ホーム › Media.MediaFoundation › D3D12_VIDEO_PROCESS_ORIENTATION
D3D12_VIDEO_PROCESS_ORIENTATION
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT | 0 | 0x0 |
| D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL | 1 | 0x1 |
| D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 | 2 | 0x2 |
| D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL | 3 | 0x3 |
| D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 | 4 | 0x4 |
| D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL | 5 | 0x5 |
| D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 | 6 | 0x6 |
| D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_VIDEO_PROCESS_ORIENTATION : int {
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7
} D3D12_VIDEO_PROCESS_ORIENTATION;public enum D3D12_VIDEO_PROCESS_ORIENTATION : int
{
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7,
}Public Enum D3D12_VIDEO_PROCESS_ORIENTATION As Integer
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7
End Enumimport enum
class D3D12_VIDEO_PROCESS_ORIENTATION(enum.IntEnum):
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7// D3D12_VIDEO_PROCESS_ORIENTATION
pub const D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT: i32 = 0;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL: i32 = 1;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90: i32 = 2;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL: i32 = 3;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180: i32 = 4;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL: i32 = 5;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270: i32 = 6;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL: i32 = 7;// D3D12_VIDEO_PROCESS_ORIENTATION
const (
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT int32 = 0
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL int32 = 1
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 int32 = 2
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL int32 = 3
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 int32 = 4
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL int32 = 5
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 int32 = 6
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL int32 = 7
)const
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0;
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1;
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2;
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3;
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4;
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5;
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6;
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7;// D3D12_VIDEO_PROCESS_ORIENTATION
pub const D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT: i32 = 0;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL: i32 = 1;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90: i32 = 2;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL: i32 = 3;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180: i32 = 4;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL: i32 = 5;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270: i32 = 6;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL: i32 = 7;const
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT* = 0
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL* = 1
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90* = 2
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL* = 3
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180* = 4
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL* = 5
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270* = 6
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL* = 7enum D3D12_VIDEO_PROCESS_ORIENTATION : int {
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7,
}#define global D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT 0x0
#define global D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL 0x1
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 0x2
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL 0x3
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 0x4
#define global D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL 0x5
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 0x6
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL 0x7