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SYSTEM_AUDIT_OBJECT_ACE_FLAGS

列挙型フラグ
基底型u4

メンバー 2

名前10進16進
ACE_OBJECT_TYPE_PRESENT10x1
ACE_INHERITED_OBJECT_TYPE_PRESENT20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SYSTEM_AUDIT_OBJECT_ACE_FLAGS : unsigned int {
    ACE_OBJECT_TYPE_PRESENT = 1,
    ACE_INHERITED_OBJECT_TYPE_PRESENT = 2
} SYSTEM_AUDIT_OBJECT_ACE_FLAGS;
[Flags]
public enum SYSTEM_AUDIT_OBJECT_ACE_FLAGS : uint
{
    ACE_OBJECT_TYPE_PRESENT = 1,
    ACE_INHERITED_OBJECT_TYPE_PRESENT = 2,
}
<Flags>
Public Enum SYSTEM_AUDIT_OBJECT_ACE_FLAGS As UInteger
    ACE_OBJECT_TYPE_PRESENT = 1
    ACE_INHERITED_OBJECT_TYPE_PRESENT = 2
End Enum
import enum

class SYSTEM_AUDIT_OBJECT_ACE_FLAGS(enum.IntFlag):
    ACE_OBJECT_TYPE_PRESENT = 1
    ACE_INHERITED_OBJECT_TYPE_PRESENT = 2
// SYSTEM_AUDIT_OBJECT_ACE_FLAGS (flags)
pub const ACE_OBJECT_TYPE_PRESENT: u32 = 1;
pub const ACE_INHERITED_OBJECT_TYPE_PRESENT: u32 = 2;
// SYSTEM_AUDIT_OBJECT_ACE_FLAGS
const (
	ACE_OBJECT_TYPE_PRESENT uint32 = 1
	ACE_INHERITED_OBJECT_TYPE_PRESENT uint32 = 2
)
const
  ACE_OBJECT_TYPE_PRESENT = 1;
  ACE_INHERITED_OBJECT_TYPE_PRESENT = 2;
// SYSTEM_AUDIT_OBJECT_ACE_FLAGS
pub const ACE_OBJECT_TYPE_PRESENT: u32 = 1;
pub const ACE_INHERITED_OBJECT_TYPE_PRESENT: u32 = 2;
const
  ACE_OBJECT_TYPE_PRESENT* = 1
  ACE_INHERITED_OBJECT_TYPE_PRESENT* = 2
enum SYSTEM_AUDIT_OBJECT_ACE_FLAGS : uint {
    ACE_OBJECT_TYPE_PRESENT = 1,
    ACE_INHERITED_OBJECT_TYPE_PRESENT = 2,
}
#define global ACE_OBJECT_TYPE_PRESENT           0x1
#define global ACE_INHERITED_OBJECT_TYPE_PRESENT 0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。