Win32 API 日本語リファレンス
ホームStorage.FileSystem › NtmsInventoryMethod

NtmsInventoryMethod

列挙型
基底型i4

メンバー 7

名前10進16進
NTMS_INVENTORY_NONE00x0
NTMS_INVENTORY_FAST10x1
NTMS_INVENTORY_OMID20x2
NTMS_INVENTORY_DEFAULT30x3
NTMS_INVENTORY_SLOT40x4
NTMS_INVENTORY_STOP50x5
NTMS_INVENTORY_MAX60x6

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum NtmsInventoryMethod : int {
    NTMS_INVENTORY_NONE = 0,
    NTMS_INVENTORY_FAST = 1,
    NTMS_INVENTORY_OMID = 2,
    NTMS_INVENTORY_DEFAULT = 3,
    NTMS_INVENTORY_SLOT = 4,
    NTMS_INVENTORY_STOP = 5,
    NTMS_INVENTORY_MAX = 6
} NtmsInventoryMethod;
public enum NtmsInventoryMethod : int
{
    NTMS_INVENTORY_NONE = 0,
    NTMS_INVENTORY_FAST = 1,
    NTMS_INVENTORY_OMID = 2,
    NTMS_INVENTORY_DEFAULT = 3,
    NTMS_INVENTORY_SLOT = 4,
    NTMS_INVENTORY_STOP = 5,
    NTMS_INVENTORY_MAX = 6,
}
Public Enum NtmsInventoryMethod As Integer
    NTMS_INVENTORY_NONE = 0
    NTMS_INVENTORY_FAST = 1
    NTMS_INVENTORY_OMID = 2
    NTMS_INVENTORY_DEFAULT = 3
    NTMS_INVENTORY_SLOT = 4
    NTMS_INVENTORY_STOP = 5
    NTMS_INVENTORY_MAX = 6
End Enum
import enum

class NtmsInventoryMethod(enum.IntEnum):
    NTMS_INVENTORY_NONE = 0
    NTMS_INVENTORY_FAST = 1
    NTMS_INVENTORY_OMID = 2
    NTMS_INVENTORY_DEFAULT = 3
    NTMS_INVENTORY_SLOT = 4
    NTMS_INVENTORY_STOP = 5
    NTMS_INVENTORY_MAX = 6
// NtmsInventoryMethod
pub const NTMS_INVENTORY_NONE: i32 = 0;
pub const NTMS_INVENTORY_FAST: i32 = 1;
pub const NTMS_INVENTORY_OMID: i32 = 2;
pub const NTMS_INVENTORY_DEFAULT: i32 = 3;
pub const NTMS_INVENTORY_SLOT: i32 = 4;
pub const NTMS_INVENTORY_STOP: i32 = 5;
pub const NTMS_INVENTORY_MAX: i32 = 6;
// NtmsInventoryMethod
const (
	NTMS_INVENTORY_NONE int32 = 0
	NTMS_INVENTORY_FAST int32 = 1
	NTMS_INVENTORY_OMID int32 = 2
	NTMS_INVENTORY_DEFAULT int32 = 3
	NTMS_INVENTORY_SLOT int32 = 4
	NTMS_INVENTORY_STOP int32 = 5
	NTMS_INVENTORY_MAX int32 = 6
)
const
  NTMS_INVENTORY_NONE = 0;
  NTMS_INVENTORY_FAST = 1;
  NTMS_INVENTORY_OMID = 2;
  NTMS_INVENTORY_DEFAULT = 3;
  NTMS_INVENTORY_SLOT = 4;
  NTMS_INVENTORY_STOP = 5;
  NTMS_INVENTORY_MAX = 6;
// NtmsInventoryMethod
pub const NTMS_INVENTORY_NONE: i32 = 0;
pub const NTMS_INVENTORY_FAST: i32 = 1;
pub const NTMS_INVENTORY_OMID: i32 = 2;
pub const NTMS_INVENTORY_DEFAULT: i32 = 3;
pub const NTMS_INVENTORY_SLOT: i32 = 4;
pub const NTMS_INVENTORY_STOP: i32 = 5;
pub const NTMS_INVENTORY_MAX: i32 = 6;
const
  NTMS_INVENTORY_NONE* = 0
  NTMS_INVENTORY_FAST* = 1
  NTMS_INVENTORY_OMID* = 2
  NTMS_INVENTORY_DEFAULT* = 3
  NTMS_INVENTORY_SLOT* = 4
  NTMS_INVENTORY_STOP* = 5
  NTMS_INVENTORY_MAX* = 6
enum NtmsInventoryMethod : int {
    NTMS_INVENTORY_NONE = 0,
    NTMS_INVENTORY_FAST = 1,
    NTMS_INVENTORY_OMID = 2,
    NTMS_INVENTORY_DEFAULT = 3,
    NTMS_INVENTORY_SLOT = 4,
    NTMS_INVENTORY_STOP = 5,
    NTMS_INVENTORY_MAX = 6,
}
#define global NTMS_INVENTORY_NONE    0x0
#define global NTMS_INVENTORY_FAST    0x1
#define global NTMS_INVENTORY_OMID    0x2
#define global NTMS_INVENTORY_DEFAULT 0x3
#define global NTMS_INVENTORY_SLOT    0x4
#define global NTMS_INVENTORY_STOP    0x5
#define global NTMS_INVENTORY_MAX     0x6