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ホームMedia.MediaFoundation › DXVA2_SurfaceType

DXVA2_SurfaceType

列挙型
基底型i4

メンバー 3

名前10進16進
DXVA2_SurfaceType_DecoderRenderTarget00x0
DXVA2_SurfaceType_ProcessorRenderTarget10x1
DXVA2_SurfaceType_D3DRenderTargetTexture20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DXVA2_SurfaceType : int {
    DXVA2_SurfaceType_DecoderRenderTarget = 0,
    DXVA2_SurfaceType_ProcessorRenderTarget = 1,
    DXVA2_SurfaceType_D3DRenderTargetTexture = 2
} DXVA2_SurfaceType;
public enum DXVA2_SurfaceType : int
{
    DXVA2_SurfaceType_DecoderRenderTarget = 0,
    DXVA2_SurfaceType_ProcessorRenderTarget = 1,
    DXVA2_SurfaceType_D3DRenderTargetTexture = 2,
}
Public Enum DXVA2_SurfaceType As Integer
    DXVA2_SurfaceType_DecoderRenderTarget = 0
    DXVA2_SurfaceType_ProcessorRenderTarget = 1
    DXVA2_SurfaceType_D3DRenderTargetTexture = 2
End Enum
import enum

class DXVA2_SurfaceType(enum.IntEnum):
    DXVA2_SurfaceType_DecoderRenderTarget = 0
    DXVA2_SurfaceType_ProcessorRenderTarget = 1
    DXVA2_SurfaceType_D3DRenderTargetTexture = 2
// DXVA2_SurfaceType
pub const DXVA2_SurfaceType_DecoderRenderTarget: i32 = 0;
pub const DXVA2_SurfaceType_ProcessorRenderTarget: i32 = 1;
pub const DXVA2_SurfaceType_D3DRenderTargetTexture: i32 = 2;
// DXVA2_SurfaceType
const (
	DXVA2_SurfaceType_DecoderRenderTarget int32 = 0
	DXVA2_SurfaceType_ProcessorRenderTarget int32 = 1
	DXVA2_SurfaceType_D3DRenderTargetTexture int32 = 2
)
const
  DXVA2_SurfaceType_DecoderRenderTarget = 0;
  DXVA2_SurfaceType_ProcessorRenderTarget = 1;
  DXVA2_SurfaceType_D3DRenderTargetTexture = 2;
// DXVA2_SurfaceType
pub const DXVA2_SurfaceType_DecoderRenderTarget: i32 = 0;
pub const DXVA2_SurfaceType_ProcessorRenderTarget: i32 = 1;
pub const DXVA2_SurfaceType_D3DRenderTargetTexture: i32 = 2;
const
  DXVA2_SurfaceType_DecoderRenderTarget* = 0
  DXVA2_SurfaceType_ProcessorRenderTarget* = 1
  DXVA2_SurfaceType_D3DRenderTargetTexture* = 2
enum DXVA2_SurfaceType : int {
    DXVA2_SurfaceType_DecoderRenderTarget = 0,
    DXVA2_SurfaceType_ProcessorRenderTarget = 1,
    DXVA2_SurfaceType_D3DRenderTargetTexture = 2,
}
#define global DXVA2_SurfaceType_DecoderRenderTarget    0x0
#define global DXVA2_SurfaceType_ProcessorRenderTarget  0x1
#define global DXVA2_SurfaceType_D3DRenderTargetTexture 0x2