Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › MF_MSE_APPEND_MODE

MF_MSE_APPEND_MODE

列挙型
基底型i4

メンバー 2

名前10進16進
MF_MSE_APPEND_MODE_SEGMENTS00x0
MF_MSE_APPEND_MODE_SEQUENCE10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum MF_MSE_APPEND_MODE : int {
    MF_MSE_APPEND_MODE_SEGMENTS = 0,
    MF_MSE_APPEND_MODE_SEQUENCE = 1
} MF_MSE_APPEND_MODE;
public enum MF_MSE_APPEND_MODE : int
{
    MF_MSE_APPEND_MODE_SEGMENTS = 0,
    MF_MSE_APPEND_MODE_SEQUENCE = 1,
}
Public Enum MF_MSE_APPEND_MODE As Integer
    MF_MSE_APPEND_MODE_SEGMENTS = 0
    MF_MSE_APPEND_MODE_SEQUENCE = 1
End Enum
import enum

class MF_MSE_APPEND_MODE(enum.IntEnum):
    MF_MSE_APPEND_MODE_SEGMENTS = 0
    MF_MSE_APPEND_MODE_SEQUENCE = 1
// MF_MSE_APPEND_MODE
pub const MF_MSE_APPEND_MODE_SEGMENTS: i32 = 0;
pub const MF_MSE_APPEND_MODE_SEQUENCE: i32 = 1;
// MF_MSE_APPEND_MODE
const (
	MF_MSE_APPEND_MODE_SEGMENTS int32 = 0
	MF_MSE_APPEND_MODE_SEQUENCE int32 = 1
)
const
  MF_MSE_APPEND_MODE_SEGMENTS = 0;
  MF_MSE_APPEND_MODE_SEQUENCE = 1;
// MF_MSE_APPEND_MODE
pub const MF_MSE_APPEND_MODE_SEGMENTS: i32 = 0;
pub const MF_MSE_APPEND_MODE_SEQUENCE: i32 = 1;
const
  MF_MSE_APPEND_MODE_SEGMENTS* = 0
  MF_MSE_APPEND_MODE_SEQUENCE* = 1
enum MF_MSE_APPEND_MODE : int {
    MF_MSE_APPEND_MODE_SEGMENTS = 0,
    MF_MSE_APPEND_MODE_SEQUENCE = 1,
}
#define global MF_MSE_APPEND_MODE_SEGMENTS 0x0
#define global MF_MSE_APPEND_MODE_SEQUENCE 0x1