ホーム › Security.NetworkAccessProtection › FixupState
FixupState
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| fixupStateSuccess | 0 | 0x0 |
| fixupStateInProgress | 1 | 0x1 |
| fixupStateCouldNotUpdate | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum FixupState : int {
fixupStateSuccess = 0,
fixupStateInProgress = 1,
fixupStateCouldNotUpdate = 2
} FixupState;public enum FixupState : int
{
fixupStateSuccess = 0,
fixupStateInProgress = 1,
fixupStateCouldNotUpdate = 2,
}Public Enum FixupState As Integer
fixupStateSuccess = 0
fixupStateInProgress = 1
fixupStateCouldNotUpdate = 2
End Enumimport enum
class FixupState(enum.IntEnum):
fixupStateSuccess = 0
fixupStateInProgress = 1
fixupStateCouldNotUpdate = 2// FixupState
pub const fixupStateSuccess: i32 = 0;
pub const fixupStateInProgress: i32 = 1;
pub const fixupStateCouldNotUpdate: i32 = 2;// FixupState
const (
fixupStateSuccess int32 = 0
fixupStateInProgress int32 = 1
fixupStateCouldNotUpdate int32 = 2
)const
fixupStateSuccess = 0;
fixupStateInProgress = 1;
fixupStateCouldNotUpdate = 2;// FixupState
pub const fixupStateSuccess: i32 = 0;
pub const fixupStateInProgress: i32 = 1;
pub const fixupStateCouldNotUpdate: i32 = 2;const
fixupStateSuccess* = 0
fixupStateInProgress* = 1
fixupStateCouldNotUpdate* = 2enum FixupState : int {
fixupStateSuccess = 0,
fixupStateInProgress = 1,
fixupStateCouldNotUpdate = 2,
}#define global fixupStateSuccess 0x0
#define global fixupStateInProgress 0x1
#define global fixupStateCouldNotUpdate 0x2