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ホームMedia.MediaFoundation › D3D12_VIDEO_PROCESS_ORIENTATION

D3D12_VIDEO_PROCESS_ORIENTATION

列挙型
基底型i4

メンバー 8

名前10進16進
D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT00x0
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL10x1
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_9020x2
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL30x3
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_18040x4
D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL50x5
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_27060x6
D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_VIDEO_PROCESS_ORIENTATION : int {
    D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7
} D3D12_VIDEO_PROCESS_ORIENTATION;
public enum D3D12_VIDEO_PROCESS_ORIENTATION : int
{
    D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7,
}
Public Enum D3D12_VIDEO_PROCESS_ORIENTATION As Integer
    D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7
End Enum
import enum

class D3D12_VIDEO_PROCESS_ORIENTATION(enum.IntEnum):
    D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7
// D3D12_VIDEO_PROCESS_ORIENTATION
pub const D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT: i32 = 0;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL: i32 = 1;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90: i32 = 2;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL: i32 = 3;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180: i32 = 4;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL: i32 = 5;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270: i32 = 6;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL: i32 = 7;
// D3D12_VIDEO_PROCESS_ORIENTATION
const (
	D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT int32 = 0
	D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL int32 = 1
	D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 int32 = 2
	D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL int32 = 3
	D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 int32 = 4
	D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL int32 = 5
	D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 int32 = 6
	D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL int32 = 7
)
const
  D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0;
  D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1;
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2;
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3;
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4;
  D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5;
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6;
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7;
// D3D12_VIDEO_PROCESS_ORIENTATION
pub const D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT: i32 = 0;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL: i32 = 1;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90: i32 = 2;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL: i32 = 3;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180: i32 = 4;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL: i32 = 5;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270: i32 = 6;
pub const D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL: i32 = 7;
const
  D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT* = 0
  D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL* = 1
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90* = 2
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL* = 3
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180* = 4
  D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL* = 5
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270* = 6
  D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL* = 7
enum D3D12_VIDEO_PROCESS_ORIENTATION : int {
    D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4,
    D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6,
    D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7,
}
#define global D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT                       0x0
#define global D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL               0x1
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90                  0x2
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL  0x3
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180                 0x4
#define global D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL                 0x5
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270                 0x6
#define global D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL 0x7