ホーム › Media.WindowsMediaFormat › WMT_OFFSET_FORMAT
WMT_OFFSET_FORMAT
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| WMT_OFFSET_FORMAT_100NS | 0 | 0x0 |
| WMT_OFFSET_FORMAT_FRAME_NUMBERS | 1 | 0x1 |
| WMT_OFFSET_FORMAT_PLAYLIST_OFFSET | 2 | 0x2 |
| WMT_OFFSET_FORMAT_TIMECODE | 3 | 0x3 |
| WMT_OFFSET_FORMAT_100NS_APPROXIMATE | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WMT_OFFSET_FORMAT : int {
WMT_OFFSET_FORMAT_100NS = 0,
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
WMT_OFFSET_FORMAT_TIMECODE = 3,
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4
} WMT_OFFSET_FORMAT;public enum WMT_OFFSET_FORMAT : int
{
WMT_OFFSET_FORMAT_100NS = 0,
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
WMT_OFFSET_FORMAT_TIMECODE = 3,
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4,
}Public Enum WMT_OFFSET_FORMAT As Integer
WMT_OFFSET_FORMAT_100NS = 0
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2
WMT_OFFSET_FORMAT_TIMECODE = 3
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4
End Enumimport enum
class WMT_OFFSET_FORMAT(enum.IntEnum):
WMT_OFFSET_FORMAT_100NS = 0
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2
WMT_OFFSET_FORMAT_TIMECODE = 3
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4// WMT_OFFSET_FORMAT
pub const WMT_OFFSET_FORMAT_100NS: i32 = 0;
pub const WMT_OFFSET_FORMAT_FRAME_NUMBERS: i32 = 1;
pub const WMT_OFFSET_FORMAT_PLAYLIST_OFFSET: i32 = 2;
pub const WMT_OFFSET_FORMAT_TIMECODE: i32 = 3;
pub const WMT_OFFSET_FORMAT_100NS_APPROXIMATE: i32 = 4;// WMT_OFFSET_FORMAT
const (
WMT_OFFSET_FORMAT_100NS int32 = 0
WMT_OFFSET_FORMAT_FRAME_NUMBERS int32 = 1
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET int32 = 2
WMT_OFFSET_FORMAT_TIMECODE int32 = 3
WMT_OFFSET_FORMAT_100NS_APPROXIMATE int32 = 4
)const
WMT_OFFSET_FORMAT_100NS = 0;
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1;
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2;
WMT_OFFSET_FORMAT_TIMECODE = 3;
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4;// WMT_OFFSET_FORMAT
pub const WMT_OFFSET_FORMAT_100NS: i32 = 0;
pub const WMT_OFFSET_FORMAT_FRAME_NUMBERS: i32 = 1;
pub const WMT_OFFSET_FORMAT_PLAYLIST_OFFSET: i32 = 2;
pub const WMT_OFFSET_FORMAT_TIMECODE: i32 = 3;
pub const WMT_OFFSET_FORMAT_100NS_APPROXIMATE: i32 = 4;const
WMT_OFFSET_FORMAT_100NS* = 0
WMT_OFFSET_FORMAT_FRAME_NUMBERS* = 1
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET* = 2
WMT_OFFSET_FORMAT_TIMECODE* = 3
WMT_OFFSET_FORMAT_100NS_APPROXIMATE* = 4enum WMT_OFFSET_FORMAT : int {
WMT_OFFSET_FORMAT_100NS = 0,
WMT_OFFSET_FORMAT_FRAME_NUMBERS = 1,
WMT_OFFSET_FORMAT_PLAYLIST_OFFSET = 2,
WMT_OFFSET_FORMAT_TIMECODE = 3,
WMT_OFFSET_FORMAT_100NS_APPROXIMATE = 4,
}#define global WMT_OFFSET_FORMAT_100NS 0x0
#define global WMT_OFFSET_FORMAT_FRAME_NUMBERS 0x1
#define global WMT_OFFSET_FORMAT_PLAYLIST_OFFSET 0x2
#define global WMT_OFFSET_FORMAT_TIMECODE 0x3
#define global WMT_OFFSET_FORMAT_100NS_APPROXIMATE 0x4