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VideoProcAmpProperty
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| VideoProcAmp_Brightness | 0 | 0x0 |
| VideoProcAmp_Contrast | 1 | 0x1 |
| VideoProcAmp_Hue | 2 | 0x2 |
| VideoProcAmp_Saturation | 3 | 0x3 |
| VideoProcAmp_Sharpness | 4 | 0x4 |
| VideoProcAmp_Gamma | 5 | 0x5 |
| VideoProcAmp_ColorEnable | 6 | 0x6 |
| VideoProcAmp_WhiteBalance | 7 | 0x7 |
| VideoProcAmp_BacklightCompensation | 8 | 0x8 |
| VideoProcAmp_Gain | 9 | 0x9 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum VideoProcAmpProperty : int {
VideoProcAmp_Brightness = 0,
VideoProcAmp_Contrast = 1,
VideoProcAmp_Hue = 2,
VideoProcAmp_Saturation = 3,
VideoProcAmp_Sharpness = 4,
VideoProcAmp_Gamma = 5,
VideoProcAmp_ColorEnable = 6,
VideoProcAmp_WhiteBalance = 7,
VideoProcAmp_BacklightCompensation = 8,
VideoProcAmp_Gain = 9
} VideoProcAmpProperty;public enum VideoProcAmpProperty : int
{
VideoProcAmp_Brightness = 0,
VideoProcAmp_Contrast = 1,
VideoProcAmp_Hue = 2,
VideoProcAmp_Saturation = 3,
VideoProcAmp_Sharpness = 4,
VideoProcAmp_Gamma = 5,
VideoProcAmp_ColorEnable = 6,
VideoProcAmp_WhiteBalance = 7,
VideoProcAmp_BacklightCompensation = 8,
VideoProcAmp_Gain = 9,
}Public Enum VideoProcAmpProperty As Integer
VideoProcAmp_Brightness = 0
VideoProcAmp_Contrast = 1
VideoProcAmp_Hue = 2
VideoProcAmp_Saturation = 3
VideoProcAmp_Sharpness = 4
VideoProcAmp_Gamma = 5
VideoProcAmp_ColorEnable = 6
VideoProcAmp_WhiteBalance = 7
VideoProcAmp_BacklightCompensation = 8
VideoProcAmp_Gain = 9
End Enumimport enum
class VideoProcAmpProperty(enum.IntEnum):
VideoProcAmp_Brightness = 0
VideoProcAmp_Contrast = 1
VideoProcAmp_Hue = 2
VideoProcAmp_Saturation = 3
VideoProcAmp_Sharpness = 4
VideoProcAmp_Gamma = 5
VideoProcAmp_ColorEnable = 6
VideoProcAmp_WhiteBalance = 7
VideoProcAmp_BacklightCompensation = 8
VideoProcAmp_Gain = 9// VideoProcAmpProperty
pub const VideoProcAmp_Brightness: i32 = 0;
pub const VideoProcAmp_Contrast: i32 = 1;
pub const VideoProcAmp_Hue: i32 = 2;
pub const VideoProcAmp_Saturation: i32 = 3;
pub const VideoProcAmp_Sharpness: i32 = 4;
pub const VideoProcAmp_Gamma: i32 = 5;
pub const VideoProcAmp_ColorEnable: i32 = 6;
pub const VideoProcAmp_WhiteBalance: i32 = 7;
pub const VideoProcAmp_BacklightCompensation: i32 = 8;
pub const VideoProcAmp_Gain: i32 = 9;// VideoProcAmpProperty
const (
VideoProcAmp_Brightness int32 = 0
VideoProcAmp_Contrast int32 = 1
VideoProcAmp_Hue int32 = 2
VideoProcAmp_Saturation int32 = 3
VideoProcAmp_Sharpness int32 = 4
VideoProcAmp_Gamma int32 = 5
VideoProcAmp_ColorEnable int32 = 6
VideoProcAmp_WhiteBalance int32 = 7
VideoProcAmp_BacklightCompensation int32 = 8
VideoProcAmp_Gain int32 = 9
)const
VideoProcAmp_Brightness = 0;
VideoProcAmp_Contrast = 1;
VideoProcAmp_Hue = 2;
VideoProcAmp_Saturation = 3;
VideoProcAmp_Sharpness = 4;
VideoProcAmp_Gamma = 5;
VideoProcAmp_ColorEnable = 6;
VideoProcAmp_WhiteBalance = 7;
VideoProcAmp_BacklightCompensation = 8;
VideoProcAmp_Gain = 9;// VideoProcAmpProperty
pub const VideoProcAmp_Brightness: i32 = 0;
pub const VideoProcAmp_Contrast: i32 = 1;
pub const VideoProcAmp_Hue: i32 = 2;
pub const VideoProcAmp_Saturation: i32 = 3;
pub const VideoProcAmp_Sharpness: i32 = 4;
pub const VideoProcAmp_Gamma: i32 = 5;
pub const VideoProcAmp_ColorEnable: i32 = 6;
pub const VideoProcAmp_WhiteBalance: i32 = 7;
pub const VideoProcAmp_BacklightCompensation: i32 = 8;
pub const VideoProcAmp_Gain: i32 = 9;const
VideoProcAmp_Brightness* = 0
VideoProcAmp_Contrast* = 1
VideoProcAmp_Hue* = 2
VideoProcAmp_Saturation* = 3
VideoProcAmp_Sharpness* = 4
VideoProcAmp_Gamma* = 5
VideoProcAmp_ColorEnable* = 6
VideoProcAmp_WhiteBalance* = 7
VideoProcAmp_BacklightCompensation* = 8
VideoProcAmp_Gain* = 9enum VideoProcAmpProperty : int {
VideoProcAmp_Brightness = 0,
VideoProcAmp_Contrast = 1,
VideoProcAmp_Hue = 2,
VideoProcAmp_Saturation = 3,
VideoProcAmp_Sharpness = 4,
VideoProcAmp_Gamma = 5,
VideoProcAmp_ColorEnable = 6,
VideoProcAmp_WhiteBalance = 7,
VideoProcAmp_BacklightCompensation = 8,
VideoProcAmp_Gain = 9,
}#define global VideoProcAmp_Brightness 0x0
#define global VideoProcAmp_Contrast 0x1
#define global VideoProcAmp_Hue 0x2
#define global VideoProcAmp_Saturation 0x3
#define global VideoProcAmp_Sharpness 0x4
#define global VideoProcAmp_Gamma 0x5
#define global VideoProcAmp_ColorEnable 0x6
#define global VideoProcAmp_WhiteBalance 0x7
#define global VideoProcAmp_BacklightCompensation 0x8
#define global VideoProcAmp_Gain 0x9