Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › eAVDDSurroundMode

eAVDDSurroundMode

列挙型
基底型i4

メンバー 3

名前10進16進
eAVDDSurroundMode_NotIndicated00x0
eAVDDSurroundMode_No10x1
eAVDDSurroundMode_Yes20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum eAVDDSurroundMode : int {
    eAVDDSurroundMode_NotIndicated = 0,
    eAVDDSurroundMode_No = 1,
    eAVDDSurroundMode_Yes = 2
} eAVDDSurroundMode;
public enum eAVDDSurroundMode : int
{
    eAVDDSurroundMode_NotIndicated = 0,
    eAVDDSurroundMode_No = 1,
    eAVDDSurroundMode_Yes = 2,
}
Public Enum eAVDDSurroundMode As Integer
    eAVDDSurroundMode_NotIndicated = 0
    eAVDDSurroundMode_No = 1
    eAVDDSurroundMode_Yes = 2
End Enum
import enum

class eAVDDSurroundMode(enum.IntEnum):
    eAVDDSurroundMode_NotIndicated = 0
    eAVDDSurroundMode_No = 1
    eAVDDSurroundMode_Yes = 2
// eAVDDSurroundMode
pub const eAVDDSurroundMode_NotIndicated: i32 = 0;
pub const eAVDDSurroundMode_No: i32 = 1;
pub const eAVDDSurroundMode_Yes: i32 = 2;
// eAVDDSurroundMode
const (
	eAVDDSurroundMode_NotIndicated int32 = 0
	eAVDDSurroundMode_No int32 = 1
	eAVDDSurroundMode_Yes int32 = 2
)
const
  eAVDDSurroundMode_NotIndicated = 0;
  eAVDDSurroundMode_No = 1;
  eAVDDSurroundMode_Yes = 2;
// eAVDDSurroundMode
pub const eAVDDSurroundMode_NotIndicated: i32 = 0;
pub const eAVDDSurroundMode_No: i32 = 1;
pub const eAVDDSurroundMode_Yes: i32 = 2;
const
  eAVDDSurroundMode_NotIndicated* = 0
  eAVDDSurroundMode_No* = 1
  eAVDDSurroundMode_Yes* = 2
enum eAVDDSurroundMode : int {
    eAVDDSurroundMode_NotIndicated = 0,
    eAVDDSurroundMode_No = 1,
    eAVDDSurroundMode_Yes = 2,
}
#define global eAVDDSurroundMode_NotIndicated 0x0
#define global eAVDDSurroundMode_No           0x1
#define global eAVDDSurroundMode_Yes          0x2