Win32 API 日本語リファレンス
ホームMedia.Speech › SpeechRuleState

SpeechRuleState

列挙型
基底型i4

メンバー 4

名前10進16進
SGDSInactive00x0
SGDSActive10x1
SGDSActiveWithAutoPause30x3
SGDSActiveUserDelimited40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SpeechRuleState : int {
    SGDSInactive = 0,
    SGDSActive = 1,
    SGDSActiveWithAutoPause = 3,
    SGDSActiveUserDelimited = 4
} SpeechRuleState;
public enum SpeechRuleState : int
{
    SGDSInactive = 0,
    SGDSActive = 1,
    SGDSActiveWithAutoPause = 3,
    SGDSActiveUserDelimited = 4,
}
Public Enum SpeechRuleState As Integer
    SGDSInactive = 0
    SGDSActive = 1
    SGDSActiveWithAutoPause = 3
    SGDSActiveUserDelimited = 4
End Enum
import enum

class SpeechRuleState(enum.IntEnum):
    SGDSInactive = 0
    SGDSActive = 1
    SGDSActiveWithAutoPause = 3
    SGDSActiveUserDelimited = 4
// SpeechRuleState
pub const SGDSInactive: i32 = 0;
pub const SGDSActive: i32 = 1;
pub const SGDSActiveWithAutoPause: i32 = 3;
pub const SGDSActiveUserDelimited: i32 = 4;
// SpeechRuleState
const (
	SGDSInactive int32 = 0
	SGDSActive int32 = 1
	SGDSActiveWithAutoPause int32 = 3
	SGDSActiveUserDelimited int32 = 4
)
const
  SGDSInactive = 0;
  SGDSActive = 1;
  SGDSActiveWithAutoPause = 3;
  SGDSActiveUserDelimited = 4;
// SpeechRuleState
pub const SGDSInactive: i32 = 0;
pub const SGDSActive: i32 = 1;
pub const SGDSActiveWithAutoPause: i32 = 3;
pub const SGDSActiveUserDelimited: i32 = 4;
const
  SGDSInactive* = 0
  SGDSActive* = 1
  SGDSActiveWithAutoPause* = 3
  SGDSActiveUserDelimited* = 4
enum SpeechRuleState : int {
    SGDSInactive = 0,
    SGDSActive = 1,
    SGDSActiveWithAutoPause = 3,
    SGDSActiveUserDelimited = 4,
}
#define global SGDSInactive            0x0
#define global SGDSActive              0x1
#define global SGDSActiveWithAutoPause 0x3
#define global SGDSActiveUserDelimited 0x4