Win32 API 日本語リファレンス
ホームStorage.FileSystem › NtmsSlotState

NtmsSlotState

列挙型
基底型i4

メンバー 5

名前10進16進
NTMS_SLOTSTATE_UNKNOWN00x0
NTMS_SLOTSTATE_FULL10x1
NTMS_SLOTSTATE_EMPTY20x2
NTMS_SLOTSTATE_NOTPRESENT30x3
NTMS_SLOTSTATE_NEEDSINVENTORY40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum NtmsSlotState : int {
    NTMS_SLOTSTATE_UNKNOWN = 0,
    NTMS_SLOTSTATE_FULL = 1,
    NTMS_SLOTSTATE_EMPTY = 2,
    NTMS_SLOTSTATE_NOTPRESENT = 3,
    NTMS_SLOTSTATE_NEEDSINVENTORY = 4
} NtmsSlotState;
public enum NtmsSlotState : int
{
    NTMS_SLOTSTATE_UNKNOWN = 0,
    NTMS_SLOTSTATE_FULL = 1,
    NTMS_SLOTSTATE_EMPTY = 2,
    NTMS_SLOTSTATE_NOTPRESENT = 3,
    NTMS_SLOTSTATE_NEEDSINVENTORY = 4,
}
Public Enum NtmsSlotState As Integer
    NTMS_SLOTSTATE_UNKNOWN = 0
    NTMS_SLOTSTATE_FULL = 1
    NTMS_SLOTSTATE_EMPTY = 2
    NTMS_SLOTSTATE_NOTPRESENT = 3
    NTMS_SLOTSTATE_NEEDSINVENTORY = 4
End Enum
import enum

class NtmsSlotState(enum.IntEnum):
    NTMS_SLOTSTATE_UNKNOWN = 0
    NTMS_SLOTSTATE_FULL = 1
    NTMS_SLOTSTATE_EMPTY = 2
    NTMS_SLOTSTATE_NOTPRESENT = 3
    NTMS_SLOTSTATE_NEEDSINVENTORY = 4
// NtmsSlotState
pub const NTMS_SLOTSTATE_UNKNOWN: i32 = 0;
pub const NTMS_SLOTSTATE_FULL: i32 = 1;
pub const NTMS_SLOTSTATE_EMPTY: i32 = 2;
pub const NTMS_SLOTSTATE_NOTPRESENT: i32 = 3;
pub const NTMS_SLOTSTATE_NEEDSINVENTORY: i32 = 4;
// NtmsSlotState
const (
	NTMS_SLOTSTATE_UNKNOWN int32 = 0
	NTMS_SLOTSTATE_FULL int32 = 1
	NTMS_SLOTSTATE_EMPTY int32 = 2
	NTMS_SLOTSTATE_NOTPRESENT int32 = 3
	NTMS_SLOTSTATE_NEEDSINVENTORY int32 = 4
)
const
  NTMS_SLOTSTATE_UNKNOWN = 0;
  NTMS_SLOTSTATE_FULL = 1;
  NTMS_SLOTSTATE_EMPTY = 2;
  NTMS_SLOTSTATE_NOTPRESENT = 3;
  NTMS_SLOTSTATE_NEEDSINVENTORY = 4;
// NtmsSlotState
pub const NTMS_SLOTSTATE_UNKNOWN: i32 = 0;
pub const NTMS_SLOTSTATE_FULL: i32 = 1;
pub const NTMS_SLOTSTATE_EMPTY: i32 = 2;
pub const NTMS_SLOTSTATE_NOTPRESENT: i32 = 3;
pub const NTMS_SLOTSTATE_NEEDSINVENTORY: i32 = 4;
const
  NTMS_SLOTSTATE_UNKNOWN* = 0
  NTMS_SLOTSTATE_FULL* = 1
  NTMS_SLOTSTATE_EMPTY* = 2
  NTMS_SLOTSTATE_NOTPRESENT* = 3
  NTMS_SLOTSTATE_NEEDSINVENTORY* = 4
enum NtmsSlotState : int {
    NTMS_SLOTSTATE_UNKNOWN = 0,
    NTMS_SLOTSTATE_FULL = 1,
    NTMS_SLOTSTATE_EMPTY = 2,
    NTMS_SLOTSTATE_NOTPRESENT = 3,
    NTMS_SLOTSTATE_NEEDSINVENTORY = 4,
}
#define global NTMS_SLOTSTATE_UNKNOWN        0x0
#define global NTMS_SLOTSTATE_FULL           0x1
#define global NTMS_SLOTSTATE_EMPTY          0x2
#define global NTMS_SLOTSTATE_NOTPRESENT     0x3
#define global NTMS_SLOTSTATE_NEEDSINVENTORY 0x4