ホーム › Networking.WindowsWebServices › WS_MESSAGE_STATE
WS_MESSAGE_STATE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| WS_MESSAGE_STATE_EMPTY | 1 | 0x1 |
| WS_MESSAGE_STATE_INITIALIZED | 2 | 0x2 |
| WS_MESSAGE_STATE_READING | 3 | 0x3 |
| WS_MESSAGE_STATE_WRITING | 4 | 0x4 |
| WS_MESSAGE_STATE_DONE | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum WS_MESSAGE_STATE : int {
WS_MESSAGE_STATE_EMPTY = 1,
WS_MESSAGE_STATE_INITIALIZED = 2,
WS_MESSAGE_STATE_READING = 3,
WS_MESSAGE_STATE_WRITING = 4,
WS_MESSAGE_STATE_DONE = 5
} WS_MESSAGE_STATE;public enum WS_MESSAGE_STATE : int
{
WS_MESSAGE_STATE_EMPTY = 1,
WS_MESSAGE_STATE_INITIALIZED = 2,
WS_MESSAGE_STATE_READING = 3,
WS_MESSAGE_STATE_WRITING = 4,
WS_MESSAGE_STATE_DONE = 5,
}Public Enum WS_MESSAGE_STATE As Integer
WS_MESSAGE_STATE_EMPTY = 1
WS_MESSAGE_STATE_INITIALIZED = 2
WS_MESSAGE_STATE_READING = 3
WS_MESSAGE_STATE_WRITING = 4
WS_MESSAGE_STATE_DONE = 5
End Enumimport enum
class WS_MESSAGE_STATE(enum.IntEnum):
WS_MESSAGE_STATE_EMPTY = 1
WS_MESSAGE_STATE_INITIALIZED = 2
WS_MESSAGE_STATE_READING = 3
WS_MESSAGE_STATE_WRITING = 4
WS_MESSAGE_STATE_DONE = 5// WS_MESSAGE_STATE
pub const WS_MESSAGE_STATE_EMPTY: i32 = 1;
pub const WS_MESSAGE_STATE_INITIALIZED: i32 = 2;
pub const WS_MESSAGE_STATE_READING: i32 = 3;
pub const WS_MESSAGE_STATE_WRITING: i32 = 4;
pub const WS_MESSAGE_STATE_DONE: i32 = 5;// WS_MESSAGE_STATE
const (
WS_MESSAGE_STATE_EMPTY int32 = 1
WS_MESSAGE_STATE_INITIALIZED int32 = 2
WS_MESSAGE_STATE_READING int32 = 3
WS_MESSAGE_STATE_WRITING int32 = 4
WS_MESSAGE_STATE_DONE int32 = 5
)const
WS_MESSAGE_STATE_EMPTY = 1;
WS_MESSAGE_STATE_INITIALIZED = 2;
WS_MESSAGE_STATE_READING = 3;
WS_MESSAGE_STATE_WRITING = 4;
WS_MESSAGE_STATE_DONE = 5;// WS_MESSAGE_STATE
pub const WS_MESSAGE_STATE_EMPTY: i32 = 1;
pub const WS_MESSAGE_STATE_INITIALIZED: i32 = 2;
pub const WS_MESSAGE_STATE_READING: i32 = 3;
pub const WS_MESSAGE_STATE_WRITING: i32 = 4;
pub const WS_MESSAGE_STATE_DONE: i32 = 5;const
WS_MESSAGE_STATE_EMPTY* = 1
WS_MESSAGE_STATE_INITIALIZED* = 2
WS_MESSAGE_STATE_READING* = 3
WS_MESSAGE_STATE_WRITING* = 4
WS_MESSAGE_STATE_DONE* = 5enum WS_MESSAGE_STATE : int {
WS_MESSAGE_STATE_EMPTY = 1,
WS_MESSAGE_STATE_INITIALIZED = 2,
WS_MESSAGE_STATE_READING = 3,
WS_MESSAGE_STATE_WRITING = 4,
WS_MESSAGE_STATE_DONE = 5,
}#define global WS_MESSAGE_STATE_EMPTY 0x1
#define global WS_MESSAGE_STATE_INITIALIZED 0x2
#define global WS_MESSAGE_STATE_READING 0x3
#define global WS_MESSAGE_STATE_WRITING 0x4
#define global WS_MESSAGE_STATE_DONE 0x5