ホーム › Media.MediaFoundation › D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL | 0 | 0x0 |
| D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL | 1 | 0x1 |
| D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int {
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
} D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION;public enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int
{
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2,
}Public Enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION As Integer
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
End Enumimport enum
class D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION(enum.IntEnum):
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL: i32 = 0;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL: i32 = 1;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL: i32 = 2;// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
const (
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL int32 = 0
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL int32 = 1
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL int32 = 2
)const
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2;// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL: i32 = 0;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL: i32 = 1;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL: i32 = 2;const
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL* = 0
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL* = 1
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL* = 2enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int {
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2,
}#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL 0x0
#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL 0x1
#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL 0x2