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ホームMedia.MediaFoundation › D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION

D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION

列挙型
基底型i4

メンバー 3

名前10進16進
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL00x0
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL10x1
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int {
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
} D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION;
public enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int
{
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2,
}
Public Enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION As Integer
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
End Enum
import enum

class D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION(enum.IntEnum):
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2
// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL: i32 = 0;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL: i32 = 1;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL: i32 = 2;
// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
const (
	D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL int32 = 0
	D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL int32 = 1
	D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL int32 = 2
)
const
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0;
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1;
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2;
// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL: i32 = 0;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL: i32 = 1;
pub const D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL: i32 = 2;
const
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL* = 0
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL* = 1
  D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL* = 2
enum D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION : int {
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL = 0,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL = 1,
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL = 2,
}
#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL    0x0
#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL    0x1
#define global D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL 0x2