Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › MF_MEDIA_ENGINE_STATISTIC

MF_MEDIA_ENGINE_STATISTIC

列挙型
基底型i4

メンバー 8

名前10進16進説明
MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED00x0レンダリングされたビデオ フレームの数です。(ULONG, VT_UI4)
MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED10x1ドロップされたビデオ フレームの数です。(ULONG, VT_UI4)
MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED20x2直前の HTTP 範囲要求以降にダウンロードされたバイト数です。(ULARGE_INTEGER, VT_UI8)。
MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS30x3バッファリング中に満たされた再生バッファーの割合です。値は 0–100 の範囲の整数です。(LONG, VT_I4)
MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND40x41 秒あたりのフレーム数です。(FLOAT, VT_R4)
MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER50x5

再生ジッターの量です。(DOUBLE, VT_R8)

Windows 8.1 以降でサポートされます。

MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED60x6

破損したフレームの数です。(ULONG, VT_UI4)

Windows 8.1 以降でサポートされます。

MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY70x7

フレーム遅延の合計です。 (DOUBLE, VT_R8)

Windows 8.1 以降でサポートされます。

公式ドキュメント

Media Engine が再生中に追跡する統計情報を識別します。Media Engine から再生統計情報を取得するには、IMFMediaEngineEx::GetStatistics を呼び出します。

以降の説明では、PROPVARIANT のデータ型と値型のタグを括弧内に示します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum MF_MEDIA_ENGINE_STATISTIC : int {
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1,
    MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2,
    MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4,
    MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6,
    MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7
} MF_MEDIA_ENGINE_STATISTIC;
public enum MF_MEDIA_ENGINE_STATISTIC : int
{
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1,
    MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2,
    MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4,
    MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6,
    MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7,
}
Public Enum MF_MEDIA_ENGINE_STATISTIC As Integer
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1
    MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2
    MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4
    MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6
    MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7
End Enum
import enum

class MF_MEDIA_ENGINE_STATISTIC(enum.IntEnum):
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1
    MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2
    MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4
    MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6
    MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7
// MF_MEDIA_ENGINE_STATISTIC
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED: i32 = 0;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED: i32 = 1;
pub const MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED: i32 = 2;
pub const MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS: i32 = 3;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND: i32 = 4;
pub const MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER: i32 = 5;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED: i32 = 6;
pub const MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY: i32 = 7;
// MF_MEDIA_ENGINE_STATISTIC
const (
	MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED int32 = 0
	MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED int32 = 1
	MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED int32 = 2
	MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS int32 = 3
	MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND int32 = 4
	MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER int32 = 5
	MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED int32 = 6
	MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY int32 = 7
)
const
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0;
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1;
  MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2;
  MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3;
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4;
  MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5;
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6;
  MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7;
// MF_MEDIA_ENGINE_STATISTIC
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED: i32 = 0;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED: i32 = 1;
pub const MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED: i32 = 2;
pub const MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS: i32 = 3;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND: i32 = 4;
pub const MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER: i32 = 5;
pub const MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED: i32 = 6;
pub const MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY: i32 = 7;
const
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED* = 0
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED* = 1
  MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED* = 2
  MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS* = 3
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND* = 4
  MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER* = 5
  MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED* = 6
  MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY* = 7
enum MF_MEDIA_ENGINE_STATISTIC : int {
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED = 0,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED = 1,
    MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED = 2,
    MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS = 3,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND = 4,
    MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER = 5,
    MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED = 6,
    MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY = 7,
}
#define global MF_MEDIA_ENGINE_STATISTIC_FRAMES_RENDERED   0x0
#define global MF_MEDIA_ENGINE_STATISTIC_FRAMES_DROPPED    0x1
#define global MF_MEDIA_ENGINE_STATISTIC_BYTES_DOWNLOADED  0x2
#define global MF_MEDIA_ENGINE_STATISTIC_BUFFER_PROGRESS   0x3
#define global MF_MEDIA_ENGINE_STATISTIC_FRAMES_PER_SECOND 0x4
#define global MF_MEDIA_ENGINE_STATISTIC_PLAYBACK_JITTER   0x5
#define global MF_MEDIA_ENGINE_STATISTIC_FRAMES_CORRUPTED  0x6
#define global MF_MEDIA_ENGINE_STATISTIC_TOTAL_FRAME_DELAY 0x7