Win32 API 日本語リファレンス
ホームSecurity.NetworkAccessProtection › FixupState

FixupState

列挙型
基底型i4

メンバー 3

名前10進16進
fixupStateSuccess00x0
fixupStateInProgress10x1
fixupStateCouldNotUpdate20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum FixupState : int {
    fixupStateSuccess = 0,
    fixupStateInProgress = 1,
    fixupStateCouldNotUpdate = 2
} FixupState;
public enum FixupState : int
{
    fixupStateSuccess = 0,
    fixupStateInProgress = 1,
    fixupStateCouldNotUpdate = 2,
}
Public Enum FixupState As Integer
    fixupStateSuccess = 0
    fixupStateInProgress = 1
    fixupStateCouldNotUpdate = 2
End Enum
import enum

class FixupState(enum.IntEnum):
    fixupStateSuccess = 0
    fixupStateInProgress = 1
    fixupStateCouldNotUpdate = 2
// FixupState
pub const fixupStateSuccess: i32 = 0;
pub const fixupStateInProgress: i32 = 1;
pub const fixupStateCouldNotUpdate: i32 = 2;
// FixupState
const (
	fixupStateSuccess int32 = 0
	fixupStateInProgress int32 = 1
	fixupStateCouldNotUpdate int32 = 2
)
const
  fixupStateSuccess = 0;
  fixupStateInProgress = 1;
  fixupStateCouldNotUpdate = 2;
// FixupState
pub const fixupStateSuccess: i32 = 0;
pub const fixupStateInProgress: i32 = 1;
pub const fixupStateCouldNotUpdate: i32 = 2;
const
  fixupStateSuccess* = 0
  fixupStateInProgress* = 1
  fixupStateCouldNotUpdate* = 2
enum FixupState : int {
    fixupStateSuccess = 0,
    fixupStateInProgress = 1,
    fixupStateCouldNotUpdate = 2,
}
#define global fixupStateSuccess        0x0
#define global fixupStateInProgress     0x1
#define global fixupStateCouldNotUpdate 0x2