Win32 API 日本語リファレンス
ホームMedia.WindowsMediaFormat › WMT_OFFSET_FORMAT

WMT_OFFSET_FORMAT

列挙型
基底型i4

メンバー 5

名前10進16進
WMT_OFFSET_FORMAT_100NS00x0
WMT_OFFSET_FORMAT_FRAME_NUMBERS10x1
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET20x2
WMT_OFFSET_FORMAT_TIMECODE30x3
WMT_OFFSET_FORMAT_100NS_APPROXIMATE40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WMT_OFFSET_FORMAT : int {
    WMT_OFFSET_FORMAT_100NS = 0,
    WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
    WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
    WMT_OFFSET_FORMAT_TIMECODE = 3,
    WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4
} WMT_OFFSET_FORMAT;
public enum WMT_OFFSET_FORMAT : int
{
    WMT_OFFSET_FORMAT_100NS = 0,
    WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
    WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
    WMT_OFFSET_FORMAT_TIMECODE = 3,
    WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4,
}
Public Enum WMT_OFFSET_FORMAT As Integer
    WMT_OFFSET_FORMAT_100NS = 0
    WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1
    WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2
    WMT_OFFSET_FORMAT_TIMECODE = 3
    WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4
End Enum
import enum

class WMT_OFFSET_FORMAT(enum.IntEnum):
    WMT_OFFSET_FORMAT_100NS = 0
    WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1
    WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2
    WMT_OFFSET_FORMAT_TIMECODE = 3
    WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4
// WMT_OFFSET_FORMAT
pub const WMT_OFFSET_FORMAT_100NS: i32 = 0;
pub const WMT_OFFSET_FORMAT_FRAME_NUMBERS: i32 = 1;
pub const WMT_OFFSET_FORMAT_PLAYLIST_OFFSET: i32 = 2;
pub const WMT_OFFSET_FORMAT_TIMECODE: i32 = 3;
pub const WMT_OFFSET_FORMAT_100NS_APPROXIMATE: i32 = 4;
// WMT_OFFSET_FORMAT
const (
	WMT_OFFSET_FORMAT_100NS int32 = 0
	WMT_OFFSET_FORMAT_FRAME_NUMBERS int32 = 1
	WMT_OFFSET_FORMAT_PLAYLIST_OFFSET int32 = 2
	WMT_OFFSET_FORMAT_TIMECODE int32 = 3
	WMT_OFFSET_FORMAT_100NS_APPROXIMATE int32 = 4
)
const
  WMT_OFFSET_FORMAT_100NS = 0;
  WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1;
  WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2;
  WMT_OFFSET_FORMAT_TIMECODE = 3;
  WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4;
// WMT_OFFSET_FORMAT
pub const WMT_OFFSET_FORMAT_100NS: i32 = 0;
pub const WMT_OFFSET_FORMAT_FRAME_NUMBERS: i32 = 1;
pub const WMT_OFFSET_FORMAT_PLAYLIST_OFFSET: i32 = 2;
pub const WMT_OFFSET_FORMAT_TIMECODE: i32 = 3;
pub const WMT_OFFSET_FORMAT_100NS_APPROXIMATE: i32 = 4;
const
  WMT_OFFSET_FORMAT_100NS* = 0
  WMT_OFFSET_FORMAT_FRAME_NUMBERS* = 1
  WMT_OFFSET_FORMAT_PLAYLIST_OFFSET* = 2
  WMT_OFFSET_FORMAT_TIMECODE* = 3
  WMT_OFFSET_FORMAT_100NS_APPROXIMATE* = 4
enum WMT_OFFSET_FORMAT : int {
    WMT_OFFSET_FORMAT_100NS = 0,
    WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
    WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
    WMT_OFFSET_FORMAT_TIMECODE = 3,
    WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4,
}
#define global WMT_OFFSET_FORMAT_100NS             0x0
#define global WMT_OFFSET_FORMAT_FRAME_NUMBERS     0x1
#define global WMT_OFFSET_FORMAT_PLAYLIST_OFFSET   0x2
#define global WMT_OFFSET_FORMAT_TIMECODE          0x3
#define global WMT_OFFSET_FORMAT_100NS_APPROXIMATE 0x4