Win32 API 日本語リファレンス
ホームSecurity.Authentication.Identity › SLIDTYPE

SLIDTYPE

列挙型
基底型i4

メンバー 9

名前10進16進
SL_ID_APPLICATION00x0
SL_ID_PRODUCT_SKU10x1
SL_ID_LICENSE_FILE20x2
SL_ID_LICENSE30x3
SL_ID_PKEY40x4
SL_ID_ALL_LICENSES50x5
SL_ID_ALL_LICENSE_FILES60x6
SL_ID_STORE_TOKEN70x7
SL_ID_LAST80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SLIDTYPE : int {
    SL_ID_APPLICATION = 0,
    SL_ID_PRODUCT_SKU = 1,
    SL_ID_LICENSE_FILE = 2,
    SL_ID_LICENSE = 3,
    SL_ID_PKEY = 4,
    SL_ID_ALL_LICENSES = 5,
    SL_ID_ALL_LICENSE_FILES = 6,
    SL_ID_STORE_TOKEN = 7,
    SL_ID_LAST = 8
} SLIDTYPE;
public enum SLIDTYPE : int
{
    SL_ID_APPLICATION = 0,
    SL_ID_PRODUCT_SKU = 1,
    SL_ID_LICENSE_FILE = 2,
    SL_ID_LICENSE = 3,
    SL_ID_PKEY = 4,
    SL_ID_ALL_LICENSES = 5,
    SL_ID_ALL_LICENSE_FILES = 6,
    SL_ID_STORE_TOKEN = 7,
    SL_ID_LAST = 8,
}
Public Enum SLIDTYPE As Integer
    SL_ID_APPLICATION = 0
    SL_ID_PRODUCT_SKU = 1
    SL_ID_LICENSE_FILE = 2
    SL_ID_LICENSE = 3
    SL_ID_PKEY = 4
    SL_ID_ALL_LICENSES = 5
    SL_ID_ALL_LICENSE_FILES = 6
    SL_ID_STORE_TOKEN = 7
    SL_ID_LAST = 8
End Enum
import enum

class SLIDTYPE(enum.IntEnum):
    SL_ID_APPLICATION = 0
    SL_ID_PRODUCT_SKU = 1
    SL_ID_LICENSE_FILE = 2
    SL_ID_LICENSE = 3
    SL_ID_PKEY = 4
    SL_ID_ALL_LICENSES = 5
    SL_ID_ALL_LICENSE_FILES = 6
    SL_ID_STORE_TOKEN = 7
    SL_ID_LAST = 8
// SLIDTYPE
pub const SL_ID_APPLICATION: i32 = 0;
pub const SL_ID_PRODUCT_SKU: i32 = 1;
pub const SL_ID_LICENSE_FILE: i32 = 2;
pub const SL_ID_LICENSE: i32 = 3;
pub const SL_ID_PKEY: i32 = 4;
pub const SL_ID_ALL_LICENSES: i32 = 5;
pub const SL_ID_ALL_LICENSE_FILES: i32 = 6;
pub const SL_ID_STORE_TOKEN: i32 = 7;
pub const SL_ID_LAST: i32 = 8;
// SLIDTYPE
const (
	SL_ID_APPLICATION int32 = 0
	SL_ID_PRODUCT_SKU int32 = 1
	SL_ID_LICENSE_FILE int32 = 2
	SL_ID_LICENSE int32 = 3
	SL_ID_PKEY int32 = 4
	SL_ID_ALL_LICENSES int32 = 5
	SL_ID_ALL_LICENSE_FILES int32 = 6
	SL_ID_STORE_TOKEN int32 = 7
	SL_ID_LAST int32 = 8
)
const
  SL_ID_APPLICATION = 0;
  SL_ID_PRODUCT_SKU = 1;
  SL_ID_LICENSE_FILE = 2;
  SL_ID_LICENSE = 3;
  SL_ID_PKEY = 4;
  SL_ID_ALL_LICENSES = 5;
  SL_ID_ALL_LICENSE_FILES = 6;
  SL_ID_STORE_TOKEN = 7;
  SL_ID_LAST = 8;
// SLIDTYPE
pub const SL_ID_APPLICATION: i32 = 0;
pub const SL_ID_PRODUCT_SKU: i32 = 1;
pub const SL_ID_LICENSE_FILE: i32 = 2;
pub const SL_ID_LICENSE: i32 = 3;
pub const SL_ID_PKEY: i32 = 4;
pub const SL_ID_ALL_LICENSES: i32 = 5;
pub const SL_ID_ALL_LICENSE_FILES: i32 = 6;
pub const SL_ID_STORE_TOKEN: i32 = 7;
pub const SL_ID_LAST: i32 = 8;
const
  SL_ID_APPLICATION* = 0
  SL_ID_PRODUCT_SKU* = 1
  SL_ID_LICENSE_FILE* = 2
  SL_ID_LICENSE* = 3
  SL_ID_PKEY* = 4
  SL_ID_ALL_LICENSES* = 5
  SL_ID_ALL_LICENSE_FILES* = 6
  SL_ID_STORE_TOKEN* = 7
  SL_ID_LAST* = 8
enum SLIDTYPE : int {
    SL_ID_APPLICATION = 0,
    SL_ID_PRODUCT_SKU = 1,
    SL_ID_LICENSE_FILE = 2,
    SL_ID_LICENSE = 3,
    SL_ID_PKEY = 4,
    SL_ID_ALL_LICENSES = 5,
    SL_ID_ALL_LICENSE_FILES = 6,
    SL_ID_STORE_TOKEN = 7,
    SL_ID_LAST = 8,
}
#define global SL_ID_APPLICATION       0x0
#define global SL_ID_PRODUCT_SKU       0x1
#define global SL_ID_LICENSE_FILE      0x2
#define global SL_ID_LICENSE           0x3
#define global SL_ID_PKEY              0x4
#define global SL_ID_ALL_LICENSES      0x5
#define global SL_ID_ALL_LICENSE_FILES 0x6
#define global SL_ID_STORE_TOKEN       0x7
#define global SL_ID_LAST              0x8