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DXVA2_SurfaceType
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| DXVA2_SurfaceType_DecoderRenderTarget | 0 | 0x0 |
| DXVA2_SurfaceType_ProcessorRenderTarget | 1 | 0x1 |
| DXVA2_SurfaceType_D3DRenderTargetTexture | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum DXVA2_SurfaceType : int {
DXVA2_SurfaceType_DecoderRenderTarget = 0,
DXVA2_SurfaceType_ProcessorRenderTarget = 1,
DXVA2_SurfaceType_D3DRenderTargetTexture = 2
} DXVA2_SurfaceType;public enum DXVA2_SurfaceType : int
{
DXVA2_SurfaceType_DecoderRenderTarget = 0,
DXVA2_SurfaceType_ProcessorRenderTarget = 1,
DXVA2_SurfaceType_D3DRenderTargetTexture = 2,
}Public Enum DXVA2_SurfaceType As Integer
DXVA2_SurfaceType_DecoderRenderTarget = 0
DXVA2_SurfaceType_ProcessorRenderTarget = 1
DXVA2_SurfaceType_D3DRenderTargetTexture = 2
End Enumimport enum
class DXVA2_SurfaceType(enum.IntEnum):
DXVA2_SurfaceType_DecoderRenderTarget = 0
DXVA2_SurfaceType_ProcessorRenderTarget = 1
DXVA2_SurfaceType_D3DRenderTargetTexture = 2// DXVA2_SurfaceType
pub const DXVA2_SurfaceType_DecoderRenderTarget: i32 = 0;
pub const DXVA2_SurfaceType_ProcessorRenderTarget: i32 = 1;
pub const DXVA2_SurfaceType_D3DRenderTargetTexture: i32 = 2;// DXVA2_SurfaceType
const (
DXVA2_SurfaceType_DecoderRenderTarget int32 = 0
DXVA2_SurfaceType_ProcessorRenderTarget int32 = 1
DXVA2_SurfaceType_D3DRenderTargetTexture int32 = 2
)const
DXVA2_SurfaceType_DecoderRenderTarget = 0;
DXVA2_SurfaceType_ProcessorRenderTarget = 1;
DXVA2_SurfaceType_D3DRenderTargetTexture = 2;// DXVA2_SurfaceType
pub const DXVA2_SurfaceType_DecoderRenderTarget: i32 = 0;
pub const DXVA2_SurfaceType_ProcessorRenderTarget: i32 = 1;
pub const DXVA2_SurfaceType_D3DRenderTargetTexture: i32 = 2;const
DXVA2_SurfaceType_DecoderRenderTarget* = 0
DXVA2_SurfaceType_ProcessorRenderTarget* = 1
DXVA2_SurfaceType_D3DRenderTargetTexture* = 2enum DXVA2_SurfaceType : int {
DXVA2_SurfaceType_DecoderRenderTarget = 0,
DXVA2_SurfaceType_ProcessorRenderTarget = 1,
DXVA2_SurfaceType_D3DRenderTargetTexture = 2,
}#define global DXVA2_SurfaceType_DecoderRenderTarget 0x0
#define global DXVA2_SurfaceType_ProcessorRenderTarget 0x1
#define global DXVA2_SurfaceType_D3DRenderTargetTexture 0x2