9AllocFlag_RGBDynamicSwitch = 16,
    VMR9AllocFlag_UsageReserved = 224,
    VMR9AllocFlag_UsageMask = 255,
}
#define global VMR9AllocFlag_3DRenderTarget   0x1
#define global VMR9AllocFlag_DXVATarget       0x2
#define global VMR9AllocFlag_TextureSurface   0x4
#define global VMR9AllocFlag_OffscreenSurface 0x8
#define global VMR9AllocFlag_RGBDynamicSwitch 0x10
#define global VMR9AllocFlag_UsageReserved    0xE0
#define global VMR9AllocFlag_UsageMask        0xFF