Win32 API 日本語リファレンス
ホームNetworkManagement.Ndis › NDIS_HARDWARE_STATUS

NDIS_HARDWARE_STATUS

列挙型
基底型i4

メンバー 5

名前10進16進
NdisHardwareStatusReady00x0
NdisHardwareStatusInitializing10x1
NdisHardwareStatusReset20x2
NdisHardwareStatusClosing30x3
NdisHardwareStatusNotReady40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum NDIS_HARDWARE_STATUS : int {
    NdisHardwareStatusReady = 0,
    NdisHardwareStatusInitializing = 1,
    NdisHardwareStatusReset = 2,
    NdisHardwareStatusClosing = 3,
    NdisHardwareStatusNotReady = 4
} NDIS_HARDWARE_STATUS;
public enum NDIS_HARDWARE_STATUS : int
{
    NdisHardwareStatusReady = 0,
    NdisHardwareStatusInitializing = 1,
    NdisHardwareStatusReset = 2,
    NdisHardwareStatusClosing = 3,
    NdisHardwareStatusNotReady = 4,
}
Public Enum NDIS_HARDWARE_STATUS As Integer
    NdisHardwareStatusReady = 0
    NdisHardwareStatusInitializing = 1
    NdisHardwareStatusReset = 2
    NdisHardwareStatusClosing = 3
    NdisHardwareStatusNotReady = 4
End Enum
import enum

class NDIS_HARDWARE_STATUS(enum.IntEnum):
    NdisHardwareStatusReady = 0
    NdisHardwareStatusInitializing = 1
    NdisHardwareStatusReset = 2
    NdisHardwareStatusClosing = 3
    NdisHardwareStatusNotReady = 4
// NDIS_HARDWARE_STATUS
pub const NdisHardwareStatusReady: i32 = 0;
pub const NdisHardwareStatusInitializing: i32 = 1;
pub const NdisHardwareStatusReset: i32 = 2;
pub const NdisHardwareStatusClosing: i32 = 3;
pub const NdisHardwareStatusNotReady: i32 = 4;
// NDIS_HARDWARE_STATUS
const (
	NdisHardwareStatusReady int32 = 0
	NdisHardwareStatusInitializing int32 = 1
	NdisHardwareStatusReset int32 = 2
	NdisHardwareStatusClosing int32 = 3
	NdisHardwareStatusNotReady int32 = 4
)
const
  NdisHardwareStatusReady = 0;
  NdisHardwareStatusInitializing = 1;
  NdisHardwareStatusReset = 2;
  NdisHardwareStatusClosing = 3;
  NdisHardwareStatusNotReady = 4;
// NDIS_HARDWARE_STATUS
pub const NdisHardwareStatusReady: i32 = 0;
pub const NdisHardwareStatusInitializing: i32 = 1;
pub const NdisHardwareStatusReset: i32 = 2;
pub const NdisHardwareStatusClosing: i32 = 3;
pub const NdisHardwareStatusNotReady: i32 = 4;
const
  NdisHardwareStatusReady* = 0
  NdisHardwareStatusInitializing* = 1
  NdisHardwareStatusReset* = 2
  NdisHardwareStatusClosing* = 3
  NdisHardwareStatusNotReady* = 4
enum NDIS_HARDWARE_STATUS : int {
    NdisHardwareStatusReady = 0,
    NdisHardwareStatusInitializing = 1,
    NdisHardwareStatusReset = 2,
    NdisHardwareStatusClosing = 3,
    NdisHardwareStatusNotReady = 4,
}
#define global NdisHardwareStatusReady        0x0
#define global NdisHardwareStatusInitializing 0x1
#define global NdisHardwareStatusReset        0x2
#define global NdisHardwareStatusClosing      0x3
#define global NdisHardwareStatusNotReady     0x4