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NtmsSlotState
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| NTMS_SLOTSTATE_UNKNOWN | 0 | 0x0 |
| NTMS_SLOTSTATE_FULL | 1 | 0x1 |
| NTMS_SLOTSTATE_EMPTY | 2 | 0x2 |
| NTMS_SLOTSTATE_NOTPRESENT | 3 | 0x3 |
| NTMS_SLOTSTATE_NEEDSINVENTORY | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum NtmsSlotState : int {
NTMS_SLOTSTATE_UNKNOWN = 0,
NTMS_SLOTSTATE_FULL = 1,
NTMS_SLOTSTATE_EMPTY = 2,
NTMS_SLOTSTATE_NOTPRESENT = 3,
NTMS_SLOTSTATE_NEEDSINVENTORY = 4
} NtmsSlotState;public enum NtmsSlotState : int
{
NTMS_SLOTSTATE_UNKNOWN = 0,
NTMS_SLOTSTATE_FULL = 1,
NTMS_SLOTSTATE_EMPTY = 2,
NTMS_SLOTSTATE_NOTPRESENT = 3,
NTMS_SLOTSTATE_NEEDSINVENTORY = 4,
}Public Enum NtmsSlotState As Integer
NTMS_SLOTSTATE_UNKNOWN = 0
NTMS_SLOTSTATE_FULL = 1
NTMS_SLOTSTATE_EMPTY = 2
NTMS_SLOTSTATE_NOTPRESENT = 3
NTMS_SLOTSTATE_NEEDSINVENTORY = 4
End Enumimport enum
class NtmsSlotState(enum.IntEnum):
NTMS_SLOTSTATE_UNKNOWN = 0
NTMS_SLOTSTATE_FULL = 1
NTMS_SLOTSTATE_EMPTY = 2
NTMS_SLOTSTATE_NOTPRESENT = 3
NTMS_SLOTSTATE_NEEDSINVENTORY = 4// NtmsSlotState
pub const NTMS_SLOTSTATE_UNKNOWN: i32 = 0;
pub const NTMS_SLOTSTATE_FULL: i32 = 1;
pub const NTMS_SLOTSTATE_EMPTY: i32 = 2;
pub const NTMS_SLOTSTATE_NOTPRESENT: i32 = 3;
pub const NTMS_SLOTSTATE_NEEDSINVENTORY: i32 = 4;// NtmsSlotState
const (
NTMS_SLOTSTATE_UNKNOWN int32 = 0
NTMS_SLOTSTATE_FULL int32 = 1
NTMS_SLOTSTATE_EMPTY int32 = 2
NTMS_SLOTSTATE_NOTPRESENT int32 = 3
NTMS_SLOTSTATE_NEEDSINVENTORY int32 = 4
)const
NTMS_SLOTSTATE_UNKNOWN = 0;
NTMS_SLOTSTATE_FULL = 1;
NTMS_SLOTSTATE_EMPTY = 2;
NTMS_SLOTSTATE_NOTPRESENT = 3;
NTMS_SLOTSTATE_NEEDSINVENTORY = 4;// NtmsSlotState
pub const NTMS_SLOTSTATE_UNKNOWN: i32 = 0;
pub const NTMS_SLOTSTATE_FULL: i32 = 1;
pub const NTMS_SLOTSTATE_EMPTY: i32 = 2;
pub const NTMS_SLOTSTATE_NOTPRESENT: i32 = 3;
pub const NTMS_SLOTSTATE_NEEDSINVENTORY: i32 = 4;const
NTMS_SLOTSTATE_UNKNOWN* = 0
NTMS_SLOTSTATE_FULL* = 1
NTMS_SLOTSTATE_EMPTY* = 2
NTMS_SLOTSTATE_NOTPRESENT* = 3
NTMS_SLOTSTATE_NEEDSINVENTORY* = 4enum NtmsSlotState : int {
NTMS_SLOTSTATE_UNKNOWN = 0,
NTMS_SLOTSTATE_FULL = 1,
NTMS_SLOTSTATE_EMPTY = 2,
NTMS_SLOTSTATE_NOTPRESENT = 3,
NTMS_SLOTSTATE_NEEDSINVENTORY = 4,
}#define global NTMS_SLOTSTATE_UNKNOWN 0x0
#define global NTMS_SLOTSTATE_FULL 0x1
#define global NTMS_SLOTSTATE_EMPTY 0x2
#define global NTMS_SLOTSTATE_NOTPRESENT 0x3
#define global NTMS_SLOTSTATE_NEEDSINVENTORY 0x4