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DelayRetryAction

列挙型
基底型i4

メンバー 6

名前10進16進
DelayRetryUnknown00x0
DelayRetryNone10x1
DelayRetryShort20x2
DelayRetryLong30x3
DelayRetrySuccess40x4
DelayRetryPastSuccess50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DelayRetryAction : int {
    DelayRetryUnknown = 0,
    DelayRetryNone = 1,
    DelayRetryShort = 2,
    DelayRetryLong = 3,
    DelayRetrySuccess = 4,
    DelayRetryPastSuccess = 5
} DelayRetryAction;
public enum DelayRetryAction : int
{
    DelayRetryUnknown = 0,
    DelayRetryNone = 1,
    DelayRetryShort = 2,
    DelayRetryLong = 3,
    DelayRetrySuccess = 4,
    DelayRetryPastSuccess = 5,
}
Public Enum DelayRetryAction As Integer
    DelayRetryUnknown = 0
    DelayRetryNone = 1
    DelayRetryShort = 2
    DelayRetryLong = 3
    DelayRetrySuccess = 4
    DelayRetryPastSuccess = 5
End Enum
import enum

class DelayRetryAction(enum.IntEnum):
    DelayRetryUnknown = 0
    DelayRetryNone = 1
    DelayRetryShort = 2
    DelayRetryLong = 3
    DelayRetrySuccess = 4
    DelayRetryPastSuccess = 5
// DelayRetryAction
pub const DelayRetryUnknown: i32 = 0;
pub const DelayRetryNone: i32 = 1;
pub const DelayRetryShort: i32 = 2;
pub const DelayRetryLong: i32 = 3;
pub const DelayRetrySuccess: i32 = 4;
pub const DelayRetryPastSuccess: i32 = 5;
// DelayRetryAction
const (
	DelayRetryUnknown int32 = 0
	DelayRetryNone int32 = 1
	DelayRetryShort int32 = 2
	DelayRetryLong int32 = 3
	DelayRetrySuccess int32 = 4
	DelayRetryPastSuccess int32 = 5
)
const
  DelayRetryUnknown = 0;
  DelayRetryNone = 1;
  DelayRetryShort = 2;
  DelayRetryLong = 3;
  DelayRetrySuccess = 4;
  DelayRetryPastSuccess = 5;
// DelayRetryAction
pub const DelayRetryUnknown: i32 = 0;
pub const DelayRetryNone: i32 = 1;
pub const DelayRetryShort: i32 = 2;
pub const DelayRetryLong: i32 = 3;
pub const DelayRetrySuccess: i32 = 4;
pub const DelayRetryPastSuccess: i32 = 5;
const
  DelayRetryUnknown* = 0
  DelayRetryNone* = 1
  DelayRetryShort* = 2
  DelayRetryLong* = 3
  DelayRetrySuccess* = 4
  DelayRetryPastSuccess* = 5
enum DelayRetryAction : int {
    DelayRetryUnknown = 0,
    DelayRetryNone = 1,
    DelayRetryShort = 2,
    DelayRetryLong = 3,
    DelayRetrySuccess = 4,
    DelayRetryPastSuccess = 5,
}
#define global DelayRetryUnknown     0x0
#define global DelayRetryNone        0x1
#define global DelayRetryShort       0x2
#define global DelayRetryLong        0x3
#define global DelayRetrySuccess     0x4
#define global DelayRetryPastSuccess 0x5