Win32 API 日本語リファレンス
ホームNetworking.WindowsWebServices › WS_MESSAGE_STATE

WS_MESSAGE_STATE

列挙型
基底型i4

メンバー 5

名前10進16進
WS_MESSAGE_STATE_EMPTY10x1
WS_MESSAGE_STATE_INITIALIZED20x2
WS_MESSAGE_STATE_READING30x3
WS_MESSAGE_STATE_WRITING40x4
WS_MESSAGE_STATE_DONE50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WS_MESSAGE_STATE : int {
    WS_MESSAGE_STATE_EMPTY = 1,
    WS_MESSAGE_STATE_INITIALIZED = 2,
    WS_MESSAGE_STATE_READING = 3,
    WS_MESSAGE_STATE_WRITING = 4,
    WS_MESSAGE_STATE_DONE = 5
} WS_MESSAGE_STATE;
public enum WS_MESSAGE_STATE : int
{
    WS_MESSAGE_STATE_EMPTY = 1,
    WS_MESSAGE_STATE_INITIALIZED = 2,
    WS_MESSAGE_STATE_READING = 3,
    WS_MESSAGE_STATE_WRITING = 4,
    WS_MESSAGE_STATE_DONE = 5,
}
Public Enum WS_MESSAGE_STATE As Integer
    WS_MESSAGE_STATE_EMPTY = 1
    WS_MESSAGE_STATE_INITIALIZED = 2
    WS_MESSAGE_STATE_READING = 3
    WS_MESSAGE_STATE_WRITING = 4
    WS_MESSAGE_STATE_DONE = 5
End Enum
import enum

class WS_MESSAGE_STATE(enum.IntEnum):
    WS_MESSAGE_STATE_EMPTY = 1
    WS_MESSAGE_STATE_INITIALIZED = 2
    WS_MESSAGE_STATE_READING = 3
    WS_MESSAGE_STATE_WRITING = 4
    WS_MESSAGE_STATE_DONE = 5
// WS_MESSAGE_STATE
pub const WS_MESSAGE_STATE_EMPTY: i32 = 1;
pub const WS_MESSAGE_STATE_INITIALIZED: i32 = 2;
pub const WS_MESSAGE_STATE_READING: i32 = 3;
pub const WS_MESSAGE_STATE_WRITING: i32 = 4;
pub const WS_MESSAGE_STATE_DONE: i32 = 5;
// WS_MESSAGE_STATE
const (
	WS_MESSAGE_STATE_EMPTY int32 = 1
	WS_MESSAGE_STATE_INITIALIZED int32 = 2
	WS_MESSAGE_STATE_READING int32 = 3
	WS_MESSAGE_STATE_WRITING int32 = 4
	WS_MESSAGE_STATE_DONE int32 = 5
)
const
  WS_MESSAGE_STATE_EMPTY = 1;
  WS_MESSAGE_STATE_INITIALIZED = 2;
  WS_MESSAGE_STATE_READING = 3;
  WS_MESSAGE_STATE_WRITING = 4;
  WS_MESSAGE_STATE_DONE = 5;
// WS_MESSAGE_STATE
pub const WS_MESSAGE_STATE_EMPTY: i32 = 1;
pub const WS_MESSAGE_STATE_INITIALIZED: i32 = 2;
pub const WS_MESSAGE_STATE_READING: i32 = 3;
pub const WS_MESSAGE_STATE_WRITING: i32 = 4;
pub const WS_MESSAGE_STATE_DONE: i32 = 5;
const
  WS_MESSAGE_STATE_EMPTY* = 1
  WS_MESSAGE_STATE_INITIALIZED* = 2
  WS_MESSAGE_STATE_READING* = 3
  WS_MESSAGE_STATE_WRITING* = 4
  WS_MESSAGE_STATE_DONE* = 5
enum WS_MESSAGE_STATE : int {
    WS_MESSAGE_STATE_EMPTY = 1,
    WS_MESSAGE_STATE_INITIALIZED = 2,
    WS_MESSAGE_STATE_READING = 3,
    WS_MESSAGE_STATE_WRITING = 4,
    WS_MESSAGE_STATE_DONE = 5,
}
#define global WS_MESSAGE_STATE_EMPTY       0x1
#define global WS_MESSAGE_STATE_INITIALIZED 0x2
#define global WS_MESSAGE_STATE_READING     0x3
#define global WS_MESSAGE_STATE_WRITING     0x4
#define global WS_MESSAGE_STATE_DONE        0x5